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Any chance we’ll get to see some… maps? :oops: Culture, Faith, de jure, etc.
We're still debating exactly how that's going to look in our DDs. We want to show as much of it as soon as we can in order to get (and act on) as much feedback as possible ahead of the release. We may end up giving a broad overview of the map early on and then give detailed drilldowns of each region in future DDs.

Don't quote me on any of that though; plans are very much in flux right now with how we're going to show the map during the pre-release cycle.
 
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We're still debating exactly how that's going to look in our DDs. We want to show as much of it as soon as we can in order to get (and act on) as much feedback as possible ahead of the release. We may end up giving a broad overview of the map early on and then give detailed drilldowns of each region in future DDs.

Don't quote me on any of that though; plans are very much in flux right now with how we're going to show the map during the pre-release cycle.

I hope we can give feedback on government design as that is the biggest thing that might take a lot of time to redesign if necessary.
 
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I hope we can give feedback on government design as that is the biggest thing that might take a lot of time to redesign if necessary.
We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.
 
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Join us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.​


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Looks like higher difficulties will become a thing.
 
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Join us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.​


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Looks like higher difficulties will become a thing.
Cautiously optimistic about this! I do really hope that 1) difficulty levels don't become a total substitute to making the AI engage more effectively with core and expansion mechanics, and 2) higher difficulties increase the challenge without warping the gameplay too much. By warping, I mean making the AI play by fundamentally different rules from the player and also slotting the player down very narrow strategies in order to succeed.
 
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Join us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.​


View attachment 1302278

Looks like higher difficulties will become a thing.
It's not perfect but artificially buffing the ai was 100% necessary, I'm gonna be tuning in to find out how deep the addition of harder difficulties goes but I'm somewhat optimistic. The current state of the game is kinda abysmal so I'm hoping they at least tackle some of the biggest issues.
 
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We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.
Hoping that doesn't mean legend won't be replaced. It could be more than some legendary buildings.
 
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We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.
I think the big thing a lot of people are wondering about with governments is if China will get a unique government type or if it will use a modified form of Administrative.
 
I think the big thing a lot of people are wondering about with governments is if China will get a unique government type or if it will use a modified form of Administrative.
I think that's already resolved. The devs are on record from even before RtP was announced that a Byzantine admin gov would pave the way for a Chinese government in the future, and the AuH announcement has already told us about several unique features of the Chinese government. So, we can be sure that it shares some DNA with Byzantine admin, but also has unique features.
 
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View attachment 1302278

Looks like higher difficulties will become a thing.
Happy to see they are offering more difficulties for people who want them. I like their universal "the difficulty you can overcome" approach more. Fingers crossed we'll get there as more content will be released
 
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I think that's already resolved. The devs are on record from even before RtP was announced that a Byzantine admin gov would pave the way for a Chinese government in the future, and the AuH announcement has already told us about several unique features of the Chinese government. So, we can be sure that it shares some DNA with Byzantine admin, but also has unique features.

They also said that while Influence is a spendable resource, the Merit is your rank in the beaureaucracy – and while you may lose it, you won’t be actively spending it. That – and mentions like ‘rising to the rank’ – make me thing that it’s gonna be much more stratified ‘advance through the rank’ thing than Byzantine experience where you are not expected to gain better posting. (Unless you retire, that is.)

Kinda expected, though. I mean, Byzantium at start dates has a really flat structure – you have Emperor, and multiple strategoi beneath him… and some tourmarches, but game would rather you forget they are here. On the other hand, given Hegemony-rank, I’d expect China to have some King-tier administrators, if not the Emperor-level as well, so…

That's wild speculation, though.
 
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They also said that while Influence is a spendable resource, the Merit is your rank in the beaureaucracy – and while you may lose it, you won’t be actively spending it. That – and mentions like ‘rising to the rank’ – make me thing that it’s gonna be much more stratified ‘advance through the rank’ thing than Byzantine experience where you are not expected to gain better posting. (Unless you retire, that is.)

Kinda expected, though. I mean, Byzantium at start dates has a really flat structure – you have Emperor, and multiple strategoi beneath him… and some tourmarches, but game would rather you forget they are here. On the other hand, given Hegemony-rank, I’d expect China to have some King-tier administrators, if not the Emperor-level as well, so…

That's wild speculation, though.

The great ministers, chancellore of different departments are probably massive and have different tiers of officials from emperor to count rank as well. Being a governor isn't as important in Chinese admin than having a high ministerial position in the capital.
 
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Other notable differences about the upcoming Chinese government that we know about:

There will be a public treasury separate from the ruler's private funds to help fund great projects such as the Great Wall of China.

There will be some kind of "dynastic cycle" that should be able to represent China constantly breaking up and re-forming as it did historically.

It comes with a new "hegemony" title tier that's above emperor, although what purpose this serves I still don't know.


I think what I'm curious about the most surrounding the Chinese government is how the fragmented states during periods of disunity will work. Like, will they keep the Celestial government that a unified China would have? That would mean that it's not locked specifically to the hegemonic title tier, right? But if this government is limited to the hegemonic tier specifically, then what government will the breakaway states have? Will they become administrative, feudal, or something else?
 
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Personally, I am very curious about graphical aspects. We know of at least three advertised governments: China, Japan, and SEA. Will the cultures connected to these get some unique graphical aspects?, if so: to what extent?

(I think some differences could be significant. Out of top of my head, I think the Japanese fashion shifted significantly between the Heian (starting), and Kamakura 1178 period to a less Chinese influenced clothes...)

The thing, however, is that getting a bigger glimpse of the graphical assets could hint at the period they base their modelling on.
I think what I'm curious about the most surrounding the Chinese government is how the fragmented states during periods of disunity will work. Like, will they keep the Celestial government that a unified China would have? That would mean that it's not locked specifically to the hegemonic title tier, right? But if this government is limited to the hegemonic tier specifically, then what government will the breakaway states have? Will they become administrative, feudal, or something else?
I think Korea were said to use a modified version of Chinese system, was it not? That would imply that - unless Korea would be Hegemony-tier as well - there are some versions of Chinese administrative government that are available to the lower tier rulers.

On the headscratchers side: I wonder if there would be some cultural settings for Hegemony. I mean, if Tang is in “expansion era”, and so may end up blobbing over half the map. Well, knowing PDX tradition of overtuning governments on their release, it most certainly will… so I would be interested to know if there is any setting to possibly involve local leaders in the administrative governance of the conquered territory.

I mean, Byzantine system for strategos cares not for the considerations like ‘this is only a loosely-controlled, semi-autonomous territory, and so local elites are still intermediaries’ (and if local elites became powerful family, they could very well end up in Thessalonika instead), but Byzantines don’t blob that far. With Chinese, well...
 
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