• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
mena_promo4.jpg

Meet Andalusians, coming soon ™️ with MENA pack!

-----
Do we have a place to report bugs? Or should I post one here?
GitHub or Discord are the best places.

Thanks again for the support you all !
 
  • 6Like
  • 5Love
  • 2
  • 1
Reactions:
mena_promo5.jpg

Some real life priorities kept me busy for the last two weeks, and still for a few days, but MENA pack should drop before the end of the month.

Featuring fatimid bonnet on the left, supposedely a ma’raqa, source material from Tissus d’Egypte, témoins du monde arabe du VIIIe au XVe siècle, Genève & Paris, 1993. Presented as a sleeve or a bonnet.
On the right, a Ilkhanate helmet based on an artifact from Hulaguid, Iran, XIIIth century. Decoration is muffled/inspired islamic geometry shapes so the helmet can also fit late mongolians. Вооружение монголо-татарских воинов XIII-XIV вв. (historicaldis.ru/blog/43278983248)
 
  • 6Like
  • 6Love
Reactions:
Will there be any cool armours for female models coming? Love the mod!
At the moment I'm a bit reluctant to make complex clothing models due to the 3D exporter tool issue with blendshapes export (aka nipples clipping on male armors). When the tools author finds the culprit hopefully yes.

You can check the trello for roadmap. My current plan is to finish a first "world tour" to enrich all places and cultures as I did until now. Then I'll do probably less "culture thematic updates" and more "asset thematic updates". E.g. from "mena pack" to "armors pack".
 
  • 2Like
  • 2
  • 1
Reactions:
At the moment I'm a bit reluctant to make complex clothing models due to the 3D exporter tool issue with blendshapes export (aka nipples clipping on male armors). When the tools author finds the culprit hopefully yes.

You can check the trello for roadmap. My current plan is to finish a first "world tour" to enrich all places and cultures as I did until now. Then I'll do probably less "culture thematic updates" and more "asset thematic updates". E.g. from "mena pack" to "armors pack".
Thanks for the mod, I'm really enjoying it!

Do you have any recommended guides or resources for modeling? I'm tinkering around in Blender right now and there's a steep learning curve.

And about clipping, does the game always render the body underneath clothing or is there a way to toggle that on/off?
 
Thanks for the mod, I'm really enjoying it!

Do you have any recommended guides or resources for modeling? I'm tinkering around in Blender right now and there's a steep learning curve.

And about clipping, does the game always render the body underneath clothing or is there a way to toggle that on/off?

"Blender Beginner Tutorial" by Blender Guru is good enough to start using blender. You don't need specific resources at the beginning. I'd just recommend you to pick an easy helmet (like cone shaped or something like that) and go all the way to in game, even if it looks crap and it takes you while. You need to rince and repeat the entire process in order to understand the workflow and know what are the key elements to master from the tools. Blender is much much more complex than just real time 3D, probably 80% of the software you'll never use for CK3. Most people who start 3D run 20 projects and never finish any, so they learn nothing systemic and they remain perpetual beginners.


And yes, the body is always rendered underneath clothes, unlike most games.
 
  • 2
Reactions:
Middle East and North Africa (MENA) pack is out!
promo1.jpg


Changelog:
Version 2.7

## New assets
~ Added: MENA Gambeson Armor.
~ Added: MENA Mail Coif.
~ Added: Mail Coif with turban.
~ Added: Decorated Turban Helmet.
~ Added: Striped Fatimid helmet.
~ Added: Decorated mameluk helmet.
~ Added: Ilkhanate Helmet.
~ Added: Andalusian nasal helmet.
~ Added: Andalusian turban helmet.
~ Added: Andalusian Decorated Nasrid sallet.

~ Added: Ma’raqa Fatimid bonnet.
~ Added: Zamt Egyptian fur hat.
~ Added: Tagelmust headwrap (two variants).

~ Added: Taylasan cloak for muslim court chaplains, devoted or theologian characters.
~ Added: Cordons of nobility cloak for high nobility berbers.

## AI Usage
~ Changed: Iranian Khud helmets to be used only from high medieval era alongside Ilkhanate Helmet.
~ Improved: streamlined high nobility war headgear trigger.
~ Improved: unified handling of Abbassid DLC helmet so it does not conflict with high nobility helmets from CFP.

## Expanded barbershop
~ Improved: clothing trigger conditions for cloaks when not using extended barbershop.

## Game rules
~ Improved: tagelmusts can be disabled with the full plate helmet exclusion rule.

## Strings and translations
~ Improved: chinese translation to latest state thanks to N菌汉化!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Improved: french and russian translations.

Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2220098919
Paradox Mods: https://mods.paradoxplaza.com/mods/12560/Any
Support the mod: https://www.patreon.com/eltyranos
 
  • 11Like
  • 4Love
Reactions:
man, itd be really cool if the dye from the tagelmust would stain the skin. in irish, we call black people an fear gorm, or the blue man, and its THOUGHT we lift this straight from old norse, who called black people blamenn, also meaning blue men. norse traders went and bought tuareg slaves in morocco, where the locals referred to them as blue men from the dye in their tagelmust seeping into the skin and making it blue, and the name kinda just stuck

i dont think ck3 supports like a facepaint slot yet but itd be a cool addition i think, you could use it for pagans painting themselves but you could also use it for stuff like this
 
  • 3
Reactions:
man, itd be really cool if the dye from the tagelmust would stain the skin. in irish, we call black people an fear gorm, or the blue man, and its THOUGHT we lift this straight from old norse, who called black people blamenn, also meaning blue men. norse traders went and bought tuareg slaves in morocco, where the locals referred to them as blue men from the dye in their tagelmust seeping into the skin and making it blue, and the name kinda just stuck

i dont think ck3 supports like a facepaint slot yet but itd be a cool addition i think, you could use it for pagans painting themselves but you could also use it for stuff like this
When the world ended mod team figured out how to add face paint not sure if cfp team is aware of this.
 
  • 1Like
  • 1
Reactions:
You're not the first ones to suggest it, and more generally I already experimented all the big systems that quickly come to mind : CoA clothes, manual color clothes, face paints/tattoos, council props (swords etc.). You'd already have at least a prototype if any of it was possible.

Read https://github.com/ElTyranos/CommunityFlavorPack/issues/99 and https://github.com/ElTyranos/CommunityFlavorPack/issues/102#issuecomment-823459182 (and other suggestions of this second post if you are curious)

Yes some mods add tattoos and face paints, but they have them not customizable. Kinda weird to see a warpaint you can't change and/or that is trait related / genetical.

Considering the situation I explain in the links above, the only way at the moment would be to generate about 150 head models variations PER warpaint (70mb). So it won't happen until decals are no more hard coded as morph_genes, because it's too potato and will lead to more complaints than happy players.
 
  • 4
  • 2Like
Reactions:
Version 2.71 is now available!
I was unhappy with some lacks in the MENA pack, especially in the Seljuk aera. There was also no women asset in the release. Fixed and fixed with 6 models (incl. variations).

Changelog:
## New assets
~ Added: Seljuk high nobility hats (male and female).
~ Added: Seljuk low nobility hats (male and female).

## AI Usage
~ Improved: new Turkic hats will be used by Oghuz nobility (Seljuk empire).
~ Fixed: turkic headgears were assigned incorrectly.

## Strings and translations
~ Improved: spanish translation thanks to zoosant el suevo!
~ Updated: korean translation to latest state thanks to 티에!
promo7.jpg
 
  • 5Like
  • 4Love
Reactions: