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Wespe said:
Just a message to the creators of this mod. All of the trouble I was having was on my end apparently. Somehow the downloads were being corrupted from rapidshare. I tried to down load from a different source and was successful.

It's running like a champ thus far late into 1938... albeit a little slow. How slow you ask? So far I'm averaging about 10-12 minutes real-time for a month of game time if I just let the computer do it's thing. This is with the game set to 'Extremely fast".

I don't know if there is a fix in the works for this, but It'd be nice.
A fix is a little premature, but it's being looked at.
 
Our aussie group played on normal speed in mulitplayer. It seemed to be the same speed as vanillia DD, maybe only fractionaly slower if at all.

In SP i do agree it is slower then DD. But who wants to play at an extreme speed anyway, you miss most of the game.
 
Hey Mike8472,

I don't know if your post referenced my speed setting. I have it set that fast as anything slower and it takes far too long to do anything. As it is, it's 12-15 minutes a month now (and getting slower). A bit too slow as a solo game.

Hagar,

Nice to hear that this is a known issue. I was about to pitch my system out the window in frustration.
 
Wespe said:
Just a message to the creators of this mod. All of the trouble I was having was on my end apparently. Somehow the downloads were being corrupted from rapidshare. I tried to down load from a different source and was successful.

It's running like a champ thus far late into 1938... albeit a little slow. How slow you ask? So far I'm averaging about 10-12 minutes real-time for a month of game time if I just let the computer do it's thing. This is with the game set to 'Extremely fast".

I don't know if there is a fix in the works for this, but It'd be nice.

After deleting my sprites this is about how fast my game is going (i might be a little slower than this, but around 15 minutes for a month of game time seems about right), but the real killer for me is the jumpy mouse, it is literally impossible to click on or select ANYTHING (units, tech, provinces, etc) unless the game is paused.

I also had the weird DoW thing in both of my attempts at playing, Japan really, really, really hates everyone. DoWed pretty much every country on the planet, starting with the poor landlocked swiss both times. Not sure what they did to piss the Japanese off, but man did they go crazy ;)
 
Black_shade,

Same time issues, getting slower though it seems to have 'bottomed' out at 15 mins a month. I have the jumpy mouse issues too. Though not quite as bad as you seem to be experiencing.

I have yet to see the DOW problems, when do these start to occur? What setting are you on? I have mine set to normal atm.
 
An update on my game as of Aug 1939.

1938 went by with no Sudetenland. Other than that, things were normal until Aug 1939. All of the sudden half of South-East Asia and South America declared war on Afghanistan. Turkey, with whom I had an agreement, left our alliance and DOW'd China, who had DOW'd Afghanistan. The DOW's came so fast by then I couldn't tell what was happening. Then it CTD'd.
 
Wespe said:
An update on my game as of Aug 1939.

1938 went by with no Sudetenland. Other than that, things were normal until Aug 1939. All of the sudden half of South-East Asia and South America declared war on Afghanistan. Turkey, with whom I had an agreement, left our alliance and DOW'd China, who had DOW'd Afghanistan. The DOW's came so fast by then I couldn't tell what was happening. Then it CTD'd.
Whether Sudetenland occurs depends on the Nuremberg choices Germany makes.
The speed issue is being looked at, though mike8472's post suggests trying out copying CORE into the regular HoI2DD folder instead of the moddir. Make sure you have a clean copy first, should you try it... I'm curious whether it would help though.
Regarding the DOW and resulting CTD: that's being looked at as well. But normally you can revert to your last save, and that usually solves the problem. In any case the CTD is simply due to an overload of the game, due to all the DOW's.
 
Hagar said:
Whether Sudetenland occurs depends on the Nuremberg choices Germany makes.
The speed issue is being looked at, though mike8472's post suggests trying out copying CORE into the regular HoI2DD folder instead of the moddir. Make sure you have a clean copy first, should you try it... I'm curious whether it would help though.
Regarding the DOW and resulting CTD: that's being looked at as well. But normally you can revert to your last save, and that usually solves the problem. In any case the CTD is simply due to an overload of the game, due to all the DOW's.
I moved all the files in the CORE moddir into vanilla DD. The game runs like a train, but the researched techs at start appeared to be all screwed up. I tried Germany for a few months in 1936 and it ran ALOT faster than in CORE. However I now started without any of the basic industries researched, despite several advanced industry techs already developed. I missed a whole bunch of starting techs in all the different fields. I couldn't research TPs, despite having the pre-requisite technology from what I saw. I had 1943 carrier techs researched, but the first two carrier techs not. :confused:
Additionally I didn't saw any of the CORE events being fired either. Though I appear to have gotten the vanilla events. :confused: I assume that the references to file locations inside some files need to be changed as well or the game will remain screwed up.
Based on these observations I would conclude that the CORE events are responsible for the slowdown and would be wise to merge events, see the naval construction events mentioned earlier on for example.
 
If I install CORE will it overwrite my graphic packs and sprite mods?
 
Is it safe to say that most people who are experiencing slowdows use sprites? I use counters and my game runs well. Also haven't had any weird DOWs (though the USSR does tend to DOW Japan after Nomonhan/Khalkin Gol)
 
Hagar said:
Could very well be related to the techs you've researched.

As Germany some ship types start already with higher min positioning values than max positioning values.
And yes, you're right, some techs will also decrease max positioning and increase min posiitoning values.

It occurs so often, that I assumed it is no bug, but someone actually was thinking something by assinging these values. I wanted to know what was this person thinking?
I can't really imagine what this will do. But maybe someone more confident with the game engine can enlighten me. :)

It's just stuipd when you should decide which tech to research, when you don't know what this tech will actually do...
 
