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Hive said:
So... anyone still playing my little baby? :D
Yes.
I play it a lot - it is very good! :D
 
There should be an AOI for EUIII...
 
Mezzo said:
There should be an AOI for EUIII...
I hope there will be. It is my favourite mod for EU2.
 
Mezzo said:
There should be an AOI for EUIII...

Well, I have actually slowly begun working on one... but it's a work in progress and won't be out anytime soon, as I don't have as much time for such projects as I used to.

There's a forum for the project here.

jonti-h said:
I hope there will be. It is my favourite mod for EU2.

Thanks. :eek:o :D

cool-toxic said:
All those events...
It would take ages to make AoI for EU3.:eek:

Since EU3 is different from EU2, most of the events wouldn't work there anyway... so it'll be different from the EU2 AoI.
 
Hell guys, I need some help out there, the scenarios don't end in 1913 as it should, I think, what can I do to make them end in 1913, and what's the reason to the UK and the Confederate States don't have any description in them, well that's my problems, and sorry for waking up this thread. Thank You. :p
 
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Shortynds said:
Hell guys, I need some help out there, the scenarios don't end in 1913 as it should, I think, what can I do to make them end in 1913, and what's the reason to the UK and the Confederate States don't have any description in them, well that's my problems, and sorry for waking up this thread. Thank You

The game never ends. Due to the nature of the unlimited time patch, you can't make the game end. So you'll just have to stop in 1913 (there are no historical monarchs, leaders and events after that time).

The UK and Confederate States (along with a bunch of other nations) doesn't have descriptions simply because I was too lazy to write them. :eek:o :D
 
Hello again guys, sorry for double posting but i think I have something here, in the unlimimed time patch readme (found at Moctezuma's site), I found this:

Code:
Note:
As you can see it is no longer necessary to change victory conditions in scenario to "Mission" (like in first version) because in this version I also disabled "End scenario dialog".

The scenario creators will have to use special event to end scenario at desired date: 

event = { 
	id = xxxxx 
	name = "End of the scenario"
	desc = "You have now reached the end of the scenario (Press F1 to see the final victory points)" 

	style = 0
	date = { day = x month = x year = x } # the date that finishes the scenario
	action_a = {
		name = "OK"
		command = { }
	}
}

But how and where do you put this? Well thats all for now, and sorry again for double posting, thanks.
 
Shortynds= said:
All of them provided by FAL, by the way GREAT mod you have here. :)

Thanks. :)

Shortynds said:
Hello again guys, sorry for double posting but i think I have something here, in the unlimimed time patch readme (found at Moctezuma's site), I found this:

Code:
Note:
As you can see it is no longer necessary to change victory conditions in scenario to "Mission" (like in first version) because in this version I also disabled "End scenario dialog".

The scenario creators will have to use special event to end scenario at desired date: 

event = { 
	id = xxxxx 
	name = "End of the scenario"
	desc = "You have now reached the end of the scenario (Press F1 to see the final victory points)" 

	style = 0
	date = { day = x month = x year = x } # the date that finishes the scenario
	action_a = {
		name = "OK"
		command = { }
	}
}

But how and where do you put this? Well thats all for now, and sorry again for double posting, thanks.

That kind of event will notify the user that the game doesn't support playing any further, but it won't actually end the game. Like I previously, said, ending the game is not possible with the Eu2 unlimited time patch. You'll have to end the game manually.
 
*bump*

THIS is where you should discuss Age of Imperialism, not in the uploads/downloads section!!
 
Hive: I was just wondering about the rebel database in the 1337, 1453, 1492, 1520 and 1568 scenarios. Are they necessary or should I create a new country text with them in, if they are necessary because I think they are causing the game to freeze, in time.
 
Casimir said:
Hive: I was just wondering about the rebel database in the 1337, 1453, 1492, 1520 and 1568 scenarios. Are they necessary or should I create a new country text with them in, if they are necessary because I think they are causing the game to freeze, in time.
I think it'll crash without them being in the eug file. IRCC.
 
It might have been my 3D settings. I forgot to change them back after playing another game.
 
Hello again, but I have some questions, why the heck the Great Britain (neither England nor United Kingdom) use lvl 1 Sprites in their ships when they should use lvl 4 sprites? And why Napoles in the 1795 scenario has neither flags nor shields?

If there's anyway of correcting this please tell me, thanks in advance.

Shortynds
 
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