Or, considering that he MAY have been firing missiles already, he's returning home to reload? Or merely standing off after launching the first salvo?
What did he use for a target solution? He never turned on any active sensors. Unless he is relying entirely on homing warheads, he can't possibly hit us without a target solution (normally provided by a combination of active sensors and fire control computers).
Carrying a last name likewise endowed with an apostrophe... It would appear 99% of programmers doesn't consider the possibilityThe ' character is a "special" character in most databases -- at an old job I once had a guy named O'Connor try to use a form on our web site and revealed a nice bug for my programmer to fix. I'd avoid it moving forward, especially since the game is in alpha and Steve likely hasn't worked around these types of things yet.
Our research teams have completed Grav (Active) Sensors sensitivity 16, Ceramic Composite Armor and Delta Shields.
Maybe it's time to open another discussion.
Several of our Military Shipyards are reaching 20,000 tons capacity. Our largest current warship is 15,000 tons. With the increased capacity, we can either build a line of larger warships, or build small warships much faster (I think it goes by the something close to square of the difference, so a 20,000 ton Shipyard can construct a 5,000 ton warship almost twice as fast).
We should consider our current Navy, and decide what weaknesses it has which should be addressed by our new construction program.
I'll start:
At present, we have no real ability to detect or engage small vessels such as Fighters or Fast Attack Craft (no sensors with intermediate resolutions, in between 1 and 100), and we have no Fast Attack Craft of our own. We also have no purpose-built PD vessels, no Gun-Ships, and only one Ammunition Tender... in fact, we are generally rather short of support vessels.
Yes and no. Mostly no.
NONE of our vessels has an appropriate Active Sensor or Fire Control system for engaging very small targets at medium ranges. The sensitivity of sensors, outside their designed range of target sizes, obeys the inverse-square rule.
Example:
Suppose my sensor is designed to pick up size-100 (5000 ton) targets, as nearly all of our main-armament sensors are. A group of 300-ton Fighters approach to launch missiles. They are size-6 targets, so our sensor's sensitivity is reduced (relative to them) by (6/100)squared. A sensor designed to pick up warships at 50 million km could only detect those Fighters at 180,000 km. Naturally, that's about a thousand times closer than they need to come in order to launch missiles at us.
There's a lot on that planet, but there'll be a lot in the other Prix systems too. We should definitely wait till the quick stuff is recovered and returned to Earth, but anything that could years or months to recover can carry on in the background while we move on to the next target, in my opinion. Most of what we're upgrading, like fighters and missiles are quick to replace and tend to get used up anyway - all those thousands of missiles we expended taking this planet were already obsolete, as it turned out.
As for fighters, that's going to depend on just how good their sensors are. They weren't deliberately used as targets, they were on a missile run in that first battle. If we can't get them into firing range before they enter PD they'll just end up as missile soaks whether we like it or not.
Yes, I have played a lot of EVE online. The wrecks and salvage in Aurora were a EVE-related addition. I don't know reddit.
Early this year. We've been consolidating the system since then... we have brought in three Brigade HQs, one commanding four Garrison Battalions, the other two commanding a total of eight Heavy Armor and Assault Infantry formations. We have set up a colony of 200,000 people on the captured Prix world under Governor Nixon, and are bringing in life-support Infrastructure to support a larger population. Our Xenology team under Julius Strange is examining the Ruins.
In many ways the combat system is HH-based. Missiles with ranges in the tens of millions of km, launching in salvos 20-40 seconds apart. Short ranged, fast firing beam weapons with ranges of 500,000 km or less. Point defence comprising anti-missiles and point blank beam weapons, etc.
In my case, the whole concept of "jump point FTL" and "space navies" blowing away at each other with missiles immediately made me thing of Honor Harrington. For instance, Basilisk Station was placed in a completely uninteresting system that happened to have several jump points, and that led to the need for a permanent presence by the RMN, setting up an outpost where there was no real point in having one otherwise. A bit like Emu's Nexus.
It is now July 2044. In about seven more months, the first four of our new Gauss PD Escorts will be ready, and with them in hand I intend to go Prix-hunting again.
We have recovered another Genetic Modification Center, and another free tech... this one is a genetic modification that will allow colonists to withstand a greater degree of heat or cold (+/- 1 degree C).
EDIT: And speaking of Colonists... the terraforming project on Mars has raised the average global temperature up to PLUS two-and-three-quarters degrees Centigrade, more than fifty degrees higher than it was in 2025. Now all we need to do is to finish adjusting the Oxygen balance, and Mars will be a class-0 world.
Naturally, the more groups that I divide into, the better my chances of intercepting them... but the weaker the intercepting group will be.
Unfortunately... I'm out of smokes. I'm going to run down to the corner store. Back soon.
Actually... by coincidence, the task force that he's closing in on is the one with both of the fast Rock-IIIs in it. 6500 kps instead of the usual 4000. I'm tempted to send them out ahead, and see if he wants to ram them. They've got twenty layers of armor... if he does ram them, his ship will probably fold up like a paper hat.