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Greatest Raids

Are the French Resistance events, the Maquis, the SOE incorporated in the game besides 'designing commando weapons'? How about the Commando Raids? The Raid of St Nazaire? Or the Doolittle Raid? Just wondering :)

The Doolittle raid particularly. If successful it raises Japanese dissent by a lot and forces Japan to adapt Operation MI. Realistically, before that it should not have any 'claims' to more distant US held Islands than Wake.

Thanks,
Richmond
 
Richmond516 said:
Are the French Resistance events, the Maquis, the SOE incorporated in the game besides 'designing commando weapons'? How about the Commando Raids? The Raid of St Nazaire? Or the Doolittle Raid? Just wondering :)

The Doolittle raid particularly. If successful it raises Japanese dissent by a lot and forces Japan to adapt Operation MI. Realistically, before that it should not have any 'claims' to more distant US held Islands than Wake.

Thanks,
Richmond

The Western Allies reistance movements (France, Holland, Belgium, etc), are abstracted into a series of German Occupation events. The actions of the Western resistance were on a much smaller scale than in the East, so using a series of events similar to those in the USSR would be out of order. Instead, I abstracted them into events where the Germans get to choose their occupation policy, with results accordingly. Resistance can pick up if teh Germans mobilize those occupation forces later on. Mainly, it's IC loss in traditional resistance provinces.

As for the raids, so far only the Dam Busters are in. We've discussed some others. St.Nazaire, and Doolittle included, as well as some others like the destruction of the German heavy water plant in Norway. So far, they've been put on the back burner, as getting triggers agreed to, and that make sense, as well as effects, has been a bit off. Once we get something that all comes together, you should see it in a future release.
 
Barnes Wallis

For the Dambusters raid etc wouldn't it be more realistic to have a tech called Geodetic Construction to reflect the work of Barnes Wallis who started it all? Got the book on 617 Sqn and it's really amazing what this guy did. He designed all the 'super-bombs' including stuff for smashing Viaducts (-ICs there), hitting the Tirpitz in the Fjords and his bouncing bomb (Upkeep) was the basis for the 'Highball' anti-shipping bouncing bomb w/c in the event was planned and produced but never used.

Just wondering,
Richmond
 
Argentina vs England

Here is a suggestion for an event!

We all remember that in 1982 Argentina occupied the Malvinas / the Falkland Islands. In 1942 the Argentinan leadership also considered this. The German empire was at its high. The war seemed nearly over so they actually discussed wheter or not this was the right moment to take back what by the Argentinanswas considered being rightfully theirs. This could be portreyed in CORE by the following event. (I'm not very good at scripting I have copied several events and mixed them in a way I think should work) The event should of course be complemented with changes in the Argentinan AI, so that they actually take the Island. I think it would be very likely that Argentina would occupy the islands if the war turned out bad for England.

The manpower increase and the lowered dissent is something I based on the events in the real 1982 conflict. When Argentina begun their operations the regime gained strong support at home. This was however lost as soon as the war was lost and a rebellion begun. (Maybe this could be portreyed in a series of events?)

The reason for choosing Plymouth as trigger is twofold. I don't know lots of province IDs, and if Plymouth is occupied by Germany it is very likely that the rest of England will fall, this means England will not be able to counterattack Argentina and if England is annexed Argentina gets the island. They can't win be them selves.

Maybe there should be another thing in the event and that is that Argentina joins the Axis, if that doesn't happen automatically. There were some Pro-Axis forces in Argentina so it is not unlikely.

Whats your thoughts? BTW, the event ID is just for fun :D

Regards
Duncker



#########################################################################
# Duncker 13/01/2004 :
# 666666 - Argentina seizes the opportunity and recaptures the Malvinas (by Duncker)
#########################################################################


event = {
id = 666666
country = ARG
trigger = {
atwar = no
random = 10
control = { province = 501 data = GER } #Plymouth
}

name = "Recapture of the Malvinas"
desc = "The military in Argentina pushes for an military operation to retake what is rightfully theirs, lets attack the Malvinas / the Falkland Islands."
style = 0

date = { day = 1 month = August year = 1939 }
offset = 1
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Let the war begin; declare war on Britain"
command = { type = war which = ENG }
command = { type = manpowerpool value = 50 }
command = { type = dissent value = -5 }
}
}
 
It's plausible, with a weakened England vultures pop up out of many places to pick of the corpse of the empire. Actually That's a very interesting idea. With a losing England a Germany getting a safe route through the Atlantic, I bet Argentina could probably bully Uruguay or Paraguay like Hitler did with the Czechs and Mussolini with Albania, the question though, historically would they?
 
