Since the mod should run fine with all DLCs enabled I am sorry to ask here: Everytime I play trying to select the vassals tab will crash the game. I am not sure what to do against that. Any suggestions?
Congratulations, this is now gamers.txt.far as i can tell it's just visiting that chambers unless there's something i haven't found yet. it would be nice to change it to an actual rape option and really spell it out and while we're at it more options to mess with prisoners would be nice
Why? Are you suggesting nothing else will be added (besides patch compatibility) until Essos is ready?
Congratulations, this is now gamers.txt.
Is there a DL link for this?
2. Started the scenario one year prior to Aegons conquest (20 years on, he just sits there with his dragons, doing nothing, and getting old... He has never conquered anything in the game WAD?)
The whole point of the Seven Kingdoms scenario is that Aegon doesn't invade.
Ok my bad, might as well start over during the conquest... I want to see the dragons in action... Might even bend the kneeThis. The Seven Kingdoms scenario is intended for players who want to play in a Westeros divided among seven kingdoms. If you want to experience Aegon's war of conquest, play the War of Conquest scenario instead. They're fairly straightforward names.
The whole point of the Seven Kingdoms scenario is that Aegon doesn't invade.
Build up first, and hire lots of mercenaries. Maybe use attrition if you can. And hope none of the other lords decide to help out the Nights Watch.Ok, I'm King Beyond The Wall, how on earth do I defeat the Nights Watch, I'm so vastly outnumbered?
1. Its an unfortunate limitation of the mod having additional counselors, you can just scroll and it sorts itself outDownloaded last night, I love it, but have Several questions:
1. There seems to be one more counselor whose photo and commands almost overlaps the Chancellor (is this WAD?)
2. Started the scenario one year prior to Aegons conquest (20 years on, he just sits there with his dragons, doing nothing, and getting old... He has never conquered anything in the game WAD?)
3. I should inherit the Rock in the next generation, (I am King of the North), does that mean that I will get their fleets? It sucks that my troops have to travel that far, while enemies land on my shores behind enemy lines (and there was a king who had a massive fleet, which was later burned, but it is a what if game, so why am I not allowed to build one?
4. Can I form a republic, and will I get ships by doing that?
5. Why doesn't at least Manderley have ships? (he had over 21 warships and more being constructed, he seems like the one with the strongest fleet in Westeros at one point
Get as strong as you can (i.e try and get to full levies, hard with Wildlings and the constant wars), and save up heaps of money to hire as many mercs as you can. Remember that with the bonuses you get for being a successful Wildling lord you get a big bonus to morale etc, so being outnumbered isn't the end of the world. Also you should hopefully win most duel events during the battle, which can swing things your way. Obviously try and wait until Westeros is at war (mostly the North needs to have its troops in the South) so the other Lords can't help out the Nights Watch.Ok, I'm King Beyond The Wall, how on earth do I defeat the Nights Watch, I'm so vastly outnumbered?
I noticed that in the game bran and rickon are represented as dead but really are just presumed dead? Will this be update din the furute once their fate becomes certain?
Ok, I'm King Beyond The Wall, how on earth do I defeat the Nights Watch, I'm so vastly outnumbered?
Downloaded last night, I love it, but have Several questions:
5. Why doesn't at least Manderley have ships? (he had over 21 warships and more being constructed, he seems like the one with the strongest fleet in Westeros at one point
Also - Manderly's fleet is thing that came into being after ACoK. In ACoK, Manderly only petition for construction of the fleet - and in the same chapter, Martin mentioned that North didn't have any fleet for over 400 years, since the time of Brandon the Burner.It's bug-related, with the North, if I recall correctly. Their army AI has them taking their troops to the beach throughout most wars rather than fighting, IIRC. Aside from that, the Iron Islanders have the strongest fleet, technically-- though certainly the one with the most political issues. That would likely be followed by the Redwynes of the Arbor, the Hightowers of Oldtown, and the Graftons of Gulltown as of ACOC/AFFC. King's Landing has a large number of ships too, of course, but I'm speaking of in canon after the Blackwater.