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Princes of Darkness, "Run For Your Life!" Hotfix 8, Version 1.14.0.1 11/4/2024
Compatibility with Crusader Kings 3 version 1.14.0.1 (Traverse) and Wandering Nobles DLC
The new DLC activities and lifestyles are in. Available for every splat.
Gameplay
Landless adventurers now get regional events and Great Persons
Landless characters can now invite other characters to their camp if they're Coterie members, servants (e.g. Herd members or bound Wraiths), or if you hold certain supernatural hooks on them (e.g. Conditioning or Strong Blood Oath)
If you create a Vampire in the Ruler Designer with no disciplines, the game now adds the appropriate clan disciplines automatically
Selecting a religion in the in-game character creator no longer assigns you a random faith from that religion. Instead, it opens a new GUI where you can select your faith manually
The duel during the Unholy Ascension Baali objective now uses your uncapped prowess
Inquisitors prospects are now from a random West European culture instead of always being the culture of their liege
You can now ask for Glamour enchantments even if you're full on Glamour (QoL for Kinain who want to learn new Arts)
Finishing the Constantinian objective now makes all Constantinian Fae faiths accept Hunters, instead of just the other way around
You can now gain Ferocity renown xp by preparing for war during your pack training #This should give the renown starved Bastet a more consistent option to rank up
History
Added knowledge of Blood Magic traditions to a few Easter Egg characters
The Keystone artifact no longer spawns at the start of the game. Instead, it spawns along with the other Eyestones if the Shattering happens. Also, the Eyestones no longer spawn if the Shattering is prevented
Dracon and Nikita taken over by Dracon now have a pressed claim on Byzantium
Thomas Feroux is now Greek culture for ease of access to rebuilding Constantinople
Interface
Moved the message feed a little to the left again so the added sidebar buttons from PoD don't prevent you from closing messages
Events where you can change a character's visual or real age now have a custom GUI that runs much faster than the previous event options
The vanilla travel start event is now skipped when starting a Journey, since they have their own intro events
The "Disloyal Champions" event now shows portraits of the champions
Graphics
Made a certain lamb more shiny
Bugfixes
Fixed the floating hair, teeth and clothes behind the Chiropteran Marauder form
Fixed the glitched inventory window (also fixed in the Search&Trade Artifacts compatch)
Fixed various crashes to desktop when hovering over tooltips in the Tal'Mahe'Ra window
Fixed the vanilla widget from scheme events so that it no longer expands outside its layout and messes up the event window
Picking a clan that knows Blood Sorcery in the in-game character creator now also gives you knowledge of the appropriate Traditions
Characters who can resurrect (e.g. Demons) will no longer get pruned and perma-killed if they become wanderers after losing all their land
Made sure to hide the message feed if PoD's sidebar windows (Journeys, Umbra, etc) are open so the messages don't clip with the window contents
Fixed a bug that would let you take certain Mummy decisions multiple times before closing the event window
Fixed an obscure bug that would let Gantenbeins convert to Via Set when visiting Ombos
Cleaned up some unlocalized modifiers
Deleted some duplicate texture files
Karelian culture now has starting counties following vanilla
Some loca fixes
Training in the umbra now costs flat piety with each training tick instead of a -piety multiplier modifier
Small stuff (tweaks to a predator event logic, temple of theotokos prerequisites fix, wraiths can absorb more horses, wights can be murdered)
Violetta is now properly a matron
Camelot is now longer literally unbreachable at higher levels
The fae reclamation CB now requires king+ level (it's using a vanilla CB that was never meant for dukes so won't work properly for them)
Demons can no longer use the Infernalist interaction to discover another Demon's True Name since they get their own version of the interaction
You can no longer try to discover a Demon's True Name after you've already bound them
Added a missing faith hostility doctrine to Iku
Forgiving characters can't "forgive" hooks on their clones anymore
Fixed an house unity decision issue
Small fixes (removed the useless fake lvl2 Parthenon, tomb building inconsistencies)
Fixed Rock Lord event not giving a starting blood sorcery flag
Soft Walker is now properly house head of the Raas
Fixed the Hanging Gardens not appearing for realsies this time. Probably
Fixed a rare case where the taint the land perk could result in not being able to siege some provinces
Changed Implacable Vengeance perk to account for potential stacking, also clarified that it works for all rivals and not just nemesis
Chinese translation by Chilemiao
2
Reactions:
Princes of Darkness, "Danse Macabre", Version 1.14.1
Princes of Darkness, "Danse Macabre", Version 1.14.1 11/19/2024
Compatibility with Crusader Kings 3 version 1.14.1 (Traverse) and Wandering Nobles DLC and Hotfix
Game rule tweaks
Overhauled the game rule window to make it more compact
Added the ability to change certain game rules from POD while the game is ongoing
Added a "Custom" setting to the "Game Modes" game rule. Selecting it will give you access to a number of more granular game rules that let you mix and match the mechanics from Storyteller Mode, Samuel Haight Mode, and the default settings
Added a game rule for disabling Loyalty mechanics when Custom Mode is selected
Added an optional game rule for making endgame events like the Age of the Inquisition start sooner
Split the Patron & Easter egg game rule into 2 separate rules
Added an optional game rule for silly easter egg characters (previously, they were tied to Samuel Haight mode)
Landless checks
Note that landless is still in testing for PoD. Those are just incremental improvements, not an official release
Made an adjustment pass for landed triggers across the whole mod. Interactions, decisions, and events that previously required a landed user or target are now available for landless characters...
