• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello, I'm getting localization errors converting from Invictus Rome to TFE CK3.

The error is basically this for a bunch of religions:

[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodHerHis'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodName'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodSheHe'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodHerHim'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodNamePossessive'

I'm pretty sure this should be an easy fix. Any ideas?
 
  • 1
Reactions:
So, I have discovered something kind of important. If converting to TFE, only use the 17th November 361 start date, or modify your conversion mod as I will describe next. The Imperial Authority laws in TFE have a check in the "can_pass" blocks in the imperial_laws.txt file that uses the start date and adds a delay to allow for game start checks that TFE does. If your start date does not align with the start dates TFE expects, it will just permanently block all Imperial Authority laws 3 and above! (4 and above in game, in the imperial_laws.txt 4 (high imperial authority) is called 3).

Fix for custom start dates:
1. Navigate to the TFE mod files' "law" folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\2243307127\common\laws). Copy the "imperial_laws.txt" file.
2. Navigate to you conversion mod's common folder in your CK3 mod folder (C:\Users\[USER]\Documents\Paradox Interactive\Crusader Kings III\mod\Mega Cramp Pain 2025 Edit\common)
3. Create a folder named "laws" in that common folder. Then paste the copied "imperial_laws.txt" file to it.
4. Open the copied "imperial_laws.txt" file, and scroll down to roughly line 240, in the "can_pass" block of the Imperial Authority 3 block. There should be a section pertaining to start date and a date 5 days after the start date. This has all he pre-coded TFE start dates, and is the block that bricks imperial authority if you use a custom start date.
5. Edit the 361.11.17 start date to your custom start date, 371.01.01 for my example.
6. Edit the 361.11.21 date to 5 days after your custom start date, 371.01.06 in my example.
7. Save.
8. Ensure that your conversion mod is AFTER TFE in your load order, and now you should have imperial authority working with your custom start date.
 
  • 1
Reactions:
Hello, I'm getting localization errors converting from Invictus Rome to TFE CK3.

The error is basically this for a bunch of religions:

[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodHerHis'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodName'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodSheHe'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodHerHim'
[02:31:58][E][religion_templates.cpp:223]: faith 'hattian_faith': missing custom localization 'SunGodNamePossessive'

I'm pretty sure this should be an easy fix. Any ideas?
Thanks, fixed in latest release.

So, I have discovered something kind of important. If converting to TFE, only use the 17th November 361 start date, or modify your conversion mod as I will describe next. The Imperial Authority laws in TFE have a check in the "can_pass" blocks in the imperial_laws.txt file that uses the start date and adds a delay to allow for game start checks that TFE does. If your start date does not align with the start dates TFE expects, it will just permanently block all Imperial Authority laws 3 and above! (4 and above in game, in the imperial_laws.txt 4 (high imperial authority) is called 3).

Fix for custom start dates:
1. Navigate to the TFE mod files' "law" folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\2243307127\common\laws). Copy the "imperial_laws.txt" file.
2. Navigate to you conversion mod's common folder in your CK3 mod folder (C:\Users\[USER]\Documents\Paradox Interactive\Crusader Kings III\mod\Mega Cramp Pain 2025 Edit\common)
3. Create a folder named "laws" in that common folder. Then paste the copied "imperial_laws.txt" file to it.
4. Open the copied "imperial_laws.txt" file, and scroll down to roughly line 240, in the "can_pass" block of the Imperial Authority 3 block. There should be a section pertaining to start date and a date 5 days after the start date. This has all he pre-coded TFE start dates, and is the block that bricks imperial authority if you use a custom start date.
5. Edit the 361.11.17 start date to your custom start date, 371.01.01 for my example.
6. Edit the 361.11.21 date to 5 days after your custom start date, 371.01.06 in my example.
7. Save.
8. Ensure that your conversion mod is AFTER TFE in your load order, and now you should have imperial authority working with your custom start date.
Thanks for the info, saved it as an issue: https://github.com/ParadoxGameConverters/ImperatorToCK3/issues/2500
The converter should be able to automatically modify this file during the conversion. But fixing the TFE crashes has priority now.
 
Hi, republics are converted to the unplayable republic government. There is a CK3 mod that makes republics playable, but I don't know how well it works with the conversions.
Welp, guess I have to turn Carthage into a monarchy to keep playing without the risk of conversion troubles.
 
  • 1Like
Reactions:
Screenshot (25).png

what do i do here?
 