Well, Argentina was ruled by a military government in that time, so, it should be posible that they could want to "retake what is rightfuly ours"... but only when England is loosing, so i suggest increasing the triggers conditions... specially, check if Argentina is not already in the allied/comitern side... ;)
Also, i think USA being allied will really make Argentina reconsider that option...
 
This sounds like a good idea to me, if you take in Generalissimo's changes, and maybe check whether argentina is already at war. Don't forget a secondary option for not going to war, otherwise it could be annyoing for a human player.
 
Generalisimo said:
Well, Argentina was ruled by a military government in that time, so, it should be possible that they could want to "retake what is rightfully ours"... but only when England is loosing, so I suggest increasing the triggers conditions... specially, check if Argentina is not already in the allied/comitern side... ;)
Also, I think USA being allied will really make Argentina reconsider that option...


Also this event shouldn't fire if they already join the Axis which they tend to do. I think Argentina needs a much more aggressive AI, especially when it comes to fighting the South American countries that ally with the Allies but nothing TOO crazy (like making stupid and pointless attempts to invade Florida, which they don't do but with an aggressive AI they might).
 
I have done a more detailed event set for the Treaty of Munich.
It got pretty big, but since that event was so important historically this seems fitting to me compared to the event richness of CORE.

It still lacks a finishing touch, but already produces some nice results in my tests. I'd like to see your remarks on it.

http://www.kawo1.rwth-aachen.de/~gilgamesch/HOI_events_germany.txt

I also mentioned this on the thread on that topic in the general mods forum.
 
Ilkhold said:
I have done a more detailed event set for the Treaty of Munich.
It got pretty big, but since that event was so important historically this seems fitting to me compared to the event richness of CORE.

It still lacks a finishing touch, but already produces some nice results in my tests. I'd like to see your remarks on it.

http://www.kawo1.rwth-aachen.de/~gilgamesch/HOI_events_germany.txt

I also mentioned this on the thread on that topic in the general mods forum.
thanks for your work, we will look at it... :)
 
Ilkhold said:
I have done a more detailed event set for the Treaty of Munich.
It got pretty big, but since that event was so important historically this seems fitting to me compared to the event richness of CORE.

It still lacks a finishing touch, but already produces some nice results in my tests. I'd like to see your remarks on it.

http://www.kawo1.rwth-aachen.de/~gilgamesch/HOI_events_germany.txt

I also mentioned this on the thread on that topic in the general mods forum.


This looks good, and along lines we were contemplating for down the road. ;)
Just looking at it "on paper," my only concern would be the WE check in the triggers. While I do understand why you did it that way (and it makes perfect sense), I don't recall where France's and the UK's WE tends to be around 1938, so those values may need to be tweaked. just to keep the 90% historical outcome in place. I'll give this a try once 0.7 is out the door.
 
I understand and share your concern.
I have made these choices based on my only 0.64 game with germany, where I annexed Brazil and Hungary by war and Austria though Anschluss event, but besides that went with all the peaceful choices available in events.
At mid September 1938 France had a WE of 64, UK of 66 and Czechoslovakia just above 80.

I reasoned that I was too agressive for the full treaty effects, but pobably not agressive enough for nothing at all. That of course could be highly debatable.

In a historic outcome (that's likely for the AI) both France and UK should be within the low WE check boundaries of the events, but not too much. The War entry level is changed during this event set at some extent.

If France and UK doesn't agree on a position this will always serve germany, because only if they agree to take a stronger opposition the outcome is likely to get less favourable of germany.

Germany's Italy policy is also affecting the allied choice somhow, and at last also germany's choice in the start-up event of this set has an influence, where by default press for the full treaty, disabling the compromise, but increasing the chances for the allied to accept.

So germany has lots of chances to affect the outcome through all his politics before that time, that means it is a tricky bit to get the right trigger for the different events here.

