Pale blue = anything westernwhat exactly do the color coded icons mean in the barbershop?
That Ermine... I hope we'll get more and varied Ermine cloaks and robes in the future.
By the way... isn't there something you can do about the duplicated crusader symbol in those coats? I mean, it seems Paradox made a model that uses a smaller texture file. It doesn't seem like it would be hard to make a change in that regard, just make a bigger texture file and map the model differently.
Or, at least, tell Paradox to stop being lazy with their textures.
Check the wiki: https://github.com/ElTyranos/CommunityFlavorPack/wikiI have this mod installed and updated with no sorts of issues but none of the pack is included in the barbershop. Any idea as to why?
It will be available with 1.3 compatibility hotfix.This is a very stupid request, but can you maybe capitalize the text in the Game Rules? It's inconsistent with the main game. If not I'll do it myself, no issue.
Am I the only one who thinks that the parchment prop for Chancellors is missing an alpha transparency thingamabob? I know it's again a Vanilla thing, but it bothers me so much...
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By the way, another small question: what defines clothes colors? Is it dynasty heraldry, or is it random?
CFP is now compatible with 1.3.0!
Changelog:
~ Added: Big Moustache model variation for Northern Lords DLC owners.
~ Changed: merged all 1.3 changes to genes, modifiers and barbershop files (hairstyles, beard, clothes, legwear, headgear, cloaks, misc).
~ Changed: religious clothes and headgears are no more part of the expanded barbershop rule as they are made available vanilla.
~ Improved: Northern Lords legwear is now available in the Expanded Barbershop to DLC owners.
~ Improved: CFP longship is now darker and more saturated so it does not appear too bright next to the Northern Lords one.
~ Improved: CFP longship animations. Sail is bigger and ropes are properly bound to it.
~ Improved: CFP longship is now default for normans and anglo-saxons. Norses will use DLC longship with oars.
~ Improved: if player does not have Northern Lords DLC, Norses will use CFP longship as fallback.
~ Improved: passed on clothing triggers 1.3.0 optimization.
~ Improved: CFP game rules titles capitalization and text review.
~ Improved: barbershop ordering (CFP norses are now top of the list alongside Northern Lords DLC helmets).
~ Improved: portrait_western_clothing_trigger and portrait_northern_clothing_trigger don't need to be overwritten to deal with norses anymore.
~ Improved: handling of CFP norses helmets for Northern Lords DLC owners.
~ Removed: religious clothing strings as those are now part of the base game.
Disclaimer: due to PDX changing filenames, please force reinstall before reporting issues. It's likely this makes Steam Workshop break due to its poor file management. Check recommanded procedure (option 2).
Thanks! I'm just doing my best to prevent Paradox from breaking my work and everybody whinesDamn was that fast. The amount of professionalism, passion, and talent you bring here is just. Wow.
I quite agree with this idea since I was annoyed to see 867 petty kings wear silk when northern clothes were only used by some Rus and Irish guys. I will make anglo-saxon wear northern clothing for DLC owners in the next update.Out of interest, do Anglo-Saxons still use Western Clothing and armour? Personally, I think they should be using Northern i.e. mailshirts over tunics.