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Quick question, and perhaps this is more of a generic modding question, but I've created a game where I established a "Celtic union" (Ireland, Scotland, Wales, Brittany and Cornwall) and as such feel like their cultures should form a new, Celtic culture group. When doing this, would I need to re-define 00_cultures in the mod or can I edit !.new_culture_groups.txt or !.celtic_culture_groups.txt to create a new culture group and import the pre-existing cultures in?
You should move the cultures you wish out of their present group and into the new group. That should work fine, but remember to also put some localizations in.
 
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Quick question, and perhaps this is more of a generic modding question, but I've created a game where I established a "Celtic union" (Ireland, Scotland, Wales, Brittany and Cornwall) and as such feel like their cultures should form a new, Celtic culture group. When doing this, would I need to re-define 00_cultures in the mod or can I edit !.new_culture_groups.txt or !.celtic_culture_groups.txt to create a new culture group and import the pre-existing cultures in?
If you want to use pre-existing cultures (such as say moving english to the celtic group), then yes, you will need to edit the 00_cultures file in the mod or else you will be trying to define two cultures for two culture groups.
 
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If you want to use pre-existing cultures (such as say moving english to the celtic group), then yes, you will need to edit the 00_cultures file in the mod or else you will be trying to define two cultures for two culture groups.
Hmmmm, I just defined a new culture group in the new culture groups file and only copy and pasted the cultures and localisation across from 00_cultures into that group and it seemed happy with it. The game has been running as if those cultures were just one group.
 
Hmmmm, I just defined a new culture group in the new culture groups file and only copy and pasted the cultures and localisation across from 00_cultures into that group and it seemed happy with it. The game has been running as if those cultures were just one group.
So long as it works. It must be overriding the previous definition. I wish you luck with your campaign.
 
Perhaps someone can help me here, I'm restarting my game due to a mod-incompatibility ruining late-game so I figured I'd ask now.

In my game, I created the Kingdom of Cornwall and went on to found the empire of Cornwall as a custom nation. Despite this, in my game, Cornwall is a foundable vassal and I'm not being loaded as the primary nation of Cornwall. As far as I can tell, this is because my nation isn't saved as 'CRN - Cornwall', but as something else that is non-obvious to me. Short of looking through all 1244 files in \history\countries to try to identify it, is there any way for me to correct this?
 
Perhaps someone can help me here, I'm restarting my game due to a mod-incompatibility ruining late-game so I figured I'd ask now.

In my game, I created the Kingdom of Cornwall and went on to found the empire of Cornwall as a custom nation. Despite this, in my game, Cornwall is a foundable vassal and I'm not being loaded as the primary nation of Cornwall. As far as I can tell, this is because my nation isn't saved as 'CRN - Cornwall', but as something else that is non-obvious to me. Short of looking through all 1244 files in \history\countries to try to identify it, is there any way for me to correct this?
So first, a quick explanation of why you are not CRN. We convert by titles which are the internal names for every title in the game. Custom titles cannot be converted as EU4 tags except in very specific situations, since their internal name is a random string prefaced by their rank.

Now, as how to fix this. I will give you two ways, the first is pre-conversion, the second will be post-conversion.
1. Search your CK3 save file to find out your internal file name. You can search for your title name since that would be saved under that title. Then, using that info, change the tag_mappings file in the configurables folder to map that title to Cornwall. (Make sure that it appears first, as the first match wins)

2. If you don't have notepad++, get it. It has one of my favorite features, find in files. It's a tab found in the ctrl+f menu. Then, using that feature, search for something unique to your country in a relevant folder such as its name in localization or capital in history. This will give you your country's tag. First, delete ALL files related to CRN in the mod, then, replace ALL references of your country's tag with CRN, including the file names themselves when applicable.
 
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Hey Guys,
I tried to convert my Savefile but it alway gets an Error at 20% saying "House 5877 has dynasty 5877 which has no definition!". Can someone help me pls?
Quite simply, you're using a ton of mods, some of which alter the map, introduce new dynasties, alter people etc etc.
Converters generally support a very limited amount of mods. However, upload your save and I'll see what can be done, if anything.
 
Ok thank you
I've done some changes, redownload the converter (delete old one) and try again. However for the stuff mods changed like provinces etc, you will experience holes on the map and similar, which you'll need to fix manually.
 
My converter keeps stopping at 20% with the error of "Character 117758 claims title 2618 which has no definition!"
Upload your ck3 save please.
 
Here it is.
I've updated the converter so it will convert your save. Redownload it after deleting old one and retry.

In the future keep in mind that importing saves from old versions of CK3 into new versions will always result in save corruption like here. Your save has been started in 1.2 and you've imported it into 1.4. All the errors that occur are a result of that - so never do that, stick to a single version for the entire playthrough.
 
Whenever I export my game, I keep getting these errors, even if I run the export manually and I open as administrator

[ERROR] Failed exporting flag: CK3ToEU4Converter.exe: UnableToOpenBlob 'flags.tmp/Z26.tga': Permission denied @ error/blob.c/OpenBlob/3537

It still exports, but whenever I open EU4 with the mod, it won't load the map properly and it just looks really weird.
 

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Whenever I export my game, I keep getting these errors, even if I run the export manually and I open as administrator

[ERROR] Failed exporting flag: CK3ToEU4Converter.exe: UnableToOpenBlob 'flags.tmp/Z26.tga': Permission denied @ error/blob.c/OpenBlob/3537

It still exports, but whenever I open EU4 with the mod, it won't load the map properly and it just looks really weird.
Check available disk space, whitelist the converter with your curent antivirus and run vc_redist.x64.exe in converter directory. If it didn't export flags it likely didn't export much of anything else, thus broken map.

Also be sure you're running the converter from a directory you have access to.
 
i am trying to convert a save but when i click convert it says failed right next to saving configuration so it doesnt even start converting and i can not find out the problem
Run vc_redist.x64.exe inside. Also whitelist it in your antivirus or disable av.
 
i have another problem i did get it to start converting but then i got this error
ERROR C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III does not contain crusader kings 3!
what do i do
Point the path to the folder where the installation actually is. If there's no ck3.exe inside then either your installation is missing or your antivirus prevents the converter from accessing the installation.