  • 1Like
Reactions:
Any other CK3 mods? If not, please upload your I:R save and converter's log.txt for investigation.
Nothing major. VIET I think is the only other one I had enabled and that's just an event pack, the converter didn't report any errors relating to GFX during conversion that I saw. I am trying it again and I think it might have been related to my antivirus, I noticed when I:R opened during the first conversion it also closed *very* quickly and my antivirus wanted to scan stuff. I excluded the converter files and this one seems to be working better, I'll be able to launch it in a minute or two to see if it's better.

Hopefully this helps someone else out if they have the same issues.
 
  • 1Like
Reactions:
Hi, everyone! The team is back with yet another converter for you to enjoy. If you aren't aware what these do, this tool will allow you to convert an Imperator game into a CK3 mod.

If you'd like to join the team, feel free to hop on over to the development thread.

The converter has detailed documentation available at its wiki page, please read it if you need any explanation on how the conversion works.

-----------------------------------------------------------

If you never used a converter before, READ THIS FAQ. It contains detailed instructions how to use converters. It also helps with many common issues. When in doubt - READ THE FAQ.
View attachment 939462

-----------------------------------------------------------

Latest Release
LatestReleaseBanner.png


Compatible with Imperator: Rome 2.0 and Crusader Kings III 1.15.
Imperator: Invictus saves are recommended. Support for vanilla I:R saves is deprecated.
Compatible with CK3ToEU4. Help with the data files and translations is welcome.


-----------------------------------------------------------

Past Releases
9.0 - Titus
8.0 - Vespasian
7.0 - Vitellius
6.0 - Otho
3.0 - Claudius
2.0 - Caligula
1.2.2
0.2.1 - Tiberius
0.1 - Augustus

-----------------------------------------------------------

FAQ

Q
: Is this the official converter?
A: This converter has been done by the same team that specializes in other Paradox converters: Imperator->CK3, Imperator->CK2, CK3->EU4, CK2->EU4, EU4->Vic3, EU4->Vic2, Vic3->HoI4, Vic2->HoI4, and others. It is not official, but it produces as accurate conversion as possible.

Q: How do I use this?
A: Watch this video:

Q: I have an ironman save. Can it be converted?
A: Yes.

Q: What about mods?
A: The converter officially supports these mods:
- Imperator: Invictus (https://steamcommunity.com/workshop/filedetails/?id=2532715348)
- Timeline Extension for Invictus (https://steamcommunity.com/sharedfiles/filedetails/?id=2845446001)
- TE : Crisis of the third century (https://steamcommunity.com/sharedfiles/filedetails/?id=2858320715)
As for other mods, unless they change the map or how cultures, religions or flags work, you can probably use them.
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder.

Q: How can I customize my game after converting?
A: Use the guide in after_converting.txt in the converter subdirectory. Scan through configurables/ folder and look into the myriad of configuration files - a great majority of these files is intended to be modified by users to achieve
specific conversion results.

-----------------------------------------------------------

Quick Troubleshooting

Q: I can't run ConverterFrontend on MacOS.
A: You might need to remove the quarantine from the converter by executing this command in the terminal:
xattr -d com.apple.quarantine -r <directory containing the ConverterFrontend binary>

Q: When starting conversion, conversion immediately fails, not producing anything.
A: It's probably caused by your antivirus. Add the converter files to your antivirus' exclusion list. If you don't know how to, completely disable the antivirus. If this doesn't help, upload your save and log.txt to this thread, specifying your active antivirus.

Q: I loaded my mod, but nothing changed. What's wrong?
A: Is the mod enabled in the launcher? If so, then CK3 refused to load it due to possible errors. Respond to this thread and upload your save, log.txt from the converter directory, and errors.log from My Documents\Paradox Interactive\Crusader Kings III\logs so we may debug.

Q: The country crashes upon selecting a country and pressing play (at map selection)
A: Upload your save, log.txt from the converter directory, and error.log from My Documents\Paradox Interactive\Crusader Kings III\logs to this thread for further study.

Q: The game forbids me to select nations.
A: Upload your save, log.txt from the converter directory, and error.log from My Documents\Paradox Interactive\Crusader Kings III\logs to this thread for further study.

-----------------------------------------------------------

Support the Converters

Please upload the save and converter's log.txt and I'll check.
Also, how much RAM do you have?
 

Attachments

  • log.txt
    203,9 KB · Views: 0