...Within reason. Mechanics that have landed requirements (e.g. owning vassals, buildings, or certain landed titles) are still only available to landed characters. Other requirements weren't changed (for now).
Notable changes:
Enabled all artifact decisions (e.g. the Book of Nod) and custom character creation decisions (e.g. becoming a Ghoul by draining a prisoner in Haight mode) for landless characters
Landless characters can now advance their Dharma (for Kuei-Jin) or Rank (for Fera)
Landless Kuei-Jin and Fae can now foster heirs using their adoption decisions
Abilities that injure another character's knights can now target landless adventurers
Most generic Fae objectives can now be done by landless adventurers (stopping the Black Death, bringing back the Prodigals, etc)
Removed the building requirement from the Schemes of the Ratkin objective so that landless characters can fulfill the requirements
Many miscellaneous fixes for events that didn't fire for landless characters, like Umbra pet events
Gameplay
Set the default of the vanilla "Impact of Advantage" game rule to 2% (back to the pre-DLC value, until PoD's advantage modifiers get balanced)
The reset perks button has been removed #Prone to being exploited and doesn't make sense in the PoD vision for perks being powers
Made the Diablerie scheme work properly with the RTP scheme format and added a failure event
Added an opinion penalty when a knight leaves due to lack of loyalty, to prevent some edge cases where it was trivial to reinvite them after they leave
Inquisitors will now keep gaining Convictions XP from in-game actions (e.g. winning wars or gaining vassals) if they unlocked access to other types of Convictions from supporting other Inquisition orders
The costs and cooldowns of trait-editing abilities (like Will Over Form or Reweaving) are now only applied if you actually use the ability, not when opening the window
Added a Golconda only option for a Sargon Codex event to not make you 100% fall of Golconda with not outs
Werewolves can now gain wisdom rank XP by doing the spiritual quest option during pack training
Added a tooltip explaining Bastet kinfolk gift limitations
Nerfed an education 5 patron character
Removed unbondable as a potential crime trait #Caused issues and made dubious sense
The French event giving you true faith while converting you to via pura now also gives you a modifier making converting faiths very costly #The intent was always to have the event commit you to this faith and not just an easy way to gain true faith then switch back to your old faith
You can no longer steal artifacts from yourself with Sorcery
The Predator types events have been tweaked and their loca completely redone
Tweaked the werewolves buildings (and stewardship perk) to now look at Weaver alignment instead of warder of men faith #Meaning non WoM werewolves weaver aligned faiths can now also build stuff in high dev counties
AI ordinated inquisitors will now be more culturally varied (same fix as for players in the previous patch)
Achieving the Question of Horus objective as Cabirus now removes the eternally hunted modifier if you have it
When Hardy Jr awakens, he will now lose his existing relationships
The mummy legacy buildings cost is no longer (literally) over 9000
Ward against death won't try to ward characters that can't die anyway
Removed the piety cost to maintain umbra training action that was hard to properly show to the player. Reduced the training rewards to compensate
If one of the three characters that know the spell of life somehow become a bane mummy, they now lose access to it
The requirement for the "Occult Affiliation" line of buildings can now also be fulfilled with secret Sorcerers, not just characters with the trait
History
Most Giovanni are now Cisalpine instead of Italian to follow where vanilla puts Venice culture wise
Added Sithia's dev character
Interface
Character interactions with many options (e.g. Shapeshift) now get a scrollbar
The list of lifestyle focuses now gets a scrollbar if the player has an excessive amount of them
Added some alternative localization if an Infiltration Mission fails against a character who can't imprison you
Clarified a tooltip when you're unable to convert a character to your Demon religion because they aren't your cultist
Graphics
Picking a Gargoyle caste in the in-game character creator now also applies their appearance flags (horns, wings, etc)
Ifrit now get their lore-appropriate grey skin and fiery eyes instead of fully being made out of rock
Added Skeleton forms
Cappadocian older than a century at maximum hunger may appear as skeletons (Giovanni, Lamia, etc... excluded).
Added worse and worst battle scars to barbershop
Increased scarification on certain canon Nosferatu and Fae characters
Increased scarification on random Nosferatu
Fixed Crinos Garou leaf
Added Crinos Garou Forms to Barbershop Fera list
Added new Gargoyle castes: Golden Manticore (Simba), Onyx Cat (Bastet), Sand Serpent (Setite), Rattler (Cappadocian) and Fairy (Fae).
added horns and wings to Gargoyle Shadow caste
Random Tzimisce may get four eyes or fantasy skin colors
A minority of random Tzimisce will be more comely, handsome or beautiful. Most of those won't be weird, but a minority of them will be.
