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Okay i have to ask because this bothers me a bit now. Why does it cost 100000.0 Piety to demand someone convert when at the same time everyone not of your religion has a -30 Infidel Modifier? Is it supposed to artificially make the game harder? Same with the -15 Foreigner penalty, why would people in westeros really care that much about where you are from, or what you believe in? I could understand the foreigner thing, considering Dorne and the Tyrells, but the Infidel modifier makes no sense to me, at least not that it is that high. At least ASOIAF doesnt really seem to do the "religious wars" all that much.

So the question is, is it really intended to be that high and whats the reasoning for it?:O

While the religion and culture penalty things make sense, you basically answered your own "piety cost" question when you brought up how Westeros isn't exactly a center of religious tension. The cost is basically just a simple way to say "No conversion demands".
 
How does one improve cities? I have built a new city in one of my counties, but I can't figure out how to improve it (with "Small Northern Village I" thing I mean, like castles).
 
How does one improve cities? I have built a new city in one of my counties, but I can't figure out how to improve it (with "Small Northern Village I" thing I mean, like castles).

Haven't played in a while, but you need to select the very expensive option (5k I believe) and then one of your councillors has a special mission (it has the oversee construction icon)
 
Haven't played in a while, but you need to select the very expensive option (5k I believe) and then one of your councillors has a special mission (it has the oversee construction icon)
There's such an option for castles ("Improve castle", very expensive, requires castellan to work in province), but no such option for cities. Newly built cities can't be improved for some reason, I think (or I'm doing something the wrong way).
 
Okay, those are Dev Diaries. Essos is not released yet. Its like a preview. "This is what we're preparing and here's some information to help tide you over".

Second - What version did you download? Zip or installer? If you downloaded Zip, then you probably didn't install it correctly. I noticed that you didn't actually answer that, and I can't help you until you do.

Third - Click "reply with quote" before you start typing. It really really helps me to see exactly what you're responding to without having to dig through several pages of posts.

right, sorry. yeah zip download. In that case, I'll have to delete these cuz I have no idea then, right?
 
So I've been playing in the War of Conquest scenario as the Greyjoys, the Iron Islands got invaded first and a few years later when Aegon had took everything I fabricated a claim on the Paramountcy and got it (easily). Now I'd really like to go raid some place but I can't! I understand that I can easily raid when independent along with the Conquest CBs and all that but I only want to raid, since I am poor as hell so I want to know is there a way to raid without being independent? Like, being at war or something? Cuz I seemed to be able to raid the North when Aegon attacked them.

Also, in my Stannis game... How do I make people accept my offers of vassalization? I seemed to be able to get one guy who was scared of my power, but another guy right there in the Crownlands as well didn't even take that into account!
 
While the religion and culture penalty things make sense, you basically answered your own "piety cost" question when you brought up how Westeros isn't exactly a center of religious tension. The cost is basically just a simple way to say "No conversion demands".

Actually the religious penalty doesnt make sense to be -30 since People are not as religion-focused. Thats my problem, since you have to live with it as you cant demand them to convert. The cultural penalty is totally understandable, its just the religious one i have a problem with since its -30 no matter what. Maybe i explained it a bit wierd at first :p
 
I started a War of Conquest game as Aegon, and I'm wondering if someone can explain to me how dragons and Valyrian steel work across time?

Right now Dark Sister is held by a Targaryen on the Black Watch, and a Valyrian steel sword I got from questing is with another random Targaryen at a court somewhere. Are these ever going to find their way back to me/important people or will they wander from landless character to landless character forever?

And regarding dragons, do you ever hatch new dragons? I've scoured the mod files but all I see is events for buying dragon eggs, nothing for getting new ones. I get that following the books your number of dragons is supposed to diminish, but is this modelled by just letting the original three persist until they die, or is there something that can replenish lost dragons numbers?
 
I started a War of Conquest game as Aegon, and I'm wondering if someone can explain to me how dragons and Valyrian steel work across time?

Right now Dark Sister is held by a Targaryen on the Black Watch, and a Valyrian steel sword I got from questing is with another random Targaryen at a court somewhere. Are these ever going to find their way back to me/important people or will they wander from landless character to landless character forever?

And regarding dragons, do you ever hatch new dragons? I've scoured the mod files but all I see is events for buying dragon eggs, nothing for getting new ones. I get that following the books your number of dragons is supposed to diminish, but is this modelled by just letting the original three persist until they die, or is there something that can replenish lost dragons numbers?

The Black Watch is a former Highland regiment :p

The number of my dragons usually explodes within a few years, and they hardly ever die. In my current Aegon I game, after 200 years every single Targaryen lord paramount, the commanders of the Night's Watch and the Kingsguard, and several random relatives have dragons. Also, the lowborn septon of Highgarden/Rosesept had a dragon for a brief while, for some reason.
 
The Black Watch is a former Highland regiment :p
Haha, sorry, I mess up the names. I meant Night's Watch on the Wall, obv :p I had an interesting 'game of thrones' going on, and I switched characters at one point when it made more sense to lose the war. So that's how two Valyrian blades ended up with a baroness and then her landless children.

