• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
I'm curious as how to make the Ironborn (and the wildlings) use the pagan CoA. I figure it to be wise to ask it here, since someone might know. And possibly, the pagan interface aswell.
 
Last edited by a moderator:
I'm curious as how to make the Ironborn (and the wildlings) use the pagan CoA. I figure it to be wise to ask it here, since someone might know. And possibly, the pagan interface aswell.

Go to "mod\A Game of Thrones\common\religions" and open 00_religions.txt with any text editor and search for:
Code:
	beyond_wall_old_gods = {
	graphical_culture = westerngfx
Change westerngfx for norsegfx, search for "drowned_god_group" and do the same.

The interface is more tricky, it's tied to the pagan group, and that's hardcoded, so unless you change westerosi_group or drowoned_god_group for pagan_group (Which I wouldn't recommend since it would screw up many stuff), you are stuck with the vanilla interface until Paradox chooses to make interfaces more moddable.
 
Go to "mod\A Game of Thrones\common\religions" and open 00_religions.txt with any text editor and search for:
Code:
	beyond_wall_old_gods = {
	graphical_culture = westerngfx
Change westerngfx for norsegfx, search for "drowned_god_group" and do the same.

The interface is more tricky, it's tied to the pagan group, and that's hardcoded, so unless you change westerosi_group or drowoned_god_group for pagan_group (Which I wouldn't recommend since it would screw up many stuff), you are stuck with the vanilla interface until Paradox chooses to make interfaces more moddable.

Thanks. I had actually tried what you mentioned but it didn't work for the ironborn even though indepdendent. However, I will say that it worked for the wildlings to an extent. The round CoA shows up on the map, but the Coa next to the character remains the same aswell as the family sigil. This may or may not be tied to the interface, so I do not know. Perhaps you know what files concern this? And why it doesn't apply to the ironborn, of course.


EDIT: Nevermind, I figured it out! drowned_god has some "show coa on barony only = yes"
 
Last edited by a moderator:
Technical question: I am playing Targs and after the death of my uncle, his stupid daughter has set the dragon free. Any chance to get him back if i have one for myself already? I have a daughter that would tread Brienne of Tarth into ground just by looking at her, getting a dragon for her would create absolute Targinatoress (and she's sane!). But somehow i don't suspect it's possible...
 
Technical question: I am playing Targs and after the death of my uncle, his stupid daughter has set the dragon free. Any chance to get him back if i have one for myself already? I have a daughter that would tread Brienne of Tarth into ground just by looking at her, getting a dragon for her would create absolute Targinatoress (and she's sane!). But somehow i don't suspect it's possible...

I think you can get it back somehow if your ambition is to get a dragon egg, but if you already own one.. Well, I don't know.


I've got another question for you all though. I wish to modify the ironborn invasion CB, to limit it to any coastal or neighbouring duchy title. The attacker would get the duchy and all the titles it occupy. Obviously it would still have to work when taking counties. Anyone knows how to proceed? Admittedly I could test it untill I nail it, but a helping hand is always nice!
 
I'm dissatisfied with some of the custom Coat of Arms on the Ruler Designer; is there a way to include some of the ones I've seen in other mods to diversify my selection?
 
I'm dissatisfied with some of the custom Coat of Arms on the Ruler Designer; is there a way to include some of the ones I've seen in other mods to diversify my selection?

Meaby copying CoA files from other mods manualy. But yea more themed CoAs would be cool.
 
Last edited:
Not sure if this has been mentioned yet, but in at least some independence wars against the Iron Throne, the "Rebels control all their holdings" war score bonus is incorrectly added to the Loyalist side rather than the Rebel side. I've not actually looked at the CB code to see why this happens yet, but it occurred when I declared independence as Dorne after Robert's Rebellion. I'm not sure if this was happening to Balon or not, and it definitely doesn't happen in Robb Stark's special independence war.
 
Hey.

Why is your mod repeatedly crashing just now when it was working fine before. Was there another update?
 
I'm not sure but I don't believe AGOT is compatible with the beta patch, if you've opted into that.
out of curiosity, what stuff with the beta patch is affecting compatibility?
 
As I said somewhat earlier on, PC Gamer did a piece on your mod, it's on their website now (can't post a link because the title forbids it :D).
 
Man, the lords of the realm DO NOT like it when you go around visiting the chambers of their daughters. I think all my bastards came out with the Attractive trait, though some of them don't have the Valyrian portraits.

EDIT: Here...12 children and counting, a lot of them are bastards of Starks, so my current heir is a Northman who follows the Old Gods. It's good to be the King.

1JpLrQn.jpg


Double edit: Do you think the game would implode if I visited all my daughter's chambers? Assuming my current character lives that long.
 
Last edited:
Loaded up Robert's rebellion as Ned and an infinite amount of blank messages popped up. If I tried to quit, the game crashed. Help.

Put the mod in your documents/paradox interactive/crusader kings II/mod folder, not your steam directory. Also, if you had the game installed before, be sure you've fully deleted it before installing it again.
 
Status
Not open for further replies.