There is now more to love with Virstania, the Mother of Gargoyles
The Trolls Wallach, Coruisk, Pythos and Alyss are now rotund.
Some random gluttonous Nosferatu will be fat.
Added diseased and balding hairstyle options to barbershop choices.
Some random Nosferatu will have diseased and balding hairstyles.
Some aged Cappadocians will have diseased and balding hairstyles.
Dionysus hairstyle altered. He now wears a cloak covering it, so he appears as his canon art.
Apacia, Queen of Tombs, now looks more like her canon art. Blondes have more fun. She's too beautiful to turn into a skeleton.
Translation
Chinese translation by Chilemiao
Bugfixes
The Force Vassalization CB now requires the attacker's and defender's splats not to be hostile
Fixed some Forge recipes in the crafting menu that would result in a 0-day cooldown (which the game would interpret as a neverending cooldown)
Fixed character_travel_speed_mult in the Antu demon form
You can no longer select unavailable or mindless characters as GHW beneficiaries
You can no longer stack an unlimited amount of patron deities
Going through the in-game character creator to switch your splats now properly resets the buildings of Rome if you're holding it
Turning a Wraith into another splat now correctly removes their Arcanoi and Risen Disciplines
Fixed a Bastet perk that could add a duplicate of the Court of Sokhta to your list of Umbra Realms
Fixed a faulty DLC trigger in the Inspire (Intellect) Lore interaction
Fixed an error from case-sensitive file names on Linux/macOS
Fixed Mammon unique interaction
Made a few remaining temporal head vampire religions into no head of faith #A relic of when we thought head of faiths could work for the mod, which they don't
Replaced Mithras' dagger visual for a vanilla dagger, our own doesn't display in the royal court
Lions in the Colosseum can no longer kill your entire soul
Fixed a landing issue causing a broken event for the Bagheera
Fixed a vanilla bug that would cause you to look for a court physician at the start of the Black Death even if you already have one
The Ante hunt now has more robust checks to determine whether the involved canon characters are alive or not. Also, those characters won't appear if they're wights
2
Reactions:
Princes of Darkness "Dress Up & Act Petty" Update, Version 1.14.2.1, November 28th, 2024
Princes of Darkness, "Via Regalia", Version 1.15.0, 3/12/2025
Compatibility with Crusader Kings III 1.15.0 "Crown" update and "Crowns of the World" DLC
Gameplay Additions
Added a character interaction to offer one of the potions in your inventory to another character
Gameplay Changes
The "Install New Ruler" CB now lets you choose beneficiaries who are already landed
Tweaked the logic for characters staying in your court when going from landed -> landless. Characters you'd be able to invite anyway (e.g. Coterie members or ghouls) stay with you. Also, former camp followers (if you went landless -> landed -> landless again) stay with you too, and can be reinvited in the future
Enabled the Ingame Character Creator trait for Adventurers in the Ruler Designer
Cleaned up various requirements for vampire mechanics that shouldn't show up for half-splats that don't participate in vampire politics (like ghoul hunters or ghouled werewolves)
Added a dedicated game rule for letting all splats learn Sorcery in Custom Mode (previously, it was part of the splat-mixing game rule)
Any splat can now recruit torpid vampires after waking them up, as long as they're able to have diplomatic relations with vampires in the first place (previously, it was just a few select ones like Black Spiral Dancers)
Integration of the monuments DLC into PoD (buildings effects and prerequisites tweaked, some locations changed to not conflict with PoD wonders etc). The game rule to enable them has thus been removed
Lucita's ghouls will now follow her if she choose to become landless via her starting event
Ghouls (with a master) are now protected from being culled by CK3 population control script
Removed sorcerer trait from existing characters that can't be sorcerers post Vecson's rework
Interface
Clarified some tooltips for domicile buildings that require Ashen Adventurer experience
Made sure the PoD "DLC" doesn't show up as "disabled" in the new DLC window
Added checkbox to crafting GUI to enable alert when cooldown for it has ended.
Debug
Added a debug interaction for forcing a character into prison and skipping the duel event that usually happens
Bugfixes
Various tooltip/loc/grammar fixes
Added a bandaid fix to prevent torpid family members from joining your adventurer camp
Prevented the "Silence Missionaries" contract from firing its events multiple times
Fixed the Ashen Military Order domicile buildings that wouldn't get "saved" on the landless <-> landed transition
Updated the tooltips for being at your herd/ghoul cap since they're not based on stats anymore
Various small fixes (loca, misleading wraith dynasty legacy, wrong faith mortals pulled by scout talent, haven defenses losing properties at higher levels)
Fix for ambassador patrons becoming independent if gifted land by their landless ambassador
Fixed a weird script logic issue that resulted in Aquitaine inheriting Leon if Lucita became landless
Added a safeguard so that Fae/Demons who get trapped in the Umbra don't take their artifacts with them