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There's multiple riddles and answers. We can't help with the answer if we don't know the riddle.
 
I don't know about you, but I always get one about the the direwolf, dog, raven, and eagle. It's easy once you know what to do. Just add up the animals and subtract the ones that dies. Like...

There is a direwolf. (One direwolf)
There is one hound and two crows. (1 direwolf, 1 hound, 2 crows)
The direwolf kills all of the crows. (1 direwolf, 1 hound)
One raven flying around. (1 direwolf, 1 hound, 1 raven)

And that's it.
 
There's a glitch with the Valyrian steel sword quest. Once it's all done, my character still have the trait " On a quest overseas " wich make him away from the court, still with a regent. Is there a solution for that?
 
I just checked, you're right, wildlings use Norse pack. Do you, by any chance, know how I could make the Ironborn use this pack too, or the Northmen use the celtic pack ?

Open C:\Users\"user name"\Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\common\cultures\ironborn.txt

Find the "graphical_culture = easterngfx" and edit it "graphical_culture = norsegfx"

Code:
iron_isles_culture = {
	graphical_culture = norsegfx

	ironborn = {
		graphical_culture = ironborngfx
		
		color = { 0.3 0.8 0.8 }

For northman edit the second line in first_men.txt

Code:
first_men = {
	graphical_culture = celticgfx

	northman = {
		graphical_culture = northmangfx

is it working?
 
j8t3.jpg

Hmmm? Seems they got pissed off for lack of reinforcements ;P
 
Open C:\Users\"user name"\Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\common\cultures\ironborn.txt

Find the "graphical_culture = easterngfx" and edit it "graphical_culture = norsegfx"

Code:
iron_isles_culture = {
	graphical_culture = norsegfx

	ironborn = {
		graphical_culture = ironborngfx
		
		color = { 0.3 0.8 0.8 }

For northman edit the second line in first_men.txt

Code:
first_men = {
	graphical_culture = celticgfx

	northman = {
		graphical_culture = northmangfx

is it working?


It works perfectly fine, thanks a lot !
Unfortunately the new units don't use their house sigil, but their model looks far more "northerner" and "ironborn" to me.


Working as designed I think. It is written somewhere in the readme that if you want a "classic" GoT game, you should uncheck the Sunset Invasion mod in the launcher. Otherwise, you get from time to time a little surprise. Apparently, a massive Aztec invasion is the "surprise" ^^
 
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Hey I've got a question :

I've chosen the " Obtain a Valyrian Sword " ambition. I wonder if there is something special that can be done in order to trigger the chain of events ?
If you want to cheat: event wikid.1
Also, the higher rank you'll be, the faster the event will appear. Same with money.
 
I thought I would point out that the OP states that the Norse Unit Pack DLC isn't used, but that's not true. It's actually used in the mod for the Wildlings. Just a minor correction for the OP :)

Also, I think that the Norse Portraits DLC should be used for the Wildlings. I also hope you guys consider using the Celtic Unit Pack DLC for both the North and the Iron Isles, neither of which look right in default CK2 unit textures. I don't think the Norse Unit Pack would fit the Ironborn though, as some have suggested.

I also hope you guys find a way to implement the Celtic and Russian portraits and all of the other unit pack and portraits DLC when Essos is released. More variety would be nice.


EDIT: I actually think the current eastern unit sprites look fine for Ironborn. But I tested out the Celtic look for Northmen and it fits perfectly.
 
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