The number of my dragons usually explodes within a few years, and they hardly ever die. In my current Aegon I game, after 200 years every single Targaryen lord paramount, the commanders of the Night's Watch and the Kingsguard, and several random relatives have dragons. Also, the lowborn septon of Highgarden/Rosesept had a dragon for a brief while, for some reason.
Weird, I'm a hundred years in and there's only been a single instance where I suspect a new dragon appeared (it was the AI so I can't be sure). But mostly it's been down hill. I lost one dragon in a duel, and from what I gather the AI also lost a dragon recently, so there's only two left now.

Edit: looked again and I found the event. Apparently Dragon breeding depends on learning, so I guess there just haven't been sufficiently learned dragon riders yet in my game.
 
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I started a War of Conquest game as Aegon, and I'm wondering if someone can explain to me how dragons and Valyrian steel work across time?

Right now Dark Sister is held by a Targaryen on the Black Watch, and a Valyrian steel sword I got from questing is with another random Targaryen at a court somewhere. Are these ever going to find their way back to me/important people or will they wander from landless character to landless character forever?

And regarding dragons, do you ever hatch new dragons? I've scoured the mod files but all I see is events for buying dragon eggs, nothing for getting new ones. I get that following the books your number of dragons is supposed to diminish, but is this modelled by just letting the original three persist until they die, or is there something that can replenish lost dragons numbers?

Yeah there's an event for it. Your fully grown dragon will occasionally give you new eggs.

what's more important I believe is that I'm pretty sure there isn't a plot or two to steal dragon eggs/young dragons. While I'm sure such plots would make it much easier for a player to get his hands on what's programmed in to be super weapons, it is nonetheless in keeping with the books. Daenerys' dragons got successfully nabbed once, Viserys tried to steal the eggs unsuccessfully, and so forth. If some super 'wizard' clown at the house of the undying can nab her precious dragons, king Tywin Lannister, sitting on 7000 gold in ransom money, is certainly grabbing them. King Tywin won't be sending in Gordon Liddy or Howard Hunt.

and better still would be nerfing dragons altogether. An argument can be made not to, but for gameplay reasons I always reduce dragons to be limited to morale damage/defense with a reduced damage bonus. I've always found it amusing that the good people of Westeros will go to absurd lengths and delve into all these mystical ways to kill dragons when in battle they could just fire, or even throw, quicklime or some alternative caustic chemical to blind said dragon and effectively neutralize it. I'm also willing to bet that with the developing plots involving faceless men killing dragons, maester involvement, and Euron's plots that by the end of the series Daenerys dragons will not guarantee her seizing the throne, if she and/or they haven't all been whacked out by then, as is Georgie's tendency with major characters.
 
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I just started to play this wonderful mod and I noticed that all female faces or portraits are black. Everything else seems fine. Please let me know if you know how to fix this problem...
 
Actually the religious penalty doesnt make sense to be -30 since People are not as religion-focused. Thats my problem, since you have to live with it as you cant demand them to convert. The cultural penalty is totally understandable, its just the religious one i have a problem with since its -30 no matter what. Maybe i explained it a bit wierd at first :p
It makes sense. If you hover over a few characters' portaits, you'll notice other religion penalty is only -10 between Old Gods and Faith of the Seven.

It's only -30 between Drowned God followers, R'hllor men and other Westerosi. Which, I'd say, pretty suits both Drowned God & R'hllor looks on Faith of the Seven & Old Gods, and vice versa. Mind that R'hllor is pretty offensive - as we see in Stannis' burnings - and Ironborn have seem to have a rich tradition of rebellions (Dagon Greyjoy's rebellion, Greyjoy rebellion, Iron King during War of Five Kings etc.), so -30 is IMHO justified.
 
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It makes sense. If you hover over a few characters' portaits, you'll notice other religion penalty is only -10 between Old Gods and Faith of the Seven.

It's only -30 between Drowned God followers, R'hllor men and other Westerosi. Which, I'd say, pretty suits both Drowned God & R'hllor looks on Faith of the Seven & Old Gods, and vice versa. Mind that R'hllor is pretty offensive - as we see in Stannis' burnings - and Ironborn have seem to have a rich tradition of rebellions (Dagon Greyjoy's rebellion, Greyjoy rebellion, Iron King during War of Five Kings etc.), so -30 is IMHO justified.

Well thats true, but thats not really a religious issue. Also dont people who revolt get a specific trait for that as well that lowers opinion? Just seems odd to me that its caused by religion. I mean Stannis didnt revolt because of R'hllor, and neither did the Greyjoy's revolt repeatedly cause of the drowned god. Point being to me it seems odd that religion should have that much of a impact when the whole game of thrones is more about people, ambitions and so forth. At least aside from the Faith Militant, there isnt really any "war" that was started for religious reasons, rather most are started because somebody thinks his butt belongs on the iron throne.

