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They only awaken again their own soldiers. They cannot create new undead from their fallen enemies, but they do not need to, since their armies will always come back at their call, no matter how many times they have been destroyed.
 
It really wouldn't create the effect you hope. There is a limited number of layers available on the portraits, which do not make possible for mutation graphical effects to be cumulative, therefore, the traits need to be left separate.
 
They must be lucky. It certainly does progress, but major/massive mutants tend to die quickly, for one reason or the other.
 
Well, if you are independent, who is the successor?
 
Orcs and goblins are immortal.
To install the mod a player only needs one version (0.9.1.), delete everything else.
 
No, but it depends on other things, for example: if you are independent and they are vassals of someone else or viceversa, the religion, the casus belli etc.
 
Well, in a way, yes, but that's because all vampires are "magic", in a way.
 
Yes, it's a problem with special units localisation, nothing we can do with it, but the NONE does give you vampire knights correctly if you raise the levies.
And, as GrandiSlayer says as well as any vampiric player could, they are certainly worth the cost.
 
That's true, yes. Besides the vampire one though, I do not know which are the others, buildings are not my area.
 
There isn't really much to go for it, yes, you receive another message if you plot-kill Timo.
 
I would say not-never. Imperials use griffons; humans are not dignified to be taken in consideration by a dragon for a partner.
 
Doesn't look like a good, proper, pureblood dragon to me.
 
Never!
 
Nagashi necromancers also have a special raiding cb for taking prisoners to experiment on.
 
You need to either be a Strigoi or a Strigany, so tecnically, it is possible if you play a Strigany woman turned Lahmian, if I remember correctly my code...
 
No, that's the notification to tell the Lahmian Queen that she screwed up badly, to the point that Strigoi managed to restore their ancient Empire.
 
You can only play as the Grand Master of the Witch Hunters.
 
The answer was meant more generally as: you can only play the Order of Templars, other knightly Orders are not playable.
 
You can sacrifice prisoners through targetted decision.
The more prisoners sacrificed, the higher your necromantic level gets, but it will disappear shortly after, so you must do the sacrifices right before casting the spell.
 
Yes, strangely enough, the code for magic inheritance is found in the file called "S_magic_inheritance_events", who would have thought?