Yes.Hive said:So... anyone still playing my little baby?![]()
aryus86 said:I am re-playing AOI with patch 1.09 but I'm experiencing a lot of CTDs. Is anyone else having this problem?
I hope there will be. It is my favourite mod for EU2.Mezzo said:There should be an AOI for EUIII...
Mezzo said:There should be an AOI for EUIII...
jonti-h said:I hope there will be. It is my favourite mod for EU2.
cool-toxic said:All those events...
It would take ages to make AoI for EU3.![]()
Vassili said:It doesn't work...when I start a scenario it (2.5 version) crashes without any message.
Shortynds said:Hell guys, I need some help out there, the scenarios don't end in 1913 as it should, I think, what can I do to make them end in 1913, and what's the reason to the UK and the Confederate States don't have any description in them, well that's my problems, and sorry for waking up this thread. Thank You
Note:
As you can see it is no longer necessary to change victory conditions in scenario to "Mission" (like in first version) because in this version I also disabled "End scenario dialog".
The scenario creators will have to use special event to end scenario at desired date:
event = {
id = xxxxx
name = "End of the scenario"
desc = "You have now reached the end of the scenario (Press F1 to see the final victory points)"
style = 0
date = { day = x month = x year = x } # the date that finishes the scenario
action_a = {
name = "OK"
command = { }
}
}
Shortynds= said:All of them provided by FAL, by the way GREAT mod you have here.![]()
Shortynds said:Hello again guys, sorry for double posting but i think I have something here, in the unlimimed time patch readme (found at Moctezuma's site), I found this:
Code:Note: As you can see it is no longer necessary to change victory conditions in scenario to "Mission" (like in first version) because in this version I also disabled "End scenario dialog". The scenario creators will have to use special event to end scenario at desired date: event = { id = xxxxx name = "End of the scenario" desc = "You have now reached the end of the scenario (Press F1 to see the final victory points)" style = 0 date = { day = x month = x year = x } # the date that finishes the scenario action_a = { name = "OK" command = { } } }
But how and where do you put this? Well thats all for now, and sorry again for double posting, thanks.
I think it'll crash without them being in the eug file. IRCC.Casimir said:Hive: I was just wondering about the rebel database in the 1337, 1453, 1492, 1520 and 1568 scenarios. Are they necessary or should I create a new country text with them in, if they are necessary because I think they are causing the game to freeze, in time.