Cheers, mate!
Cheers, mate!
cfp_portrait_norman_sicily_clothing_trigger = {
has_culture = culture:norman
trigger_if = {
limit = { exists = capital_province }
capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = host.capital_province
NOT = { exists = capital_province }
}
host.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = liege.capital_province
NOT = { exists = capital_province }
}
liege.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = location.province_owner.capital_province
NOT = { exists = capital_province }
}
location.province_owner.capital_province = { geographical_region = world_europe_south_italy }
}
}
cfp_portrait_norman_sicily_clothing_trigger = {
has_culture = culture:norman
OR = {
trigger_if = {
limit = { exists = capital_province }
capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = host.capital_province
NOT = { exists = capital_province }
}
host.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = liege.capital_province
NOT = { exists = capital_province }
}
liege.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_if = {
limit = {
exists = location.province_owner.capital_province
NOT = { exists = capital_province }
}
location.province_owner.capital_province = { geographical_region = world_europe_south_italy }
}
}
}
exists = capital_province
each time.cfp_portrait_norman_sicily_clothing_trigger = {
has_culture = culture:norman
trigger_if = {
limit = { exists = capital_province }
capital_province = { geographical_region = world_europe_south_italy }
}
trigger_else_if = {
limit = {
exists = host.capital_province
}
host.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_else_if = {
limit = {
exists = liege.capital_province
}
liege.capital_province = { geographical_region = world_europe_south_italy }
}
trigger_else_if = {
limit = {
exists = location.province_owner.capital_province
}
location.province_owner.capital_province = { geographical_region = world_europe_south_italy }
}
}
Hi,
Does the cfp_portrait_norman_sicily_clothing_trigger scripted trigger work as intended?
OK, thanks for your answer. From it, I can deduce that I was mistaken about the logic ofI used a vanilla trigger as sample. I know their code isn't always perfectly optimized but it's supposed to trigger on normans living in south Italy and it does work as intended AFAIK.
trigger_if
.trigger_if = {
limit = { trigger_1 }
trigger_2
}
~ Added: Albanian crown of Skanderbeg (if slavic, if high medieval era, if primary title is duchy of dyrrachion or kingdom of epirus).
~ Improved: Sutton Hoo will now only be assigned to East Anglia petty king (if primary title, if anglo-saxon culture, if tribal era).
~ Improved: optimized mod size by about 15mb.
I don't think "limit" is used for that purpose either.
## New assets
~ Added: Monomakh's cap.
~ Added: Ottonian imperial crown.
~ Added: Roman royal crown thanks to Loutre!
## Expanded barbershop
~ Improved: in the barbershop, all CFP assets are now prefixed with an icon and sorted with color code for more readability.
~ Improved: CFP icon in rules headers so one can spot them more easily.
## Backstage changes
~ Updated: more assets in artifact system.
## Strings and translations
~ Improved: cleaned-up localization files structure.
~ Improved: spanish translation thanks to zoosant el suevo!
Oh my God, those are beautiful!!!
~ Changed: crowned nasal to use the western jagged circlet.
~ Changed: crowned topf helm to use the latest Roman Crown.
~ Improved: crowned helmets don't use pre-order DLC materials no more. They are therefore unlocked to everyone.
~ Improved: slight material and coloring adjustments on many models.
~ Fixed: Cuman high nobility tall hat random colouring was not working (it was always yellow).
~ Fixed: incorrect pattern scale in several models.
~ Fixed: over 110 models (240 texture files) normals and roughness were busted due to wrong DXT compression. All those texture are now re-exported in proper quality.
Models fixed: Jagged circlet, Byzantine roman helmet, Cuman high nobility hat, Cuman low and high nobility hats (x4), Flat top helm, High nobility latin pannonian hat, Holy Crown of Hungary, Hungarian helmet, Iberian bonnets, Iranian khud helmets, Iranian leather helmet, Iranian mail coif, Iranian panel hats, Iranian qalansuwahs, Iranian quilted helmet, Iron Crown of Lombardy, Komnenos crown, Latin curved helmets, Latin flat tops helmets, Latin high nobility circlet, Latin wicker hat, MENA leather lamelar armors, Magyar crown, Pannonian fur hat, Siculo-norman helmets, Skanderbeg crown, Slavic helmet, Turkic diadem, Varangian guard, byzantine kettle hat, drakkar longship, eyeglasses, frankish helmet, gambeson armors and coif, latin noble tall hat, low western nobility circlets, monomachus crown, norman shield, sugarloaf, topf helm, turkish royal coif, viking helmets, viking shield, western kettle hats, western nasals.