Since the War entry level is changed during these events it should be made shure that they are right again at the end, that is, about the same level as before, maybe higher if germany gets the Sudetenland, a bit lower for a compromise. Czechoslovakian war level should be considerably lower if UK and France give in to germany. They feel betrayed and a aligning more towards Germany.

These things maybe all learned from the event file itself, but they aren't obvious so I am putting them here to explain, I should have done in the first place, but I was to tired yesterday.
 
Ilkhold said:
I understand and share your concern.
I have made these choices based on my only 0.64 game with germany, where I annexed Brazil and Hungary by war and Austria though Anschluss event, but besides that went with all the peaceful choices available in events.
At mid September 1938 France had a WE of 64, UK of 66 and Czechoslovakia just above 80.

I reasoned that I was too agressive for the full treaty effects, but pobably not agressive enough for nothing at all. That of course could be highly debatable.

In a historic outcome (that's likely for the AI) both France and UK should be within the low WE check boundaries of the events, but not too much. The War entry level is changed during this event set at some extent.

If France and UK doesn't agree on a position this will always serve germany, because only if they agree to take a stronger opposition the outcome is likely to get less favourable of germany.

Germany's Italy policy is also affecting the allied choice somhow, and at last also germany's choice in the start-up event of this set has an influence, where by default press for the full treaty, disabling the compromise, but increasing the chances for the allied to accept.

So germany has lots of chances to affect the outcome through all his politics before that time, that means it is a tricky bit to get the right trigger for the different events here.

Since the War entry level is changed during these events it should be made shure that they are right again at the end, that is, about the same level as before, maybe higher if germany gets the Sudetenland, a bit lower for a compromise. Czechoslovakian war level should be considerably lower if UK and France give in to germany. They feel betrayed and a aligning more towards Germany.

These things maybe all learned from the event file itself, but they aren't obvious so I am putting them here to explain, I should have done in the first place, but I was to tired yesterday.


I do like the interlinked diplomatic plays you have in there. Gives much more of a feel for the "shuttle diplomacy" that was going on at the time. I would consider altering a few of the British events to include Halifax's visits to Hitler, culminating the cabinet debate (Chamberlain's compromise), and the final Munich Pact. Plus there should be something about French vascilating over their policy, and teh mixed messages they sent in regards to the Czechs. As things stand, what you've done with the Italian responses should mesh well with the existing Italian event for it, though it will probably end up as a merger of the events.

I'm lagging in my testing ATM, so I can only talk in theory and generalities here. But once 0.7 is out, we'll experiment to see how best to integrate this.
 
I made the britisch and french decisions and abstract for all their talkings during the last two or three weeks before the treaty.
I think your love for the detail may be overdoing it, if you want to include all those important happenings as events on their own.
Wouldn't it be enough to mention these things in the description of the fitting events already there?
 
Ilkhold said:
I made the britisch and french decisions and abstract for all their talkings during the last two or three weeks before the treaty.
I think your love for the detail may be overdoing it, if you want to include all those important happenings as events on their own.
Wouldn't it be enough to mention these things in the description of the fitting events already there?


Could very well be the case here. ;) I was thinking more along teh lines of havging one of the British events being Halifax's visit, rather than just a generalized event about British policy. And the same would apply to teh French event which triggers the Czech change in attitude. No additional event, just a change in desc and name.
 
peace

hi..what i think is when playin with germany after making ussr bunch of puppets there should be a peace event with allies..because altough i make puppet ussr then england i have to assault USA too...which makes the game ridicilous..i think after the peace with ussr and according to a peace with allies which should be made, should give germany english and french colonies..what ya think_?
 
bizkit said:
hi..what i think is when playin with germany after making ussr bunch of puppets there should be a peace event with allies..because altough i make puppet ussr then england i have to assault USA too...which makes the game ridicilous..i think after the peace with ussr and according to a peace with allies which should be made, should give germany english and french colonies..what ya think_?


It's on my agenda for the next release after 0.7. the tricky part will be getting the triggers right, so that the events won't fire too early, or too late. It may boild down to a series of separate peace events for each allied nation. Have to wait and see on that though.
 
creating crotia event ...for the german player there is no reason to create crotia....i think it should give some dissent bonus and if you reject to creat it should give some +dissent...what ya think_?