At the moment I'm a bit reluctant to make complex clothing models due to the 3D exporter tool issue with blendshapes export (aka nipples clipping on male armors). When the tools author finds the culprit hopefully yes.Will there be any cool armours for female models coming? Love the mod!
Thanks for the mod, I'm really enjoying it!At the moment I'm a bit reluctant to make complex clothing models due to the 3D exporter tool issue with blendshapes export (aka nipples clipping on male armors). When the tools author finds the culprit hopefully yes.
You can check the trello for roadmap. My current plan is to finish a first "world tour" to enrich all places and cultures as I did until now. Then I'll do probably less "culture thematic updates" and more "asset thematic updates". E.g. from "mena pack" to "armors pack".
Thanks for the mod, I'm really enjoying it!
Do you have any recommended guides or resources for modeling? I'm tinkering around in Blender right now and there's a steep learning curve.
And about clipping, does the game always render the body underneath clothing or is there a way to toggle that on/off?
Gorgeous! What RL helmet is that based off of?
Source: https://www.metmuseum.org/art/collection/search/24900This helmet is the only known example of armor to survive from the entire Nasrid period in Spain (1230–1492). Traditionally, it is said it belonged to Abd 'Abd Allāh Muhammad, known in the West as Boabdil, the last Nasrid king of Granada (reigned 1482–83 and 1487–92) before it was reconquered by the Spanish.
Version 2.7
## New assets
~ Added: MENA Gambeson Armor.
~ Added: MENA Mail Coif.
~ Added: Mail Coif with turban.
~ Added: Decorated Turban Helmet.
~ Added: Striped Fatimid helmet.
~ Added: Decorated mameluk helmet.
~ Added: Ilkhanate Helmet.
~ Added: Andalusian nasal helmet.
~ Added: Andalusian turban helmet.
~ Added: Andalusian Decorated Nasrid sallet.
~ Added: Ma’raqa Fatimid bonnet.
~ Added: Zamt Egyptian fur hat.
~ Added: Tagelmust headwrap (two variants).
~ Added: Taylasan cloak for muslim court chaplains, devoted or theologian characters.
~ Added: Cordons of nobility cloak for high nobility berbers.
## AI Usage
~ Changed: Iranian Khud helmets to be used only from high medieval era alongside Ilkhanate Helmet.
~ Improved: streamlined high nobility war headgear trigger.
~ Improved: unified handling of Abbassid DLC helmet so it does not conflict with high nobility helmets from CFP.
## Expanded barbershop
~ Improved: clothing trigger conditions for cloaks when not using extended barbershop.
## Game rules
~ Improved: tagelmusts can be disabled with the full plate helmet exclusion rule.
## Strings and translations
~ Improved: chinese translation to latest state thanks to N菌汉化!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Improved: french and russian translations.
When the world ended mod team figured out how to add face paint not sure if cfp team is aware of this.man, itd be really cool if the dye from the tagelmust would stain the skin. in irish, we call black people an fear gorm, or the blue man, and its THOUGHT we lift this straight from old norse, who called black people blamenn, also meaning blue men. norse traders went and bought tuareg slaves in morocco, where the locals referred to them as blue men from the dye in their tagelmust seeping into the skin and making it blue, and the name kinda just stuck
i dont think ck3 supports like a facepaint slot yet but itd be a cool addition i think, you could use it for pagans painting themselves but you could also use it for stuff like this
## New assets
~ Added: Seljuk high nobility hats (male and female).
~ Added: Seljuk low nobility hats (male and female).
## AI Usage
~ Improved: new Turkic hats will be used by Oghuz nobility (Seljuk empire).
~ Fixed: turkic headgears were assigned incorrectly.
## Strings and translations
~ Improved: spanish translation thanks to zoosant el suevo!
~ Updated: korean translation to latest state thanks to 티에!