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Removing Investigate Legitimacy would cause all kinds of problems. We kind of need it for there to be any chance of the War of Five Kings starting organically. Plus, it also doubles as a plot to fabicrate evidence that the official heir is actually illegitimate, which is a pretty classic feudal power play.

That said, what exactly do you mean by "people with 100 opinion of you" in this case? People with 100 opinion of the target, or with 100 opinion of the target's alleged father? The former is what I'd expect, and would suggest that the AI needs a rework, but the latter is what's implied by the reference to Ned and Jon Arryn (no way in hell they had 100 opinion of Joffrey) and should be fine, since in that case they're really just concerned about your dynasty.

I do agree that Purchase Loyalty needs to be removed, or at least majorly reworked. Several things about it simply don't make sense.

One hundred opinion of the alleged father.
 
Hiya guys, second time redirected so I hope I'm in the right thread now.
Well, basicly I launch the mod, the bar fills up but before it starts it crashes. I don't really know what else there is to say, I'm not sure on the mod name because it just sais GoT on the file, but it should be the one where Essos is included (not entirely sure though cuz I haven't gotten to play it yet). I'm an absolute stranger to software so if theres anything more I can tell you to clarify then let me know!
 
Can only Targaryans marry brother to sister? I played in 8001 as the lords of Harrenhall the Qoherys and I was unable to marry my sons and daughters together. And just now as Orys Baratheon when my wife died I was unable to get bethrothed to my daughter though I see Targaryans marry father to daughter all the time. Whenever I start up as one of the other High Valyrians I get the message saying that I'm High Valyrian and we do it the incest way etc, but I can't seem to actually do it in game.
 
Are you sure that it's not because this 'my liege spymaster could well uncover my plot, we must off him" event"? It fires pretty often and is stupid just as often - as I had some random lord murder my (Iron Throne) Queen, because he didn't want his plot to buy minor septon's loyalty uncovered.

This has become so annoying that my Spymaster position is essentially a dumping ground now for people who I want to get rid of, or completely disposable characters.
 
Hiya guys, second time redirected so I hope I'm in the right thread now.
Well, basicly I launch the mod, the bar fills up but before it starts it crashes. I don't really know what else there is to say, I'm not sure on the mod name because it just sais GoT on the file, but it should be the one where Essos is included (not entirely sure though cuz I haven't gotten to play it yet). I'm an absolute stranger to software so if theres anything more I can tell you to clarify then let me know!
There's no version of the mod with Essos included. If you're referring to the "Eastern Continent" version that one doesn't work under the 1.1x patches.
 
Can only Targaryans marry brother to sister? I played in 8001 as the lords of Harrenhall the Qoherys and I was unable to marry my sons and daughters together. And just now as Orys Baratheon when my wife died I was unable to get bethrothed to my daughter though I see Targaryans marry father to daughter all the time. Whenever I start up as one of the other High Valyrians I get the message saying that I'm High Valyrian and we do it the incest way etc, but I can't seem to actually do it in game.
You have to either be of Valyrian religion, be Targyaren or (I think) be Blackfyre. Those are the only ones who allow incest in-game.

The culture (which is what that little pop-up is telling you; most other Valyrian dynasties would have an event that converts them to West Valyrian instead) doesn't affect it.
 
When events pop up for me in this mod they are either blank or show the event code like "EVNT 3_334" and sorry for the spelling for the event code because I'm sure it's not the correct spelling. I haven't done anything differently. I just play and save the game then this started happening randomly. Any help or solutions?
 
You will undoubtedly roll your eyes, raise an eyebrow or somerthing similar...but whats a 1.1 patch? Is that the standard game?
Anyway, what can I do about it? Also, if this version does not include Westeros, which mod do you suggest I use? to play around the time of the song of ice and fire storyline?
 
RE: The investigate legitimacy plot - I've had my own grandkids investigating my legitimacy - which logically would mean they are going to disprove their own claims. Pretty ridiculous, should be tweaked/toned down.
 
You will undoubtedly roll your eyes, raise an eyebrow or somerthing similar...but whats a 1.1 patch? Is that the standard game?
Anyway, what can I do about it? Also, if this version does not include Westeros, which mod do you suggest I use? to play around the time of the song of ice and fire storyline?

Okay, remember, first time you said Essos. This time you said Westeros. The confusion was understandable. No mod currently contains Essos. This mod has Westeros. To answer your questions

1 - Patch 1.1 changed the way the map worked. So any mods made before Patch 1.1 could crash it. Yes, it refers to an unmodded (standard) game.

