Wolfhead said:On my computer it takes (using Albania as test country) 48 seconds to go through january -36 on highest speed in vanilla and in CORE it takes 1 min 15 seconds. So it moves a bit slower but it's not that much slower, at least not for me.
Black_Shade said:As in slow, its unplayably slow. IE one day takes about 1 real-time minute, my mouse jumps all over the screen and its impossible to click on anything. IF the game is paused, the lag goes away.
Id say its about 30x slower than vanilla, possibly more, where a whole month might only take 1-2 minutes of real time.
Wespe, is it just a graphics issue or are those units really available? The graphics is still on the to-do list (I'm actually working on them as we speak), so as we shifted the model numbers around could confuse matters.Wespe said:I have tried everything I can to make this work, but nothing seems to change. Some of the icons are there, others are NATO icons. Most units are out of sequence (the 1951 inf to start) Many pictures are missing as well. I can build nuclear ships in 1936... Trying not to be TOO picky, but I think you chose wrongly where the map is concerned. The color palette you've chosen is even worse than the original... and that was drab enough.
I have loaded and reloaded doomsday, patched cleanly 11 times.
I think I'm giving up. Looking forward to .30 though.
Good luck fellas I can only imagine the man hours spent on this, but... well...
You have overall a better PC than I have, with the same graphics card, so that won't be the issue here. I know we experienced unacceptable slowdowns up till the fourth beta, but those have been resolved (though I'm still at a loss what was causing that).Black_Shade said:As in slow, its unplayably slow. IE one day takes about 1 real-time minute, my mouse jumps all over the screen and its impossible to click on anything. IF the game is paused, the lag goes away.
Id say its about 30x slower than vanilla, possibly more, where a whole month might only take 1-2 minutes of real time.
My specs:
P4 3.2 Ghz (its performance rated at 4.7 ghz according to systemrequirementslab.com, I have no idea how its rated that high...)
2 Gigs of RAM
Radeon 9800 XT 256 mb
Ive got a fairly top of the line PC other than the graphics card (but Im not shelling out $500 for only a marginal improvement at best).
edit: I am using counters, and I tried deleting the sprite folder, which improved performance slightly, but still not to a playable level.
It happened in my very first beta game as well (the 2nd of January 1936 even). But I've run quite a few since and it has not reoccurred. In all only three similar reports were made during the beta period, all quite early on. It is/was a known issue, and apparently is occurring more often than assumed. It will definately be looked after, that's for sure. We're starting to get an idea at least what might be causing this - the current hunch is higher interventionism values for the minors compared to Vanilla.seattle said:The "a.i. going crazy and dow'ing everyone" issue occured in my very first Core 0.25 game. Already in February 1936...
Within three weeks half of the world was at war with each other (started by Haiti dow'ing Egypt) and the game crashed.
It seems to happen more often than assumed, considering how many people had that problem already.
dec152000 said:Hi,
Re: game speed exactly how slow is it running? Saying the game is too slow doesn't really tell me much. On my 2 year old laptop I get what I consider to be good performance. Starting in 1936 and using counters It takes roughly 1 1/2 minutes to play January 1936. This includes clicking on about 5-6 events so I'd say the game runs at about 2 seconds per day. One other thing to check is the Game Speed setting. I'm pretty sure installing CORE resets this value to Below Normal, which is painfully slow. We do see some chopiness in game speed. This seems to be most apparant in early 1936, but it tends to improve as the game progresses.
mm
HFL said:Funny: why is Austrias "1. Gebirgsjäger" at 100% Experiance with only a strengt of 5/10%?
Wespe said:Hagar,
Thanks for answering. I hope you understand that I do sincerely appreciate all the work the folks have done/are doing on this mod. I was just a bit disappointed with all the downloading, and re downloading.
The Nuclear ships are available. It's not just the graphics.
I also noticed that I have HS-123 available as well in the aircraft section.
Not quite, that depends on the mission really. So it's a cost versus performance issue. The model 3 is long-range, the model 4 short-range, in your example. So if you primarily want to go hunting in coastal waters why bother building the more expensive type VII's? Whatever the case in CORE: a higher number isn't necessarily better. It's more a question of specialization.Cerber said:First I want to say to all CORE members : You did a good job
Of course not everything is superb (an it never will be - many peoples like diffrent things).
I found very confusing menaging fleets. There are many types of every ship class. I`m not sure if it`s really neccresary, post-jutlan ships are useless (their low cost is not changing this).
Numbers of ship class are also very confusing. I will show it on example: let`s take germans subs, model 3 (type VII) is better than model 4 (type IIC).
Somehow most of the CORE nations happen to dislike Equador and Switzerland - they're rather often involved in this weird DOW runaways. Maybe a dislike of Cuckoo Clocks?Trinitrotoluen said:It cannot be only minors though.
In my first game Japan DOW'ed Switzerland (!) in Oct. 1937 while it was busy in China. Yunnan responded with DOW'ing Egypt....
HFL said:My game experience is that the game runs at about 50% of DD 1.2 or Core 0.22. I am using the fastest setting.