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I can see that you got hands full of work there. ;) I cant wait to get playing with new patch and new version of CORE. :cool:

There was also talk about trying to strangle UK by using subs and/or naval blockading in other thread. So far I think u can deny the UK colonial units supplies but UK itself is not affected much because it has enough resources in the island itself.

Maybe I could try another approach and research strat bombers but that's another topic.

Anyway I'm halting all HOI gaming until you got CORE 0.5 done. ;) Maybe I could do some tweaking and testing next week though.
 
Navies in 1.05

Has anyone been able to test navies in 1.05? I have been too busy to do more than check this after a couple of days. I have heard a rumor that carriers might work more as designed with capacities and scrambling of aircraft begin fixed. Hopefully next week I will be able to spend the time necessary to download and install 1.05 and test it myself. MDow
 
Strangling England

I like the suggestion that moving some of the UK resources offshore would make their economy more dependent on imports. I have wondered why I can't strangle England with commerce raiders and submarines. I always figured it was the insane amount of transports that they start with and get every day. I like Britain having to worry about spreading the fleet to combat raiders and such. It might prevent the huge 27 unit fleet roaming around the Med and Gulf of Mexico. MDow
 
Re: Strangling England

Originally posted by MateDow
I like the suggestion that moving some of the UK resources offshore would make their economy more dependent on imports. I have wondered why I can't strangle England with commerce raiders and submarines. I always figured it was the insane amount of transports that they start with and get every day. I like Britain having to worry about spreading the fleet to combat raiders and such. It might prevent the huge 27 unit fleet roaming around the Med and Gulf of Mexico. MDow


In 1.05 Subs are (again) hard to detect and quite effective against the convoys (I've seen in 41 scenario single sub claiming 6-7 ships a day), also huge rise of UK civilian fleet was reduced a bit (at least in readme file) so looks like subs are again useful.

Still IMO they need mayor revisiting - lowering org and adjusting night modifiers/defence are the most important factors. I'll wait unitil CORE 0.5 (compatibile with HoI 1.05), then start testing - I've some other ideas to improve tech tree even more, like adjusting tech costs for minors, modding weather moddifiers, cleaning up whole tree, adjusting GPW soviet doctrine, solving unwanted night tactical bombers attacks...
 
Re: Strangling England

Originally posted by MateDow
It might prevent the huge 27 unit fleet roaming around the Med and Gulf of Mexico. MDow

I've added an admiral section to all UK AI files for v0.5 release. Their priority should now to patrol their convoy routes and blockade Germany.
 
Naval Event Chains

There are some naval event chains that are wondering around the CORE world getting some local feel from people that have more local knowledge than I have. Hopefully we will have some good events for 0.6 by the time that this is done.
I have made the assumption that history would repeat itself given the chance. I have made a lot of events that give the building country the chance to 'steal' the ships that they are building for someone else and risk sending them to the other side.
I have written some events that take into account traditional naval rivalries. If Greece builds a battleship, then Turkey most likely will follow suit.
Just keeping y'all up to date with what I am doing. MDow
 
Proposal for (very) low end transport unit from Math Guy over in the GD forum. Main point about the barges is that they should be limited to barely reaching across the Channel, I'm not sure if range limits work all that well in HoI though.

1) Make a new class of transport: Model 0, barges. Make them very slow, give them no AA protection and no sea defense factors, and make them take about 3-4 months to build. Adjust normal transports (Model 1) to take longer, about eight months as that is what it really took. Notice also that one normal transport represents 250,000 GRT of shipping, about 30-40 ships, and should cost as much as 4-5 destroyer flotillas. Barges should be much, much less expensive.

EDIT:

Also check out the def_eff discussion -> here <-
 
Originally posted by Steel
Proposal for (very) low end transport unit from Math Guy over in the GD forum. Main point about the barges is that they should be limited to barely reaching across the Channel, I'm not sure if range limits work all that well in HoI though.



EDIT:

Also check out the def_eff discussion -> here <-

We have 6 classes of transports already, and first one is quite similar to the "barges" suggested by Math Guy (range 2000, cheap). Apparently MDow anticipated that. :D

About def_eff - yes, I read that. I think that the best slution will be fragmenting whole 25% modifier on 5% chunks added gradually in doctrines connected with destroyers, so whole 25% bonus will be available at the end of war, not almost at once. Opinions?
 
Well, as I mentioned in the other thread I think some of the bonus should come via ASW tech improvements. Currently there's no difference between putting a pre-war DD unit into the escort pool or adding a late-war ASW frigate. If advancement in ASW tech and new DD units actually improved convoy def_eff there would be a stronger incentive to research those units. Say 15% via naval doctrines and 10% via new naval techs. Arguably one of the strongest increasese should come via escort carriers, also note that 25% isn't necessarily the ceiling.
 
