• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I've had four instances of Paraguay picking fights with the United States, the Soviet Union, or Japan. Each time it's been quite disruptive.
At this point, 1940, though, everyone's at war so it doesn't matter too much.
 
Wolfhead said:
On my computer it takes (using Albania as test country) 48 seconds to go through january -36 on highest speed in vanilla and in CORE it takes 1 min 15 seconds. So it moves a bit slower but it's not that much slower, at least not for me.

Hi,

Thanks for running the both tests. I was meaning to do this myself when I got a chance. From this we are indeed a bit slower, but still completely playable.

mm
 
Black_Shade said:
As in slow, its unplayably slow. IE one day takes about 1 real-time minute, my mouse jumps all over the screen and its impossible to click on anything. IF the game is paused, the lag goes away.

Id say its about 30x slower than vanilla, possibly more, where a whole month might only take 1-2 minutes of real time.

Hi,

Yes, this would be unsat if it was "normal" performance. Your machine is a lot better than mine so obviously something is messed up. Right now I'd suggest doing a completely clean install of both patched DD and CORE2 and see if this fixes it. I'll also check and see if any of the team has any further ideas. Sorry for the painful slowness.

mm
 
Wespe said:
I have tried everything I can to make this work, but nothing seems to change. Some of the icons are there, others are NATO icons. Most units are out of sequence (the 1951 inf to start) Many pictures are missing as well. I can build nuclear ships in 1936... Trying not to be TOO picky, but I think you chose wrongly where the map is concerned. The color palette you've chosen is even worse than the original... and that was drab enough.

I have loaded and reloaded doomsday, patched cleanly 11 times.

I think I'm giving up. Looking forward to .30 though.

Good luck fellas I can only imagine the man hours spent on this, but... well...
Wespe, is it just a graphics issue or are those units really available? The graphics is still on the to-do list (I'm actually working on them as we speak), so as we shifted the model numbers around could confuse matters.
 
Black_Shade said:
As in slow, its unplayably slow. IE one day takes about 1 real-time minute, my mouse jumps all over the screen and its impossible to click on anything. IF the game is paused, the lag goes away.

Id say its about 30x slower than vanilla, possibly more, where a whole month might only take 1-2 minutes of real time.

My specs:

P4 3.2 Ghz (its performance rated at 4.7 ghz according to systemrequirementslab.com, I have no idea how its rated that high...)
2 Gigs of RAM
Radeon 9800 XT 256 mb

Ive got a fairly top of the line PC other than the graphics card (but Im not shelling out $500 for only a marginal improvement at best).

edit: I am using counters, and I tried deleting the sprite folder, which improved performance slightly, but still not to a playable level.
You have overall a better PC than I have, with the same graphics card, so that won't be the issue here. I know we experienced unacceptable slowdowns up till the fourth beta, but those have been resolved (though I'm still at a loss what was causing that).
 
The "a.i. going crazy and dow'ing everyone" issue occured in my very first Core 0.25 game. Already in February 1936...
Within three weeks half of the world was at war with each other (started by Haiti dow'ing Egypt) and the game crashed.

It seems to happen more often than assumed, considering how many people had that problem already.
 
Not me. It's running fast and smooth and nothing crazy going on (like Haiti dow'ing anyone). I'm sure that the CORE team is doing everything they can to help anyone who is having problems with the new release -- but they should also be made aware that not everyone is having problems with 0.25.

CB
 
seattle said:
The "a.i. going crazy and dow'ing everyone" issue occured in my very first Core 0.25 game. Already in February 1936...
Within three weeks half of the world was at war with each other (started by Haiti dow'ing Egypt) and the game crashed.

It seems to happen more often than assumed, considering how many people had that problem already.
It happened in my very first beta game as well (the 2nd of January 1936 even). But I've run quite a few since and it has not reoccurred. In all only three similar reports were made during the beta period, all quite early on. It is/was a known issue, and apparently is occurring more often than assumed. It will definately be looked after, that's for sure. We're starting to get an idea at least what might be causing this - the current hunch is higher interventionism values for the minors compared to Vanilla.
 
It cannot be only minors though.

In my first game Japan DOW'ed Switzerland (!) in Oct. 1937 while it was busy in China. Yunnan responded with DOW'ing Egypt....
 
