No spoilers!That means next week the focus shifts on All Under Heaven, is that info still good?
(Yes)
- 8
- 6
- 5
- 1
No spoilers!That means next week the focus shifts on All Under Heaven, is that info still good?
No spoilers!
(Yes)
... maybe even Government form?Any chance we’ll get to see some… maps?Culture, Faith, de jure, etc.
We're still debating exactly how that's going to look in our DDs. We want to show as much of it as soon as we can in order to get (and act on) as much feedback as possible ahead of the release. We may end up giving a broad overview of the map early on and then give detailed drilldowns of each region in future DDs.Any chance we’ll get to see some… maps?Culture, Faith, de jure, etc.
We're still debating exactly how that's going to look in our DDs. We want to show as much of it as soon as we can in order to get (and act on) as much feedback as possible ahead of the release. We may end up giving a broad overview of the map early on and then give detailed drilldowns of each region in future DDs.
Don't quote me on any of that though; plans are very much in flux right now with how we're going to show the map during the pre-release cycle.
We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.I hope we can give feedback on government design as that is the biggest thing that might take a lot of time to redesign if necessary.
Cautiously optimistic about this! I do really hope that 1) difficulty levels don't become a total substitute to making the AI engage more effectively with core and expansion mechanics, and 2) higher difficulties increase the challenge without warping the gameplay too much. By warping, I mean making the AI play by fundamentally different rules from the player and also slotting the player down very narrow strategies in order to succeed.Join us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.
View attachment 1302278
Looks like higher difficulties will become a thing.
It's not perfect but artificially buffing the ai was 100% necessary, I'm gonna be tuning in to find out how deep the addition of harder difficulties goes but I'm somewhat optimistic. The current state of the game is kinda abysmal so I'm hoping they at least tackle some of the biggest issues.Join us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.
View attachment 1302278
Looks like higher difficulties will become a thing.
Hoping that doesn't mean legend won't be replaced. It could be more than some legendary buildings.We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.
I think the big thing a lot of people are wondering about with governments is if China will get a unique government type or if it will use a modified form of Administrative.We'll absolutely have feedbacking rounds for governments, but fair warning: the core design concept of something that fundamental to any update will mostly be set in stone by the time we can discuss it publicly, so there will be limits to how much we can alter based on DD feedback. Mostly, we'll be looking for feedback on how to make the systems we have better and more engaging, while feedback to the effect of "replace this system with something else entirely" isn't something we can really work with.
I think that's already resolved. The devs are on record from even before RtP was announced that a Byzantine admin gov would pave the way for a Chinese government in the future, and the AuH announcement has already told us about several unique features of the Chinese government. So, we can be sure that it shares some DNA with Byzantine admin, but also has unique features.I think the big thing a lot of people are wondering about with governments is if China will get a unique government type or if it will use a modified form of Administrative.
Happy to see they are offering more difficulties for people who want them. I like their universal "the difficulty you can overcome" approach more. Fingers crossed we'll get there as more content will be releasedJoin us tomorrow at 2PM CEST for the next CK3 dev diary! This week we'll be covering post-release support for Khans of the Steppe and how we collect sentiment and feedback.
View attachment 1302278
Looks like higher difficulties will become a thing.
I think that's already resolved. The devs are on record from even before RtP was announced that a Byzantine admin gov would pave the way for a Chinese government in the future, and the AuH announcement has already told us about several unique features of the Chinese government. So, we can be sure that it shares some DNA with Byzantine admin, but also has unique features.
They also said that while Influence is a spendable resource, the Merit is your rank in the beaureaucracy – and while you may lose it, you won’t be actively spending it. That – and mentions like ‘rising to the rank’ – make me thing that it’s gonna be much more stratified ‘advance through the rank’ thing than Byzantine experience where you are not expected to gain better posting. (Unless you retire, that is.)
Kinda expected, though. I mean, Byzantium at start dates has a really flat structure – you have Emperor, and multiple strategoi beneath him… and some tourmarches, but game would rather you forget they are here. On the other hand, given Hegemony-rank, I’d expect China to have some King-tier administrators, if not the Emperor-level as well, so…
That's wild speculation, though.
I think Korea were said to use a modified version of Chinese system, was it not? That would imply that - unless Korea would be Hegemony-tier as well - there are some versions of Chinese administrative government that are available to the lower tier rulers.I think what I'm curious about the most surrounding the Chinese government is how the fragmented states during periods of disunity will work. Like, will they keep the Celestial government that a unified China would have? That would mean that it's not locked specifically to the hegemonic title tier, right? But if this government is limited to the hegemonic tier specifically, then what government will the breakaway states have? Will they become administrative, feudal, or something else?