Diesel Generator

in CORE 0.4. I could never research it since it's prerequisite didn't seem to exist. Could you look at it.
Patrick
 
Re: Diesel Generator

Originally posted by Lightsfantastic
in CORE 0.4. I could never research it since it's prerequisite didn't seem to exist. Could you look at it.
Patrick

Yup, bug report! Thanks for spotting it.

Corrected version of this tech should look llike that...

Code:
application = { # Diesel Generator
			id = 6724
			name = "Diesel Generator"
			desc = "The use of a diesel engine for an emergency generator means that it can be placed away from the engine room.  This gives the vessel added survivability in the event that the engine room is damaged or destroyed."
			
			required = { 6722 6520 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {				
				command = { type = naval_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
				command = { type = naval_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = air_defense which = cruiser when = on_upgrade value = 1 }
				command = { type = naval_defense which = battleship when = on_upgrade value = 1 }
				command = { type = air_defense which = battleship when = on_upgrade value = 1 }
				command = { type = naval_defense which = carrier when = on_upgrade value = 1 }
				command = { type = air_defense which = carrier when = on_upgrade value = 1 }
			}
		}

Steel, could you copy it and replace in hotfix pack?

One more thing - my list for dispersing convoy_eff tech is:


6719 # Basic Sonar/ASDIC # +2%
6913 # Basic Depth Charge Mortar # +3%
6923 # Improved ASDIC/Sonar # +2%
6925 # Sonobouys # +3%
6926 # Air Dropped Sonobouys # +3%
6952 # Advanced ASDIC/Sonar # +2%
6981 # ASW Helicopters # +5%
13005 # Sea Lanes Doctrine # +5%


Total = 25 %

That's low priority though.
 
Hello, i just installed the latest CORE mod 5.01 i think and figured some minor bugs at the german navy naming:

Your version:
-----------------------------------------------------

Cruiser class (german ships):
1. Light Cruiser: Emden-class
1. Treaty Light cruiser: Nürnberg Class CL
2. Treaty Heavy Cruiser: Admiral Hipper Class CA
3. Pocket Battleship: Graf Spee-class BB


Here the corrections/infos:
-----------------------------------------------------

a cruiser class named "Nürnberg-class" never existed. You are meaning the "Königsberg-class" Light cruisers, which consisted of the following ships:
- Königsberg
- Karlsruhe
- Köln

the "Emden-class" ships consisted of the ship
- Emden

the "Leipzig class" Light cruisers consisted of:
- Leipzig
- Nürnberg

The "Admiral Hipper" class heavy cruisers consitsed of the ships:
- Admiral Hipper
- Blücher
- Prinz Eugen
- Lützow/Sydlitz

The "Graf Spee" Pocketbattleship class was named correctly "Deutschland"-class. which constisted of the following ships:
- Deutschland (future Lützow)
- Admiral Scheer
- Admiral Graf Spee

besides the Deutschland-class pocketships there existed also another Deutschland-class, (german) "Linienschiffe" Schlesien and Schleswig-Holstein.
 
more bugs at the german destroyer naming:

your naming:
Z1-class DD
Z17-class DD
Z23-class DD
Z35-class DD

Z1 or Z17 werent typ classifications but ships numbers.

correct is:
------------------------------------------
1934-class
- ships Z1 - Z4

1934A-class
- ships: Z5 - Z16

1936-class
- ships Z17 - Z22

1936A-class
- ships Z23 - Z30

1936A (mob)-class
- ships Z32 - Z34, Z37 - Z39

1936B-class
- ships Z35, Z36, Z43 - Z45
 
Originally posted by aeternum
more bugs at the german destroyer naming:

your naming:
Z1-class DD
Z17-class DD
Z23-class DD
Z35-class DD

Z1 or Z17 werent typ classifications but ships numbers.

correct is:
------------------------------------------
1934-class
- ships Z1 - Z4

1934A-class
- ships: Z5 - Z16

1936-class
- ships Z17 - Z22

1936A-class
- ships Z23 - Z30

1936A (mob)-class
- ships Z32 - Z34, Z37 - Z39

1936B-class
- ships Z35, Z36, Z43 - Z45

Ok, and your ideas how to translate that on that classification?

MODEL_20_0;Coastal Gunboat;;;;;;;;;;x
MODEL_20_1;1000 Ton Destroyer;;;;;;;;;;x
MODEL_20_2;Corvette;;;;;;;;;;x
MODEL_20_3;Frigate;;;;;;;;;;x
MODEL_20_4;1500 Ton Destroyer;;;;;;;;;;x
MODEL_20_5;2000 Ton Destroyer;;;;;;;;;;x
MODEL_20_6;2500 Ton Destroyer;;;;;;;;;;x
MODEL_20_7;3000 Ton Destroyer;;;;;;;;;;x

AFIAK, German Z-series destroyers could be 1500 Ton max?
 
