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Hive said:
Nah... I don't like it.

Besides, it wasn't established untill 1896 - so it would only be the last few years of the game...

Anyway, I thought you wouldn't play my mod anymore? :D

If you are a good boy, I might give Croatia more cores as a revolter...

1) :mad:

2)So?

3)For some reason vanilla EU2 doesn't work on my computer,but mods do,so I am playing your mod until I get a new computer.

4):rofl: :rofl: :rofl:

Btw,are you planing to expand the time frame?And why isn't Jean d' Arc a military leader for France?
 
King of Croatia said:
Btw,are you planing to expand the time frame?And why isn't Jean d' Arc a military leader for France?

Nah, I think the time span is expanded enough as is...

And Jean d'Arc is a military leader for France in my mod...
 
Hive said:
Nah, I think the time span is expanded enough as is...

And Jean d'Arc is a military leader for France in my mod...

1)Ok. :)

2)Really? :confused:

Ok,next round of questions:

1)Will you perhaps consider making Croatia a starter in 1337 and 1419,if you do that I promise to write a AAR using your mod.

2)Why is Denmark overpowered in this mod? ;) :p

3)Why didn't you rename Ragusa Dubrovnik?
 
King of Croatia said:
1)Ok. :)

2)Really? :confused:

Ok,next round of questions:

1)Will you perhaps consider making Croatia a starter in 1337 and 1419,if you do that I promise to write a AAR using your mod.

2)Why is Denmark overpowered in this mod? ;) :p

3)Why didn't you rename Ragusa Dubrovnik?

1) Indeed. But I might add more scenarios, if I get an exciting idea for one.

2) Yes... but a minor bug in an event prevents her from appearing, so good thing you asked. I have now fixed it for the next patch.

1.1) Heh. No, I won't do that... but like I previously said: If I see compelling evidence that I was wrong to remove them, I will add them to all scenarios before 1492 (which is 3).

2.2) They aren't.

3.3) I have been considering to do that, but decided that I needed some more info before deciding... and then I forgot about it again.
 
Hive said:
1) Indeed. But I might add more scenarios, if I get an exciting idea for one.

2) Yes... but a minor bug in an event prevents her from appearing, so good thing you asked. I have now fixed it for the next patch.

1.1) Heh. No, I won't do that... but like I previously said: If I see compelling evidence that I was wrong to remove them, I will add them to all scenarios before 1492 (which is 3).

2.2) They aren't.

3.3) I have been considering to do that, but decided that I needed some more info before deciding... and then I forgot about it again.

1)The Indipendent Croatia scenario ;)

2)Great.

4)Ha-ha! :D

5)The people of Dubrovnik call their city Dubrovnik,the city has always been called Dubrovnik,what more info do you need? :D
 
Hive said:
Ragusa will be renamed to Dubrovnik for the next patch.

Thank you very much Hive. :)

Could you please rename Ragusa(the country) to The Dubrovnik Republic aswell?
 
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King of Croatia said:
Thank you very much Hive. :)

Could you please rename Ragusa(the country) to The Dubrovnik Republic aswell?

I already did. Well that is, I renamed it to Dubrovnik - I'm not gonna insert 'Republic' anywhere. Because then why not do it with Venice, Firenze, etc?

I prefer to simply have the nations name, and leave out what kind of nation it is. That's why I removed 'Duchy' from Athens and 'Kingdom' from Jerusalem.
 
It's like in AgcEep mods. That's because Mamelouk nobles that lead the country came from Causasian countries or something like that...
 
Emp_Palpatine said:
It's like in AgcEep mods. That's because Mamelouk nobles that lead the country came from Causasian countries or something like that...

But shouldn't the cultures represent the people not the nobles of a country?
 
King of Croatia said:
But shouldn't the cultures represent the people not the nobles of a country?

I had to do *something* to simulate the Mameluks' historical weak position, to precent them from annexing all their neighbours with ease - and I most definately prefer this solution above the shiite solution Paradox chose...
 
Hive said:
I already did. Well that is, I renamed it to Dubrovnik - I'm not gonna insert 'Republic' anywhere. Because then why not do it with Venice, Firenze, etc?

I prefer to simply have the nations name, and leave out what kind of nation it is. That's why I removed 'Duchy' from Athens and 'Kingdom' from Jerusalem.
And Ottoman Empire? ;)
 
Wilhelm VI said:
The game ends in 1913,no such thing as the Soviet Union exicsted back then.

The game should end in 1918,but it doesn't because of the UT patch.
 
King of Croatia said:
The game should end in 1918,but it doesn't because of the UT patch.

Eh.... no, the game should *not* end in 1918 - but rather in 1913, before WWI. It's true that the game doesn't actually stop by 1913, but my mod officially ends on december 30 1913.

And I will therefore not include any Soviet events.
 
Age of Imperialism split off

I've enjoyed playing AOI quite a bit. It’s a great mod and I have spent a bit of time playing Prussia, The United States and Texas in the 1815 scenario. I would like to suggest some modifications in the interest of history.

U.S. Changes:
1. Bayou should belong to America at the beginning of the game. New Orleans was the primary reason for the Louisiana Purchase. US Farmers used New Orleans as their shipping point for agricultural products. The land was formally transferred on 20 December 1803 some 13 years before the 1815 scenario begins so the US should have Bayou at the beginning of the scenario. You can reference the following web page for confirmation of theses facts:
http://lsm.crt.state.la.us/cabildo/cab4.htm

2. The Manifest destiny event should give the US CB shields for all of the American West. In my game that event only gave me the territories of the Louisiana Purchase as National Territories. The US starts the game with these as national provinces so there is essentially no change invoked by the Manifest Destiny event.

Mexico-Texas Changes:
1. The American immigration event, which changes the culture of the Texas provinces, should be tweaked. Rio Grande, Pecos and El Paso should remain in the Iberian Culture group and their religion should remain Catholic. The immigration of Texans was initially limited to the provinces of Wichita, Concho and Matagorda. It is appropriate to change the culture of those provinces, but not the provinces on the Rio Grande. I would recommend adding additional settlers to the 3 eastern provinces most especially Wichita and Matagorda and very few settlers to Rio Grande, Pecos, El Paso and Llano Escatado. You can see details about Texas settlement patterns at the Texas Handbook online website:
http://www.tsha.utexas.edu/handbook...ew/AA/uma1.html

2.Tejanos (Hispanic Texans) played and integral part of the Texas independence movement and were just as critical to its success as Anglo (Texian) Texans. For this reason the independent Texas Republic should be capable of controlling both Anglo and Iberian culture groups. See the following web link also from the Texas Handbook:
http://www.tsha.utexas.edu/handbook...ew/RR/mzr2.html

3. The Alamo event should provide Sam Houston as a military leader. You can see details about Houston at:
http://www.tsha.utexas.edu/handbook...w/HH/fho73.html

I also seem to be having issues with the 1337 scenario; it tells me that a country has no tag and I think it may mention an error in relation to a COT then the game crashes.

All in all this is a very fun mod and you have done a great job in putting it together.