+Korean pop soundtrackHow about an automated Grand Campaign with RTS player-controlled battles. With Korean as the default language and lots of easter eggs and references to other Paradox games.
+Korean pop soundtrackHow about an automated Grand Campaign with RTS player-controlled battles. With Korean as the default language and lots of easter eggs and references to other Paradox games.
Ban people who can't understand fun and gentleman-ish threadsBan fishman
All the soundtrack should be in dubstep.
Falalalan in dubstep would be awesome!!!!!!
[video=youtube;vwdnNyySDLI]http://www.youtube.com/watch?v=vwdnNyySDLI[/video]
I know this is not funny but listen how the same thing sounds when well performed.Falalalan in dubstep would be awesome!!!!!!
I know this is not funny but listen how the same thing sounds when well performed.
Get.out.of.here.nowI'm waiting for a ground modification decision for a more realistic experience.
As everyone should know, Europe was not like it is now. From the begging of the game until the end the ground of the continent changed.
I mean for exemple in Holland or in Bordeaux, there were many little islands everywhere and the people of those place worked on it by adding many trees in order to get rid of the swamp. As we can see in the trailer there's ice on the map in winter and we may go on it and pass while it's there, Also, dev should use this to make an ingame decision to develop the province, that should cost money but add extra space as it is in Victoria 2.
I also hope a better AI that could really act as the kings were. Like big battle with huge armies in 18th century..
We also can always make those boring Swiss and the Irish nomads.We need some entire regions like 'Switzerland' and 'Ireland' (Who would play as them?) to be represented by the banner 'Rebels' to give the player small incremental gains and pull him into the challenge of the game. This way we don't have to bother making the effort and can throw out a game every year or so.