First I want to say to all CORE members : You did a good job :)

Of course not everything is superb (an it never will be - many peoples like diffrent things).

I found very confusing menaging fleets. There are many types of every ship class. I`m not sure if it`s really neccresary, post-jutlan ships are useless (their low cost is not changing this).
Numbers of ship class are also very confusing. I will show it on example: let`s take germans subs, model 3 (type VII) is better than model 4 (type IIC).
 
Great 0.25

Thanks for the fantastic V. 025 !

Playing Core for DD is really fun and the new events, techtrees and techteams really rock for Germany. (past Munich).

Funny: why is Austrias "1. Gebirgsjäger" at 100% Experiance with only a strengt of 5/10% ?

dec152000 said:
Hi,

Re: game speed exactly how slow is it running? Saying the game is too slow doesn't really tell me much. On my 2 year old laptop I get what I consider to be good performance. Starting in 1936 and using counters It takes roughly 1 1/2 minutes to play January 1936. This includes clicking on about 5-6 events so I'd say the game runs at about 2 seconds per day. One other thing to check is the Game Speed setting. I'm pretty sure installing CORE resets this value to Below Normal, which is painfully slow. We do see some chopiness in game speed. This seems to be most apparant in early 1936, but it tends to improve as the game progresses.

mm

My game experience is that the game runs at about 50% of DD 1.2 or Core 0.22. I am using the fastest setting.
 
Hagar,

Thanks for answering. I hope you understand that I do sincerely appreciate all the work the folks have done/are doing on this mod. I was just a bit disappointed with all the downloading, and re downloading.

The Nuclear ships are available. It's not just the graphics.

I also noticed that I have HS-123 available as well in the aircraft section.
 
HFL said:
Funny: why is Austrias "1. Gebirgsjäger" at 100% Experiance with only a strengt of 5/10%?

Hi,

With the unit arriving at low strength it will lose experience as it is reinforced. So by setting the starting experience at 100 it should end up with 10 once it is at full strength. Kind of a hack but it gets the desired result.

mm
 
Wespe said:
Hagar,

Thanks for answering. I hope you understand that I do sincerely appreciate all the work the folks have done/are doing on this mod. I was just a bit disappointed with all the downloading, and re downloading.

The Nuclear ships are available. It's not just the graphics.

I also noticed that I have HS-123 available as well in the aircraft section.

Hi,

To me it looks like your install is somehow crossed up as CORE2 doesn't even have 1951 Infantry units. So at least part of CORE2 is missing or not being properly activated. I've never seen this problem develop before but I've asked over on CORE if anyone has a suggested solution.

mm
 
Cerber said:
First I want to say to all CORE members : You did a good job :)

Of course not everything is superb (an it never will be - many peoples like diffrent things).

I found very confusing menaging fleets. There are many types of every ship class. I`m not sure if it`s really neccresary, post-jutlan ships are useless (their low cost is not changing this).
Numbers of ship class are also very confusing. I will show it on example: let`s take germans subs, model 3 (type VII) is better than model 4 (type IIC).
Not quite, that depends on the mission really. So it's a cost versus performance issue. The model 3 is long-range, the model 4 short-range, in your example. So if you primarily want to go hunting in coastal waters why bother building the more expensive type VII's? Whatever the case in CORE: a higher number isn't necessarily better. It's more a question of specialization.
 
Trinitrotoluen said:
It cannot be only minors though.

In my first game Japan DOW'ed Switzerland (!) in Oct. 1937 while it was busy in China. Yunnan responded with DOW'ing Egypt....
Somehow most of the CORE nations happen to dislike Equador and Switzerland - they're rather often involved in this weird DOW runaways. Maybe a dislike of Cuckoo Clocks? :p
 
HFL said:
My game experience is that the game runs at about 50% of DD 1.2 or Core 0.22. I am using the fastest setting.

When I started my UK game, I didn't notice any serious slowdown. But by May '36 the jumpy mouse and jerky map movement became really annoying. Having the game be slower isn't so bad, but the interface problems really make it difficult to enjoy playing.

I have no idea how to fix it, but I agree that something must be done about it. I'd rather play a smoothly-functioning vanilla DD. (I wonder what would happen if I just put the CORE events into the DD events folder? Could I then play regular DD with all the good CORE events and none of the herky-jerky interface problems?)