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I see with the Airforce. I think that I was just shocked at how weakened they were in comparison with vanilla. If the other countries are under the same restrictions, then no problems.

Oh. Ended up attacking Egypt after all. Two key provinces and a few days and the entire country captitulated. Think that it would be much better for the british forces to have it shown as british like in vanilla. And no defenders anywhere but slowly marching up from south africa... Oh well, just a thought...
 
petester said:
I see with the Airforce. I think that I was just shocked at how weakened they were in comparison with vanilla. If the other countries are under the same restrictions, then no problems.

Oh. Ended up attacking Egypt after all. Two key provinces and a few days and the entire country captitulated. Think that it would be much better for the british forces to have it shown as british like in vanilla. And no defenders anywhere but slowly marching up from south africa... Oh well, just a thought...
Egypt is in due to historic reasons, though the events around it aren't fully implemented yet. Should the Axis conquer El Alamein the road to Alexandria - and Egypt - would lay wide open. In Egypt there was a strong pro-Axis (or should I say anti-British) sentiment at the time, so Egypt could have switched sides quite easily, should Rommel have been able to break through. And besides, there were no British forces in Egypt apart from the coastal areas, IIRC.
 
petester said:
I see with the Airforce. I think that I was just shocked at how weakened they were in comparison with vanilla. If the other countries are under the same restrictions, then no problems.
This is because they were so overpowered in vanilla, when you group them in ahistorically large groups. The vanilla version would work well, I think, if they always operated as a single unit but there's no getting there without preventing any aircraft being grouped with another.

Glad it's worked out!

petester said:
Oh. Ended up attacking Egypt after all. Two key provinces and a few days and the entire country captitulated. Think that it would be much better for the british forces to have it shown as british like in vanilla. And no defenders anywhere but slowly marching up from south africa... Oh well, just a thought
I think this is because there is no AI to speak of in CORE yet, so it should get successively better with each release.
 
It would be possible to make some countries be more likely to build more naval and special units?
I mean: playing Vanilla, it is easy that PC-led Italy have her fleet annihilated by British and/or American players, and Italy continues not to build any large naval unit (from light cruiser up) and only a few small units; but AI continues to build infantry divisions, only "feet-infantry", no mountain no motorised no mechanised no armoured divisions, only one paratroopers division (only thankfully to 1.3 patch). I took Italy, but the same considerations are to be made for many other countries.
 
well, if you look at the AI files, you will see a build priority list. This determines which units are build, how many of them are build etc. So if you change the priorities to the major naval units, it will build them instead, but an adaptive AI (i.e. "Oh, my Navy has been sunk, better rebuild it") will not be possible IMO...
 
Archangel85 said:
well, if you look at the AI files, you will see a build priority list. This determines which units are build, how many of them are build etc. So if you change the priorities to the major naval units, it will build them instead, but an adaptive AI (i.e. "Oh, my Navy has been sunk, better rebuild it") will not be possible IMO...
Right what I was looking for, just a different priority to allow Italy (and others) build different units.
 
Build and research priorities will be changed once things like tech trees and untis solidify more (no sense doing work to make changes that will be changed in a future release). After 0.2 things will be much more solid, and real AI work can be done.
 
Hi. I'm not sure if this is a core or vanilla issue, but had something strange happen so thought I would throw it out.

As Germany, I have an ally, Spain under mil Control (to better guard france :rolleyes: ). I have german forces in North Africa as expeditionary forces for Spain (so territories they capture become spanish & not German). Doing the same thing with italy, but released mil control about a year ago after they took out egypt.

Has been working fine for Vanilla games, & for the past 4 years of game time.

Now, Japan declared war on USA, etc. I have option to invite them into my alliance. I do so. The Spanish troops in North africa become Italian. The German expeditionary forces sent to spain in North africa become Italian.

I have occasionally seen this occur with troop transports, but never like this. Ideas?
 
I found another mistake in CORE_0.11: semi-motorised infantry '38 is named as semi-motorised infantry '35, this also generates confusion because semi-motorised infantry '35 is the previous technology, and there are at least two other techs giving blueprints for s-m i '35 that I still cannot understand to which one of these two semi-motorised infantry '35 are referred (not researched these techs yet).
 
