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Why have only Lannisport, Oldtown and King’s Landing a commander? In my opinion White Harbor and Gulltown should also have an commander.

Gulltown is probable, and I know it's not full on baronies. Might be a balance issue since they're the only Valemen supporting Aerys II during Robert's Rebellion, and they usually do pretty well as is in my experience. Half the time in my games Lord Randall Grafton ends up killing Yohn Royce in a duel and then taking his troops down to meet up with the main force.

White Harbor seemed to operate with the knights and Manderlys monitoring it more directly, could be wrong. It -is- the smallest "large city" in Westeros.
 
Ah, also: in the list of fleets, Lannisport one should be before Hightower one, I think - as Lannisters of Lannisport had biggest fleet in west.

Why have only Lannisport, Oldtown and King’s Landing a commander? In my opinion White Harbor and Gulltown should also have an commander.
I think that's because aforementioned City Watches are only we have any idea that are significant. Neither Gulltown nor White Harbour have any mention of City Watches, whereas Gold Cloak feature eminently in the series, Red Cloaks have some fame for their skills, and City Watch of Oldtown is significant enough to be led by Mace's uncle.
 
Ah, also: in the list of fleets, Lannisport one should be before Hightower one, I think - as Lannisters of Lannisport had biggest fleet in west.

I think that's because aforementioned City Watches are only we have any idea that are significant. Neither Gulltown nor White Harbour have any mention of City Watches, whereas Gold Cloak feature eminently in the series, Red Cloaks have some fame for their skills, and City Watch of Oldtown is significant enough to be led by Mace's uncle.

It's questionable whether we should consider Oldtown as "west". It's southwest, if anything. Aside from that, the Oldtown fleet was capable of holding back the Iron Islanders whereas the Lannisport fleet.. well.. was completely destroyed in the Greyjoy Rebellion ten years before the books, albeit caught by surprise. We don't have exact logistics on anything but the Iron Fleet, we just know Oldtown is larger than Lannisport.
 
Essentially it's an arms race between the wildlings and the Wall - unfortunately I think in the long term the Night's Watch has the advantage as their cavalry is quite decisive. So what you need to do is unify the Kingdom beyond the Wall early, then pray that the lords of the North are otherwise engaged, and attack. Your goal is to beat the Night's Watch before the Starks or any of their vassals turn up and kick your ass.

That said, I've never managed to quite succeed in this strategy. Best I got was 80% warscore before Lord Stark showed up and killed me in single combat...
Remember that Wildings can raid neighboring counties, and this doesn't cause the North et al. to intervene. So go ahead and sack a couple of their castles with raid first, and then invade properly. That way they have fewer troops, defenders and money, and you have a slightly better chance of winning before the North decides to interfere. Plus, you'll have more money to spend on mercenaries or whatever.
 
Hello,

First time trying out the mod and I am enjoying it immensely. It has such theme. I decided to play my first game as a wildling and managed to become King Beyond the Wall early. My surprise was that upon the death of my starting character the next got the crown no problem, same with the third. I'd thought it was a little mistake, as I saw an event fire that told me the kingdom would shatter, but so far no. I haven't managed to find anything about this yet so perhaps I'm doing something wrong.

Cheers and thanks for the heads up.
 
So... is Catelyn Tully hard coded to want the Master of Whispers of the North dead no matter who he is? I've lost my last 3 (and I'm pretty sure a 4th got maimed, but that could be something else) to her assassinations, and I can't even take (legitimate) action against her. I've had my wife off (or try to) my Spymasters in vanilla CK2 because they want the job but Catelyn just wants kids and a hobby (and has an intrigue stat of 4, so its going to take something approaching genocide to wipe out all those more qualified) and has had no direct reason to have them murdered.

Seriously... losing Bolton as Ned is (ironically) devastating, but now I have another Lord Paramount trying to kill me because the rival event fired and I'm running out of people with double digit intrigue stats.
 