Also why should say Aegon hate all ironborns for "wrong religion" when none of them rebelled yet? The war of conquest was universal, so why does he not mind the starks or lannisters who he also fights against but gets his knickers in a twist against the ironborn? And mind you, he is scripted to switch religions, given he does start as valyrian religion. But that also wasnt his reasoning for the conquest afaik. I know why it exists, to increase the likelyhood of them rebelling eventually, ironborn specifically being prone to do that, but it seems odd to me that it would affect everyone of that faith, or that said faith is the cause.

Hell in all my games, i have not seen one ironborn rebel yet. But i have seen lannisters, gardeners, tyrells..basicly everyone else revolt at least once. The Stormlands are prone to revolt, they basicly start one every 10 years.
 
So I've been playing in the War of Conquest scenario as the Greyjoys, the Iron Islands got invaded first and a few years later when Aegon had took everything I fabricated a claim on the Paramountcy and got it (easily). Now I'd really like to go raid some place but I can't! I understand that I can easily raid when independent along with the Conquest CBs and all that but I only want to raid, since I am poor as hell so I want to know is there a way to raid without being independent? Like, being at war or something? Cuz I seemed to be able to raid the North when Aegon attacked them.

Also, in my Stannis game... How do I make people accept my offers of vassalization? I seemed to be able to get one guy who was scared of my power, but another guy right there in the Crownlands as well didn't even take that into account!
Wait for a mega-war (which may be a while with Aegon on the throne). You should get a pop-up to join your liege's war. You go temporarily independent, and can now raid. Just be aware that if you raid territories allied to the Iron Throne, or neutral, the King will get mad at you, and may be able to imprison you afterwards. This sometimes seems to happen even if you raid his enemies. On the other hand, you'll have tons of money.
 
I disagree. While you may certainly argue that e.g.
Victarion Greyjoy pays his offerings to both R'hllor and Drowned God
, and aforementioned person is still reaver, Ironborn (culture) and Drowned God (religion) are – as far as I am aware – both requirements for raiding.

Therefore, it's less about „what do you believe in” - as this seems to be small issue as long as you're not willing to burn world for your beliefs – but more about some semblance of Old Way. With mindset for raiding (Drowned God Ironborn) comes some pity for „green men”, and then green men rather doesn't like

For most part it IMHO works good. Iron Isles rarely rebel – as you said – but on the other hand, I learned to expect them to sit aside of all major wars, as they should. Ocassionally raiding would be also apprioprate, but that is more of AI deficency than anything moddable. And for the opposite far, I fould this penalty working quite good when I am LP of Iron Isles, as Kings on the Iron Throne rarely come for me, but at the same time they are quite content to e.g. never intervene on my behalf when some LP alliance comes beating at my mainland possession.

As for Stannis: yeah, he didn't rebel from religious reasons. But, on the other hand, most of his retainers were very vary of „woman in red” and burnings - and Tywin once made good use of his ways to spark rumours of intended Grand Sept of Baelor's destruction. To sum it up: I think this penalty is here to make for the distrust of your vassals, not some r'hlloran ambition to rebel. And for this, I think it works quite good.

PS. And about Iron Islanders' rebellions: I think the main fault lies with manpower. Computer just can't use Iron Isles well enough to estimate probability of success - raiding or rebellion - or just fight the war best way.
 
PS. And about Iron Islanders' rebellions: I think the main fault lies with manpower. Computer just can't use Iron Isles well enough to estimate probability of success - raiding or rebellion - or just fight the war best way.

Their manpower is pretty spot on I think, the problem with the Iron Isles not revolting is that the AI is much too rational to actually attempt it. The AI's logic appears to be well, we're outnumbered a good ten to one, let's wait until the numbers are more even (which never happens), while the Islander logic in the books appears to be well, we're outnumbered a good ten to one, what's the worst that could happen ATTACK!

Their only advantage in the books is their navy, which is absolutely useless in protecting their lands in game, so the AI's logic is probably the only thing keeping the Greyjoys alive. Without the AI's hesitations they're probably doomed.
 
Oh.

No, that is just not true. Iron Islands are quite powerful in players' hand. You can easily gain as much as 1200 gold with no risk in, like, half a year - once in two years. (i.e. - raiding Arbor) More, if you are up for some more risky raiding. In a few decades - at max, if you're really careful - you'll have money to buy loyalty of Golden Company and such a number of spellswords that it'd look Iron Throne's army like some poor beggars'.

Moreover, navy is -definitely- not as useless as you paints it to be. Try playing 'After the Spring' scenario as Greyjoy. If you make sure all vassals stay loyal & liking you, you should have no troubles defeating their armies as they land in 3k stacks.

And AI is clearly not 'rational' - rational is the word for justified caution, whereas AI pretty much doesn't do anything, when they actually have pretty decent tools (even without Arbor - had not so much troubles beating Westerlands + Riverlands + Stormlands alliance in just a normal game, when they tried to reclaim my only not-coastal province, that is: Harrenhall)

TL;DR : Iron Islands aren't OP, true, but on the other hand there is much they could do that AI doesn't do. Even if they reaved in Westeros just a little, they'd be much stronger for it, and they could do something.
 
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