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Forget the meaning of the picture, can I say how much more I already like the style of this portrait than CK2's? Really glad Pdox isn't abandoning 2D art for cheap CG.
 
I still think Rome, the numbers 7 and 3, Rome 's 7 hills, and 3 triumvirate, plus they did have elections, and the portrait, the North Africa and Egypt areas and Nubia.
 
I still think Rome, the numbers 7 and 3, Rome 's 7 hills, and 3 triumvirate, plus they did have elections, and the portrait, the North Africa and Egypt areas and Nubia.

Non of them would have such a hair style... He don't looks like an Egyptian or Nubian.
 
I actually dreamed that the game was going to be a spiritual successor to Emperor of the Fading suns which is kind of weird since I have never played that game at all:p It wasn't really a wish or anything. The Coriolis rpg system is supposed to be Space Byzantine Empire so space feudalism game is sort of believable. Still not counting out an antiquity game though. I don't have any strong preferences any way, I'm in the Vicky 3 camp, and I discounted that option from the very start.
 
Teaser number 1 just may have, in hindsight, been the hint that was used to reveal the game's name and scope, but I am still having fun guessing details from the new hints. I see blue terrain in the background (I still don't see a "shoulder pad", I see the top of a hill) and a worn stone-ish window-frame/column behind the character with short hair. That means a mining facility and the character must be a Resource Director!
 
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The complete picture will reveal a roman senator having a vison of a black caesar of the future.
IT'S ROME X !!

Never had a teaser been Romier.
Laie_79.gif
I want that smiley how do you get it?
 
doing a google image search on that picture produces alarming results...:confused:
 
Can I please not get kicked down the gravity well?
no you get kicked into the paradox of where you are your own grandfather/mother!
 
Well, I was also at first disappointed about a space game, since I tend to despise futurist sci-fi games, but just think it this way: it's Paradox and it's a grand strategy game. In the current Paradox games there is a lot of criticism because this or that doesn't happen as it unfolded in a historical way, and for hyper-historicist like me who want to revive history it's a bit of a turn off when for game balance reasons, some kind of historic event must be obviated.

So with a space age game, for all it's unrealistic scenario, the game mechanics that they implement on it are going to be uncomparable for the player to any known history, so they are going to have much more freedom not to concentrate a lot on game constraints so that events happen in a certain timeframe after game start and all that, but it will be like a blank sheet on which to design creatively; elections, military gameplay,etc, that later will influence the next generation of Paradox games for the good (I hope).