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Ok I have two questions that I haven't found an answer to:
First I have a few cultures that I diverged from Roman culture but retained both Latin heritage and Latin language I feel like these should be converting into the Roman culture group and not Latin. I have tried to change the configurable from Latin to Roman in heritage_map but it just creates a separate culture group also called Roman.

Second thing might be more of a PDX modding question but I would appreciate anyone else's help who's dealt with it. I have completely eradicated all other Christian faiths besides my own which is virtually identical to Catholicism but with a temporal head of faith. In the converted save I would like this controverted faith to work like Catholicism does normally. Having a landed head of faith isn't super important but I would like the reformation to spawn and if possible the Papacy mechanics.
Thanks in advance
1. Divergent culture source from their parent culture. map roman heritage (? if there is some?) to roman_group. Or latin heritage if that's what it uses.
2. You'd have to change all the events and everything that references catholicism so it fires off your new faith. It's honestly easier to just map your religion to catholic and change the localization to whatever you want it to be called.
 
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1. Divergent culture source from their parent culture. map roman heritage (? if there is some?) to roman_group. Or latin heritage if that's what it uses.
2. You'd have to change all the events and everything that references catholicism so it fires off your new faith. It's honestly easier to just map your religion to catholic and change the localization to whatever you want it to be called.
So here is what I changed the heritage map line to:
link = { eu4 = roman ck3 = heritage_latin }
Now the weird part is that it creates a secondary separate culture group with the exact same name. It looks like there's some hidden way the converter deals with the Roman culture group specifically in EU4. The weird part is if you look in the culture map file roman culture group is clearly defined and I'm wondering if there's a way just to hard code it into the culture map txt.
I would just convert the culture in CK3 but I would have to use a tool that would also convert the characters over.

And for the second thing that was the idea I had and I think I'm going with that
 
So here is what I changed the heritage map line to:
link = { eu4 = roman ck3 = heritage_latin }
Now the weird part is that it creates a secondary separate culture group with the exact same name. It looks like there's some hidden way the converter deals with the Roman culture group specifically in EU4. The weird part is if you look in the culture map file roman culture group is clearly defined and I'm wondering if there's a way just to hard code it into the culture map txt.
I would just convert the culture in CK3 but I would have to use a tool that would also convert the characters over.

And for the second thing that was the idea I had and I think I'm going with that
Again, roman is the name of culture, not culture group.
 
Ok I got it to work and heres how I did it: the roman culture group is not just one word like every other culture but is defined as roman_group to properly link.
As for the papacy thing I think I found an easy work around and will have to test this but I used the code from insular Catholicism and created a papacy that way, curious if EU4 links them together still because it has the options for the council of Trent.
 
Can't update it because the box for it is slightly too big
Screenshot_20230219_013322.png
 
if one were to reform tengriism, then convert all old tengri provinces to the reformed version, would the reformed version convert as tengri or a dynamic faith?
Yup, dynamic, since you can reform it into anyting and the game treats it as a dynamic faith internally.
 
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thanks, but now that I know this, how would one add the syncretic faith mechanic to a religion?
edit: I mean as in changing the code for it in the converter
In the converter? You'd need to edit what the tenets map to. It'd probably just be easier to modify the outcoming mod than the converter mappings.
 
Hey all! Haven't tried to convert a game in a loooong time and have run into some issues now. I'm hoping I've just misclicked or misplaced something and it'll be a quick fix. Any help would be appreciated! Log attached.
 

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Hey all! Haven't tried to convert a game in a loooong time and have run into some issues now. I'm hoping I've just misclicked or misplaced something and it'll be a quick fix. Any help would be appreciated! Log attached.
Did you update the converter?
 
Hey all! Haven't tried to convert a game in a loooong time and have run into some issues now. I'm hoping I've just misclicked or misplaced something and it'll be a quick fix. Any help would be appreciated! Log attached.
It looks as if you unpacked it without subfolders or deleted the configurables/ subfolder.
Delete/uninstall it and download it again.
 
Hi there. I just got into converting from CK3 to EU4. I set my settings and launch my conversion, but around 75% it fails. I think its due to the error blankMod/output/gfx/flags/generic_rebels.tga! Where are the rebel scum!?.

It is probably an easy fix, but I haven't been able to find anything. In case you need it, here is the log:

Thanks in advance.
 

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  • log.txt
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Hi there. I just got into converting from CK3 to EU4. I set my settings and launch my conversion, but around 75% it fails. I think its due to the error blankMod/output/gfx/flags/generic_rebels.tga! Where are the rebel scum!?.

It is probably an easy fix, but I haven't been able to find anything. In case you need it, here is the log:

Thanks in advance.
Reinstall the converter.