FilTur said:
I found another mistake in CORE_0.11: semi-motorised infantry '38 is named as semi-motorised infantry '35, this also generates confusion because semi-motorised infantry '35 is the previous technology, and there are at least two other techs giving blueprints for s-m i '35 that I still cannot understand to which one of these two semi-motorised infantry '35 are referred (not researched these techs yet).
Mantis issue 0000115, status open. :rolleyes:

As I've said before FilTur, you should join the reporter group on 21vikings... You might even be granted the honour to become a beta-tester in time... :cool:
 
Hagar said:
Mantis issue 0000115, status open. :rolleyes:

As I've said before FilTur, you should join the reporter group on 21vikings... You might even be granted the honour to become a beta-tester in time... :cool:
I am preparing a suggestion to modify Ribbentrop-Molotov pact in a more historical way, and some observations on Italy, for that forum: when finished I will post them on it.
Fornow, just because I have opened some threads here, I am more present here :)
 
I think upgrading times are too long: maybe in "original" HoI2 they were too short, but with CORE I am not able to upgrade my divisions! In two years (24 months), I gave upgrades from beginning 5.00 to final 8.50 IC, going from 5% to 11% of needing (I also made changes in my diplomacy screen to have less times&costs for upgrading): and in 2y/24m I got only 1 cavalry division and 2 fighter divisions upgraded, with 16 divisions and 13 brigades left to be upgraded. I think upgrading should not be easy, but neither more expensive than building a new unit: at least training times and costs should be smaller.
 
FilTur said:
I think upgrading times are too long: maybe in "original" HoI2 they were too short, but with CORE I am not able to upgrade my divisions! In two years (24 months), I gave upgrades from beginning 5.00 to final 8.50 IC, going from 5% to 11% of needing (I also made changes in my diplomacy screen to have less times&costs for upgrading): and in 2y/24m I got only 1 cavalry division and 2 fighter divisions upgraded, with 16 divisions and 13 brigades left to be upgraded. I think upgrading should not be easy, but neither more expensive than building a new unit: at least training times and costs should be smaller.

This was actually a problem with aircraft, as they were not modified to have lowered cost, resulting in aircraft taking up way too much time and IC to upgrade, pushing back every single other type of upgrade.
 
FilTur said:
I am preparing a suggestion to modify Ribbentrop-Molotov pact in a more historical way, and some observations on Italy, for that forum: when finished I will post them on it.
Fornow, just because I have opened some threads here, I am more present here :)
Be aware there are some heavy discussions about the M-R pact going on ATM...
 
A BIG BUG in CORE 0.11?

Reserve '38 divisions are mighter, much more, in weaponry than divisions of infantry '38 and '41 and reserve '41, a 15 in soft attack for Res38 on 8/9 in soft for the others, if I remember well. Is this a mistake, or something wanted for a reason to be explained?
 
Another possible mistake: Italy has starting only 4 transports, which are all armed-transport (or how they are called), but not the tech (Italy got all transports techs except this, the last one).

I would suggest also to give Italy some convoy escort, maybe also with less merchant ships, at the game start.
 
General suggestions:
- as in HoI, I would like to see the return of the starting window giving me the choice among all the possible levels of difficulty, on 1-1-1936;
- to write on all techs, all the techs needed for the research if these ones are not in the same window: e.g. I am going crazy on 1943 because I cannot research any middle-war plane (except interceptor - and even no early-war CAG), so I am trying to research all electronics, RADAR and air doctrine which could lead me to these techs, but without knowing which are the right ones;
- would it be usefull to give some techs, like '20 and '30 marine theory or all the infantry equipments, some bonus more instead of no bonus (e.g. +5% on shore attack for marine theory, or things like this)?
 
FilTur said:
General suggestions:
- to write on all techs, all the techs needed for the research if these ones are not in the same window: e.g. I am going crazy on 1943 because I cannot research any middle-war plane (except interceptor - and even no early-war CAG), so I am trying to research all electronics, RADAR and air doctrine which could lead me to these techs, but without knowing which are the right ones
Some of this is already being done for 0.2.
 
I think that Reserve divisions should be cheaper, 5/6IC per day needed in the same total time. Otherwise, there is no reason why a Country should build them, being slightly faster but also slightly more expensive than Infantry ones (and no reason why Italy or USSR should have them at game start).
Also, Garrison divisions should get upgrades at least by the techs of infantry organisation '38 and '44, there is no reason why garrisons should rest with Great War weaponry while the infantry has AT rockets and assault rifles.
 
FilTur said:
Also, Garrison divisions should get upgrades at least by the techs of infantry organisation '38 and '44, there is no reason why garrisons should rest with Great War weaponry while the infantry has AT rockets and assault rifles.

Historically, third-line formations like the ones that the garrison divisions represent, were most of the time given obsolete equipment. For example, in Germany's case they armed their static divisions with whatever small arms they could find.

And as far as concerns the Reserve divisions, I think that this mod gives the player a decent chance at portraying how some nations used second-line forces. And since the difference to first-line forces comes mainly from training and equipment, I think it is right and proper to make some Soviet and Italian divisions to be of lesser quality.