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MENA Pack WIP : Egyptian « Zamt » hat and Fatimid striped helmet. Coming slowly but surely.
 
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Time to reveal the XIIIth century pack!

This pack is developed at the same time as the MENA pack and is focused on clothes and high western nobility. What's special about it ? Well, apart from always more content, a not insignificant part of work load was outsourced to fellow freelance artists thanks to the Patreon and Ko-fi funding. Of course, quality and visual standard remains consistent to CFP, and as close as possible to vanilla CK3 artistical direction.

Stay tuned for more content teasing, or join the war effort to take part and follow its development live. CFP works as non-profit organization : all the money I receive is reinvested to produce new content, accounts are shared as well as daily WIP.

Roadmap: https://trello.com/b/ZihqWCMO/community-flavor-pack
Patreon: https://www.patreon.com/eltyranos
Ko-fi: https://ko-fi.com/eltyranos
 
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That Ermine... I hope we'll get more and varied Ermine cloaks and robes in the future.

By the way... isn't there something you can do about the duplicated crusader symbol in those coats? I mean, it seems Paradox made a model that uses a smaller texture file. It doesn't seem like it would be hard to make a change in that regard, just make a bigger texture file and map the model differently.

Or, at least, tell Paradox to stop being lazy with their textures.
 
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That Ermine... I hope we'll get more and varied Ermine cloaks and robes in the future.

By the way... isn't there something you can do about the duplicated crusader symbol in those coats? I mean, it seems Paradox made a model that uses a smaller texture file. It doesn't seem like it would be hard to make a change in that regard, just make a bigger texture file and map the model differently.

Or, at least, tell Paradox to stop being lazy with their textures.

I hope to be able to include one variant directly in the release. I have some R&D to do tho.

Regarding holy orders tabard, it can be fixed, but TBH I'd lose my time doing it if PDX does it afterwards. As an exemple, 1.3 will unlock religious clothing. Well, so did I and it took a lot of work to write the code, the strings and translations. Now I have to work again to ditch this and merge paradox version instead.
 
This is a very stupid request, but can you maybe capitalize the text in the Game Rules? It's inconsistent with the main game. If not I'll do it myself, no issue.
 
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Am I the only one who thinks that the parchment prop for Chancellors is missing an alpha transparency thingamabob? I know it's again a Vanilla thing, but it bothers me so much...


58FE41C33B43DF2C0885155EFC04E1517C0AD42F

By the way, another small question: what defines clothes colors? Is it dynasty heraldry, or is it random?
 
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Am I the only one who thinks that the parchment prop for Chancellors is missing an alpha transparency thingamabob? I know it's again a Vanilla thing, but it bothers me so much...


58FE41C33B43DF2C0885155EFC04E1517C0AD42F

By the way, another small question: what defines clothes colors? Is it dynasty heraldry, or is it random?

It's random from a predefined color palette texture.

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(5000% zoom as 1 square = 1 pixel)
 
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CFP is now compatible with 1.3.0!

Changelog:
~ Added: Big Moustache model variation for Northern Lords DLC owners.

~ Changed: merged all 1.3 changes to genes, modifiers and barbershop files (hairstyles, beard, clothes, legwear, headgear, cloaks, misc).
~ Changed: religious clothes and headgears are no more part of the expanded barbershop rule as they are made available vanilla.

~ Improved: Northern Lords legwear is now available in the Expanded Barbershop to DLC owners.
~ Improved: CFP longship is now darker and more saturated so it does not appear too bright next to the Northern Lords one.
~ Improved: CFP longship animations. Sail is bigger and ropes are properly bound to it.
~ Improved: CFP longship is now default for normans and anglo-saxons. Norses will use DLC longship with oars.
~ Improved: if player does not have Northern Lords DLC, Norses will use CFP longship as fallback.
~ Improved: passed on clothing triggers 1.3.0 optimization.
~ Improved: CFP game rules titles capitalization and text review.
~ Improved: barbershop ordering (CFP norses are now top of the list alongside Northern Lords DLC helmets).
~ Improved: portrait_western_clothing_trigger and portrait_northern_clothing_trigger don't need to be overwritten to deal with norses anymore.
~ Improved: handling of CFP norses helmets for Northern Lords DLC owners.

~ Removed: religious clothing strings as those are now part of the base game.

Disclaimer: due to PDX changing filenames, please force reinstall before reporting issues. It's likely this makes Steam Workshop break due to its poor file management. Check recommanded procedure (option 2).
 
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CFP is now compatible with 1.3.0!

Changelog:
~ Added: Big Moustache model variation for Northern Lords DLC owners.

~ Changed: merged all 1.3 changes to genes, modifiers and barbershop files (hairstyles, beard, clothes, legwear, headgear, cloaks, misc).
~ Changed: religious clothes and headgears are no more part of the expanded barbershop rule as they are made available vanilla.

~ Improved: Northern Lords legwear is now available in the Expanded Barbershop to DLC owners.
~ Improved: CFP longship is now darker and more saturated so it does not appear too bright next to the Northern Lords one.
~ Improved: CFP longship animations. Sail is bigger and ropes are properly bound to it.
~ Improved: CFP longship is now default for normans and anglo-saxons. Norses will use DLC longship with oars.
~ Improved: if player does not have Northern Lords DLC, Norses will use CFP longship as fallback.
~ Improved: passed on clothing triggers 1.3.0 optimization.
~ Improved: CFP game rules titles capitalization and text review.
~ Improved: barbershop ordering (CFP norses are now top of the list alongside Northern Lords DLC helmets).
~ Improved: portrait_western_clothing_trigger and portrait_northern_clothing_trigger don't need to be overwritten to deal with norses anymore.
~ Improved: handling of CFP norses helmets for Northern Lords DLC owners.

~ Removed: religious clothing strings as those are now part of the base game.

Disclaimer: due to PDX changing filenames, please force reinstall before reporting issues. It's likely this makes Steam Workshop break due to its poor file management. Check recommanded procedure (option 2).

Out of interest, do Anglo-Saxons still use Western Clothing and armour? Personally, I think they should be using Northern i.e. mailshirts over tunics.
 
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Damn was that fast. The amount of professionalism, passion, and talent you bring here is just. Wow.
Thanks! I'm just doing my best to prevent Paradox from breaking my work and everybody whines :p

Out of interest, do Anglo-Saxons still use Western Clothing and armour? Personally, I think they should be using Northern i.e. mailshirts over tunics.
I quite agree with this idea since I was annoyed to see 867 petty kings wear silk when northern clothes were only used by some Rus and Irish guys. I will make anglo-saxon wear northern clothing for DLC owners in the next update.

Coming soon (tm)
 
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Would it be possible adapting a couple of the new female hairstyles from Northern Lords to male characters? Especially the Braided Sides, Long with Ribbons. and Messy Braid could work for male characters if fitted.
 
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