I agree that the game speed isn't too bad with counters. But even if combining some naval events wouldn't speed the game up, I'd still suggest combining at least some of them. Getting sub events as Germany is a little bit too redundant as I don't want to regroup naval units every month in peacetime.

For some reason all counters in my game use the picture of dummy.bmp in gfx folder instead of proper counters. Pretty weird, I'd say.

Suggestion for espionage: instead of increasing the number of spies in the beginning of campaign, consider making it harder to eliminate spies. As it is, now counterespionage eliminates easily 3+ enemy spies every time. The result is that player country is still very fast clear of enemy spies while enemy countries are riddled with spy rings (moreso than before as player country has more spies in the beginning). If the counterintelligence chances were more lke 50-50 for total failure and eliminating only one (or max 2) enemy spies, it would take a lot more to clear the country.

Anyway, thank you for a great mod!
 
I'm wondering if the slow game play some are experiencing could be because of a ram shortage. I noticed that CORE DD takes up 269 megs with a game loaded on my system while HOI2 takes up about 250 megs. Do you folks have the same problem with Vanilla HOI2?

I don't notice any large slow down but I'm running 2 gigs of ram.

Just an idea.
 
Snowmelk said:
As Germany some ship types start already with higher min positioning values than max positioning values.
And yes, you're right, some techs will also decrease max positioning and increase min posiitoning values.

It occurs so often, that I assumed it is no bug, but someone actually was thinking something by assinging these values. I wanted to know what was this person thinking?
I can't really imagine what this will do. But maybe someone more confident with the game engine can enlighten me. :)

It's just stuipd when you should decide which tech to research, when you don't know what this tech will actually do...

It is WAD and I have understood that it is to make the fleets behave in certain historical ways. Im not sure it is fully tuned yet, but you will find out when you read the discussions that has been.

There is a tread "Naval doctrines and positioning" further down the list in this forum.
 
Garuda said:
If I install CORE will it overwrite my graphic packs and sprite mods?
Only a little, as we haven't included much graphics yet. ;) But I'd go for a backup first.
 
Alkar said:
I moved all the files in the CORE moddir into vanilla DD. The game runs like a train, but the researched techs at start appeared to be all screwed up. I tried Germany for a few months in 1936 and it ran ALOT faster than in CORE. However I now started without any of the basic industries researched, despite several advanced industry techs already developed. I missed a whole bunch of starting techs in all the different fields. I couldn't research TPs, despite having the pre-requisite technology from what I saw. I had 1943 carrier techs researched, but the first two carrier techs not. :confused:
Additionally I didn't saw any of the CORE events being fired either. Though I appear to have gotten the vanilla events. :confused: I assume that the references to file locations inside some files need to be changed as well or the game will remain screwed up.
Based on these observations I would conclude that the CORE events are responsible for the slowdown and would be wise to merge events, see the naval construction events mentioned earlier on for example.
Dec's running some tests to get to the heart of the problem. Based on the outcome we'll decide what action to take. Events, in/excluding the naval ones, as well as the moddir and such are all taken into consideration...
 
CyberMajestic said:
I'm wondering if the slow game play some are experiencing could be because of a ram shortage. I noticed that CORE DD takes up 269 megs with a game loaded on my system while HOI2 takes up about 250 megs. Do you folks have the same problem with Vanilla HOI2?

I don't notice any large slow down but I'm running 2 gigs of ram.

Just an idea.
My CORE has been performing somewhat slower than DD itself, but is perfectly acceptable. My PC is a little under three years old (2.6GHz, ATI 9800, 1 GB twin-pair Corsair RAM).
 
CyberMajestic said:
I'm wondering if the slow game play some are experiencing could be because of a ram shortage. I noticed that CORE DD takes up 269 megs with a game loaded on my system while HOI2 takes up about 250 megs. Do you folks have the same problem with Vanilla HOI2?

I don't notice any large slow down but I'm running 2 gigs of ram.

Just an idea.

I have 2 gigs of ram and am using counters and I seem to be having the worst slow downs of everyone.

I'll try moving the CORE folders out of moddir when I get a chance.
 
hellfish6 said:
Is it safe to say that most people who are experiencing slowdows use sprites? I use counters and my game runs well. Also haven't had any weird DOWs (though the USSR does tend to DOW Japan after Nomonhan/Khalkin Gol)

My experiances are quite similar (slow) with sprites and counters. My mouse is also bumpy. With 1024 MB there is no RAM-shortage.
 
3 questions: I get an error every time I load a savegame, saying the scenario has errors, what gives?

And: have the vanilla tech teams changed in any substantial way, and if not, which version of the teams are used? Doomsday as of the latest patch or another?

And the last: The US has a shipbuilding event that fires, if you ignore it you get dissent and efficiency, will refusing the program fire a similar event for army or airforce so you can set your own priorities or that event the only one of its kind?

EDITTED FOR MORE: What are the global differences between the four different land trees? The whole thing is a bit of a mess and from what I've been able to gather you force the player to make choices which affect what combat events have a chance to fire. If I'm right in that assumption why not combine it into one gigantic land tree that then branches out into an infantry focused doctrine, a mechanised doctrine or a combined arms doctrine tree. The way it is now seems needlessly complicated.

How does infantry tank/assault gun differ from each other? I've noticed some of the land doctrines tie into researching one over the other, but abandoning those is easy.

What proportion of naval units is now desired?

Your quality/quantity/reliability focus doctrines are interesting, but why not make quality/quantity selectable by nation, or have an event activate the doctrine based on what button you click? It would allow Germany, which I imagine is in possession of quality focus, to go quantity focus in an attempt to make better use of its meagre pre-war IC to build up a stronger military, to name but one possible scenario, or to allow the UK/France more selection in what they wish to play.

AND MORE: What do I do to fix everyone deccing Switzerland and the game crashing shortly there-after?
 
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