Post #25 gives a good idea of the ToDo list but I already amended it with ideas (including yours) that were posted on the forum here and there. And we are now able to see in the code what will be feasible and how much time we could need.
There is no real schedule but a new version should be ready before Christmas... for obvious reason. We will see how things evolve and if a first version can be released before but it is too soon to say for now and team is not even complete yet.
And, of course, new version is linked to the new map even if both will remain independent from each other.
Here is a quick summary of already processed enhancements:
Interface:
-Support of high resolutions (big part but not finished)
-Color of scorebars moddable
-Progress bar not displayed on loading screen (consequence of high resolutions support)
-Fixed SPA shield displayed by default on some message boxes
-Shield of country displayed on the foreground in country selection screen
-No shadow associated to flare for shields in country selection screen
-Map zoom with mouse wheel
-Flagname displayed instead of wrong standard shield at the end of the game
-No CTD at the end of the game if hands-off game with no real country (MER in particular)
Script Engine:
-Added discover command
-Added hre command (type = hre which = <prov> value = yes/no)
-Changed event conversions to not target Catholic provinces for CRC countries
-Changed event conversions to not target trading posts
Engine:
-Changed DoF navy morale bonus to 0.5 (same as army bonus) => to be moddable in the end
Miscellaneous:
-Logs files moved to Logs folder
-Cleaning of EU2 install files
-Music without music.ini
As you can see, we have many remaining things to do.
