Questman said:When I started my UK game, I didn't notice any serious slowdown. But by May '36 the jumpy mouse and jerky map movement became really annoying. Having the game be slower isn't so bad, but the interface problems really make it difficult to enjoy playing.
I have no idea how to fix it, but I agree that something must be done about it. I'd rather play a smoothly-functioning vanilla DD. (I wonder what would happen if I just put the CORE events into the DD events folder? Could I then play regular DD with all the good CORE events and none of the herky-jerky interface problems?)
The lack of game graphics is a known issue, and simply has been on the back burner until the tech trees were reasonably stable (not subject to change between releases that is). But we (Armd and I) have started work on COREd graphics for 0.3. Most probably not all will be in for 0.3, but at least some of it will, or at least we hope so.mike8472 said:The Aussie group has started a mulitpler game.
It has worked good so far. We copeid all the folders in the mod core2 dir into the main doomsday dir and over wrote them.
We had to pass the saves via email and put thme into both save areas in the main DD folder and the mod core dir save folder.
The game ran smooth without much lag at all, nothing more then usal.
So keep an eye on our aussie threat in MP section for updates.
A few minor things i noticed. No images for cruiser conversion carrier tech and interwar carrier air group.
All in all looks good. I will encourage our group to post any improvements or bugs they find while playing in MP.
In fact it's because in DD you can't have reduced cost builds, so a near completion BB starting at 4ICs will reverted in the first game hour to it's full price, crippling your economy.Lothos said:I heard something about the ship events. I believe it had to do with the AI having the auto upgrade ability so CORE felt they needed to negate that AI bility by having these items be run by event.
Lothos said:The events are whats causing the Jerky problem. TRP has the same issue, please refer to the TRP news as it gives you instructions on how to remove the sprites so that the game will run almost twice as fast.
gosam said:In fact it's because in DD you can't have reduced cost builds, so a near completion BB starting at 4ICs will reverted in the first game hour to it's full price, crippling your economy.
m_spencer said:Excellent!
Up until December 17th, 1936, when Guangxi, Japan, Bulgaria, and Ecuador declared war on Germany, then the game crashed.
And this was right after the ideology label disappeared.
Known bug?
gosam said:In fact it's because in DD you can't have reduced cost builds, so a near completion BB starting at 4ICs will reverted in the first game hour to it's full price, crippling your economy.
Dec's doing some tests to try to pinpoint the real problem. Removal of the naval techs result in a gain of a whole second in a time span of 6 months. Just give us some more time to find a cure for this...Black_Shade said:There are about 300 of these events, and they all end before 1939. I dont see why they cant just be combined into a single event. There is no reason for anyone to need the ships at that time, your not going to be at war. Plus, it'l help the AI save on supply costs if its done at the end of the year.
Combining them will remove about 280 checks that the game has to do for those events... probably will help performance a bit.
Could very well be related to the techs you've researched. But the naval tree will be slated for change in 0.30. MateDow will be doing that, with help from Dec I guess. It sure isn't my forte...Snowmelk said:First of all: thank you for this amazing mod!
I noticed that for some ship types the minimum positioning value is higher than the maximum positioning value. What is the reason for that?
I'd like to know because some techs in the naval doctrine path also lower max positioning while increasing min positioning.
Thanks in advance
As these occur a little too often this issue is closely monitored at the moment. Hopefully we will be able to find a solution to the problem any time soon... The main problem is it's not really reproducible, and only occurs every so often. Only by broad release will we be able to tell whether a fix has the desired effect. But ATM we do have a hunch about what's causing this.mpeterson said:Same with the first three games i started DOW all over the place with almost everyone. Seemed to have started with nationalist spain
Seems to be somewhat over the top. Unfortunately I can't report it yet, as both Mantis and Terranova are down ATM. Probably due to the move to the new ISP.Questman said:One other thing: why is the USA's Admiral Withers a Sea Wolf, Fortress Buster, and Winter Specialist?