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German Naval classifications

1. Leipzig and Nurnberg were two single class cruisers. While they have simialrities, they are two distinct ships and classes. Having differing dimesions, and armament.
2. German DD's ranged from 1625t (1934 class) to 3170t (1944 class). Armament and machinery varied from year to year class.

All of this is per Conways.
 
Re: German Naval classifications

Originally posted by JRaup
2. German DD's ranged from 1625t (1934 class) to 3170t (1944 class). Armament and machinery varied from year to year class.

There never existed a 1944-class for destroyers. The 1936B was the last developed destroyer class during WWII. All others where just plans/prototypes

Originally posted by JRaup
1. Leipzig and Nurnberg were two single class cruisers. While they have simialrities, they are two distinct ships and classes. Having differing dimesions, and armament

According to various german WWII books and the official federal archive (Bundesarchiv) of Germany, belonged the Nürnberg and the Leipzig to the "same" ship class.
Named: "Leipzig class" light cruisers The Leipzig class was the successor class of the K-class (Köln, Karlsruhe, Königsberg)
 
MODEL_20_0;Coastal Gunboat;;;;;;;;;;x
You have various options for coastal boats für the german Kriegsmarine:
1. Fast Attack Boats (Schnellboote): Various classes were commissioned like:
1931-class (S-1931), 1933-class, 1934-class, 1937-class, 1939-class, 1939/40-class.

2. Torpedo Boats (Torpedoboote): Classes as follows:
Torpedoboot 1923, 1924, 1935, Flottentorpedoboot 1939, Flottentorpedoboot 1940, Flottentorpedoboot 1941, Flottentorpedoboot 1944. 1941 and 1944 were just plans.


I assume the “Tons” are displacement, right?

MODEL_20_1;1000 Ton Destroyer;;;;;;;;;;x
MODEL_20_2;Corvette;;;;;;;;;;x
- Non for germany
MODEL_20_3;Frigate;;;;;;;;;;x
- non for germany

MODEL_20_4;1500 Ton Destroyer;;;;;;;;;;x
MODEL_20_5;2000 Ton Destroyer;;;;;;;;;;x
MODEL_20_6;2500 Ton Destroyer;;;;;;;;;;x
MODEL_20_7;3000 Ton Destroyer;;;;;;;;;;x


The first destroyer class after WWI was the class-type „Zerstörer 1934” or (Typ 34). The Z1 Leberrecht Maas, Z2 Georg Thiele, Z3 Max Schulz and Z4 Richard Beitzen. The Typ 34 had 3 series, A/1 (ships: Z5, Z6, Z7, Z8); A/2 (ships: Z9-Z13) and A/3 (ships Z14-Z16).
The standard-displacemnet ranged from: 2171 ts to 2270 ts.

The next Zerstörer Type-class was the Z1936 (Typ 36). The designed based on the Typ 34A destroyer class. Ships of this class: Z17 – Z22. Standard-displacement: 2411 ts
The second batch of the Typ36 destroyers, the Typ36A got instead of 5x127mm 5x150mm guns. Standard-displacement ranged from: 2543 ts – 2636 ts.

The new Destroyer class “Typ36A (mob)” or “Narvik”-class (Z31-Z42) was the biggest and strongest destroyer of their era. Standard displacement: 2657 ts

The latest destroyer class was the Typ36B. With this class the germans returned to the 127mm guns instead of the 150mm. This resulted in a lighter displacement: 2519 ts.


Basing on the historical facts I would suggest this setup: (Even tho the tons doesnt fit to the correct historical displacement)

MODEL_20_4;1500 Ton Destroyer;;;;;;;;;;x
MODEL_20_4;Typ 34/A;;;;;;;;;;x

MODEL_20_5;2000 Ton Destroyer;;;;;;;;;;x
MODEL_20_5;Typ 36/A;;;;;;;;;;x

MODEL_20_6;2500 Ton Destroyer;;;;;;;;;;x
MODEL_20_6;Narvik-class;;;;;;;;;;x

MODEL_20_7;3000 Ton Destroyer;;;;;;;;;;x
MODEL_20_7;Typ 36B;;;;;;;;;;x



aet
 
Last edited:
You fail to see that even if they weren't done in RL they can eb done in the game, that's for what tech is.

Many of the techs in the game weren't developed (at least by all nations) IRL, but doesn't mean you can do it in the game. Most navies in game would stay with the pre-war classes if we go for history but no if you want to make new ships.

So you should go for these "prototypes". Naming an advanced destroyer in game with the name of a historically build class destroyer is a wrong asumption as maybe IRL that country never build "advanced destroyers".

Just a note :D