So... is Catelyn Tully hard coded to want the Master of Whispers of the North dead no matter who he is? I've lost my last 3 (and I'm pretty sure a 4th got maimed, but that could be something else) to her assassinations, and I can't even take (legitimate) action against her. I've had my wife off (or try to) my Spymasters in vanilla CK2 because they want the job but Catelyn just wants kids and a hobby (and has an intrigue stat of 4, so its going to take something approaching genocide to wipe out all those more qualified) and has had no direct reason to have them murdered.
Are you sure that it's not because this 'my liege spymaster could well uncover my plot, we must off him" event"? It fires pretty often and is stupid just as often - as I had some random lord murder my (Iron Throne) Queen, because he didn't want his plot to buy minor septon's loyalty uncovered.
 
i've spent thousands of hours, (ok like 2 thousand but still) on this mod, and have found numerous bugs, and inconsistancies, i've gotten no confirmation as to if these are indeed bugs, WAD, or my copy is corrupt, if a dev would rather i not clog up the thread let me know and i'll just PM you all that i've discovered.
 
i've spent thousands of hours, (ok like 2 thousand but still) on this mod, and have found numerous bugs, and inconsistancies, i've gotten no confirmation as to if these are indeed bugs, WAD, or my copy is corrupt, if a dev would rather i not clog up the thread let me know and i'll just PM you all that i've discovered.
Use mod forum. 'citadel ck2' in google, should be like first finding.

Also, there you can find Ruins & Colonization dev diary.
 
Remember that Wildings can raid neighboring counties, and this doesn't cause the North et al. to intervene. So go ahead and sack a couple of their castles with raid first, and then invade properly. That way they have fewer troops, defenders and money, and you have a slightly better chance of winning before the North decides to interfere. Plus, you'll have more money to spend on mercenaries or whatever.
Also - attrition is on your side. It's pretty deadly beyond the wall - if you spot enemy coming in numbers, just retreat and let them die in thousands. THEN attack - siege Wall. Don't worry if you'll have to repeat a few times - if you won the siege of Wall fragment once, it'll in all probability fall in just a few days next time.
 
Still hold King beyond the wall after untold generations, but quirks of fate abound. Apparently a wildling now sits next to the iron throne as a king consort. The Queen of all Westeros decided to go with a non matrilineal wedding, with a wildling no less craziness eh?
 
Are you sure that it's not because this 'my liege spymaster could well uncover my plot, we must off him" event"? It fires pretty often and is stupid just as often - as I had some random lord murder my (Iron Throne) Queen, because he didn't want his plot to buy minor septon's loyalty uncovered.

In general, those buy loyalty plots need to be taken out. All they do is spam you with pointless messages that get in the way of you noticing actual threatening plots.
 
In general, those buy loyalty plots need to be taken out. All they do is spam you with pointless messages that get in the way of you noticing actual threatening plots.

The 'Investigate legitimacy of' needs to be removed, people with 100 opinion of you will spam it all the time, but I guess Eddard and Jon Arryn would be considered 100 opinion and they still did it.
 
The 'Investigate legitimacy of' needs to be removed, people with 100 opinion of you will spam it all the time, but I guess Eddard and Jon Arryn would be considered 100 opinion and they still did it.

Removing Investigate Legitimacy would cause all kinds of problems. We kind of need it for there to be any chance of the War of Five Kings starting organically. Plus, it also doubles as a plot to fabicrate evidence that the official heir is actually illegitimate, which is a pretty classic feudal power play.

That said, what exactly do you mean by "people with 100 opinion of you" in this case? People with 100 opinion of the target, or with 100 opinion of the target's alleged father? The former is what I'd expect, and would suggest that the AI needs a rework, but the latter is what's implied by the reference to Ned and Jon Arryn (no way in hell they had 100 opinion of Joffrey) and should be fine, since in that case they're really just concerned about your dynasty.

I do agree that Purchase Loyalty needs to be removed, or at least majorly reworked. Several things about it simply don't make sense.
 
Been awhile since I played this, I'll see if I can get back into it, with all the new updates and such.

In the slightly altered words of the immortal Al Davis, the Targaryens must go down, and the Targaryens must go down hard.

Yeah same names, somewhat different story. Jaime runs from the KG after about eh, a year, challenged Oberyn (Cersei's husband) to a duel for the regency while I hunt boars and the like, kills him and ruins a major machination, a quick charinfo shows he's fathered Oberyn's only son, the usual like for a GOT campaign.
 
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