2 - Is your game properly patched? If you're unsure, then its probably not patched properly. If you have the gamers gate version, check their site, download the most recent patch, and run it. If you have the steam version, launch steam, go to your library, right click on the game, select Local Files, then Verify The Game Cache. This will ensure you are properly patched.

2 - Did you use the installer? If you didn't, that probably explains your issue as its possible to be confused on the installation procedure if you're new to CK2 modding. Use the installer.
 
I'm playing as House Corbray, and my ruler fathered several bastard. While I legitimised most of them, making them part of House Corbray, I didn't legitimise his bastard son, because I didn't want to mess up the succesion. Now this son grew up, and after I married him to some noblewoman, he became founder of house Grafton, and I don't mean House Grafton from Gulltown - game created new dynasty, apparently copying name from already existing one. I changed dynasty name to Highhearth, by modifing the save file, and now I would like to change this dynasty's coat of arms. When I look at save file, I see this:

Code:
name="Highheart"
			culture="valeman"
			coat_of_arms=
			{
				data=
				{
1 1 2 5 11 2 5 1 2 5 11 2 5 				}
				religion="the_seven"

For what do the numbers under the "data" stand for? I tried replacing them with variables I gained from using Coat of Arms Builder utility, but game gave me some completely random CoA. BTW, is there any way to give this dynasty entirely new CoA, not made from CK's default CoA elements? I would like to create new CoA, something like a mix of House Corbray's and House Karstark's CoA's, in Paint/some other program, but I'm really not that good when it comes to modding. :p

Other than that, I would like to say, that I really enjoy this mod. It's fun scheming to replace Arryn's as rulers of Vale.
 
SO sorry to get moody, and I know the problem is mostly me, but:

Why can I do nothing with Ned? I'm playing the crowned stag, the one set just after Robert and Ned win the rebellion!

For reasons which are obvious unless you don't want to know them, I want to invade to my south, I fabricate claims, declare war, gather my forces at Moat Coatlin (which has never been taken from the south apparently) I outnumber the riverlanders, about 40k on mine 35k on theirs and I'm Ned an exceptional commander huh?

Nope my forces get wiped out, I mean totaled (around 8k troops left after the battle), while defending one of the most defensible points on the map! Happens almost everytime! :( So I obviously need an ally but seriously, I fidn playing the north so dull, instead of being one of the strongest of the old kingdoms I can't beat anyone! I expect I couldn't even beat the iron islanders...

Advice? Or am I just usless at the game and should give up now? :(
 
Where are you fighting them? If they are up the top of those hills/mountains in the Neck and you are attacking them, they are at a substantial advantage over you
 
Did you have those 40k them at the start? (if you supplied them over time, battle system can be a bitch)

Also relevant: did you have flank leaders appointed? And - if you can - could you check rivers in the terrain?...

Edit: checked by myself. Basically, click Greywater Watch. Then look at the icon to the right, below holding picture. As you hover cursor over it, you should've see information about river flowing between province. If you fight in Greywater Watch and Silvereed, you'll fight army crossing the river (in reality: DAT SWAMP), which will give you necessary edge. As for Moat Cailin, it has already taken its told in attrition - as Neck inflict heavy affliction on attacking army.

So: don't fight in Moat Cailin. Fight below it - in Greywater Watch and Silvereed.
 
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I raised all my levies near the start of the war, and marched the south, I then had to wait maybe a week or two before the Riverlands army marched north, I had my army camped in two locations, 24k of them in Moat Cailin, and the rest just north along the King's road. I marched them south to arrive the day before the Riverlanders (to avoid attrition). Both armies had military leaders appointed to all flanks... in fact it was the strongest led flank that collapsed.... I don't think my troops were raised very long at all...

I'll check rivers a little later, but I dont think there are any?

Edit: One river join with the province to the west of Moat Cailin, not from the one south (Silverreed?) from which the Riverlanders came... :(
 
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But if I don't force him to march over these low supply territories then he outnumbers me! But will give it a try... Not sure how the North is out Numbered by the Riverlands but ho hey...
 
It's entirely possible - considering that most of North is almost destitute, whereas Riverlands are generally full of life*. But I think it's matter of opinion - check opinion of your vassals. It's entirely possible that Tully's long reign modifier makes his vassal more liking him than yours like you - and consequently, they can provide him with bigger levies.

*Also, remember that out of Robb's Army, 16k were from North, and 12k from Riverlands after Riverlands forces were already all but crushed by battles. Moreover, North doesn't seem very good as to manpower.
 
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