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I am sure you will find who she is !

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« Southern Europe pack 1 : Latin culture » (v2.2) is now available!

Changelog:
## New assets
~ Added: Iron Crown of Lombardy.
~ Added: Mathilda of Tuscany's hennin.
~ Added: Latin high nobility circlet.
~ Added: Latin high nobility pannonian hat.
~ Added: Venetian Doge Ducal Horn.
~ Added: Venetian Doge robe.
~ Added: latin low nobility top hat.
~ Added: latin phrygian hat.
~ Added: latin wicker hat.
~ Added: Siculo-Norman helmet.
~ Added: curved Siculo-norman helmet.
~ Added: Latin flat top helmet (raw metal and painted variants).
~ Added: Latin curved helmet with stripes.
~ Added: Latin curved nasal helmet.
~ Added: Slavic male earrings as separate accessory.
~ Added: metal eyeglasses.
~ Added: wooden eyeglasses.
~ Added: female version of the vanilla imperail sub-saharan crown.

## AI Usage
~ Added: eyeglasses for Western Europe, Northern and Muslim characters with Administrator trait and stewardship >= 12 OR Whole of body trait and learning >= 12.
~ Changed: Venetian doge will use a royal cloak.
~ Changed: great helms will only be used once character's culture reached high medieveal era.
~ Changed: pannonian hat to latin commoners.

## Expanded barbershop
~ Improved: all hidden vanilla clothes and headgears (religious, stealth) are now unlocked in the barbershop (game rule controlled).
~ Improved: special trait items (eyeglasses, blindfold, face mask, etc.) are now available in barbershop. This opens more customization options in the furture, like jewelry and other face accessories independent from the actual headgear.

## Game rules
~ Added: new game rule to disable full plate helmets (default: visible).
~ Added: new game rule to disable characters using eyeglasses, or upcoming new accessories (default: enabled).
~ Added: new game rule to disable the Expanded barbershop system (default: enabled).

## Backstage changes
~ Added: Venetian Doge color palette and variations.
~ Added: painted metal color palette and variations for western helmets.
~ Added: portrait_latin_clothing_trigger.
~ Added: portrait_norman_sicily_clothing_trigger to look for Normans living in Italy region.
~ Added: cfp_era_high_medieval_trigger to check if characters reached High Medieval era.
~ Added: cfp_innovation_plate_armor_trigger to check if characters can use plate armor (spoiler wink wink).
~ Improved: various code optimizations.
~ Fixed: headgear assignment coding towards northern cultural groups emperors.
~ Fixed: useless set_tags values in headgears definition.
~ Fixed: crusaders helmets assignment code back to normal and cleaned-up.

## Strings and translations
~ Fixed: all vanilla special trait items had no name.
~ Fixed: all unlocked vanilla clothes and headgears had no name.
~ Updated: chinese translation for versions 2.0 and 2.1 thanks to N菌汉化!
~ Updated: german translation thanks to Jadyv and Tada-Kunただ!
~ Updated: russian translation.
~ Updated: spanish translation thanks to zoosant el suevo!
~ Improved: some assets names wording.

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For enhanced CFP experience, you guys must have a look at Full Screen Barbershop by Agamidae!
Thanks to Scratch, author of More Holding Graphics for his early access to his southern europe update for the promo screenshot!


Thanks to all those involved in the internal development process (translation, historical documentation), you help me reaching higher quality.
Thanks to Discord community for their feedbacks, suggestion and precious daily support.
Last but not least, thanks to patreons and ko-fi supporters for the extra boost of motivation, feedbacks and financial support.

2021 will bring even more content :
  • Iberian culture will come next. ETA : when it's done
  • Then I will focus on a very (very) large pack giving love to everyone from anatolia to morroco, including middle east. Maybe this one will come in several updates so you have more content frequently.
  • Mid 2021 should then see more headgears for India, Steppe and Africa
  • Meanwhile I will progressively drift to clothing (finally) for western europe, with some top secret plat..plan! for the now beginning winter holidays :oops:
Stay tuned !
 
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Paradox must watch this thread with fear as you slowly and surely close down their DLC options. I hope your intrigue skill is nice and high, or at least hope your spymaster loves you to protect your back. I would suggest not accepting any gifts of carpets for the time being and don't go for rides through woodlands. :oops:
 
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Paradox must watch this thread with fear as you slowly and surely close down their DLC options. I hope your intrigue skill is nice and high, or at least hope your spymaster loves you to protect your back. I would suggest not accepting any gifts of carpets for the time being and don't go for rides through woodlands. :oops:

Or maybe they try to arrange a matrilineal marriage for El Tyranos...

Jokes aside this mod is absolutely astonishing in it's quality and quantity! Thank you so much @El Tyranos for keeping at it!
 
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v2.22 is out!
~ Added: "No custom accessory" entry in the barbershop to force remove CFP trait items (eyeglasses).
~ Improved: better accessories ordering in the barbershop.
~ Improved: accessories listed as last entry in the barbershop.
~ Improved: Iron Crown of Lombardy can now only be used by the Kingdom (or Empire) of Italy ruler, instead of any Latin kingdom holder + HRE emperor. Cheers to u/eccekevin for the suggestion.
~ Fixed: invalid assets were listed in female characters barbershop.

-

Jokes aside this mod is absolutely astonishing in it's quality and quantity!

I'm glad you like it and I am touched by all the kind words and support I received from the community across all platforms.
 
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This is awesome, its like CPRplus but in another level in CK3 !
 
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This is a mod everyone need to have
 
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Happy new year! Hopefully situation will finally get better now that 2020 is over.
To celebrate 2021, I worked at a steady pace during winter holidays and I'm happy to announce you that version 2.3 is out!
Of course this set of plate amors won't allow you to stay safe in front of the black death, but you will increase your chances on the battlefield, at least!

Changelog:
## New assets
~ Added: Plate armor with brigandine.
~ Added: Churburg plate armor.
~ Added: two specific floral patterns for Doge of Venice robe thanks to Atral!
~ Updated: new bascinet model with visor, 3 variants : closed, opened, detached.

## AI Usage
~ Improved: Churburg plate armor, brigandine plate armor and bascinet require "plate armor" cultural innovation in order to be used by characters of said culture.
~ Fixed: blind characters won't use eyeglasses anymore since they can't see anything anyway.
~ Fixed: disfigured characters won't use eyeglasses anymore to avoid clipping with the mask.

## Expanded barbershop
~ Improved: legwear can be customized in the barbershop.
~ Improved: you can now remove your clothes in barbershop (nudity option must be ON or the entry is hidden).

## Strings and translations
~ Improved: german translation thanks to Tada-Kunただ!
~ Improved: spanish translation thanks to zoosant el suevo!
~ Fixed: missing string for empty accessory in children barbershop.
~ Fixed: more missing vanilla strings.

Known issue: due to a model exporter bug, plate armor will clip if your character does not have a "standard body". Therefore, AI usage is quite restricted for now.
Bug report can be found here, I am waiting for a fix (https://github.com/ross-g/io_pdx_mesh/issues/16).

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This is amazing work! It's incredible and I admire your attention to detail and historical accuracy.

Since you can link clothing to traits, is it possible to create a trait that then forces only a small selection of headwear to be used? I am making a Mandalorian religion and I want a trait that makes the character wear a helmet that covers the face at all times.