-Having a big druchii kingdom without Malekith should indeed be a near-impossible task. Malekith achieved what he did with Naggaroth through a meticolous control since the very beginning and for thousands of years, during which the druchii became more and more deceitful and ambitious. With him gone, it is unlikely any other elf could manage to replicate the same achievement before the World Ends.I have a few questions that came up last week:
- How do you grow an independent Druchii Kingdom when you basically can't tax your own vassals and only call them into a war, not raise the levies ? It's kind of anoying once you get big. And the problem with human vassals is basically, you get max lev/tax but they hate you all the time, which lets to constant revolts and a lockdown in succesion law chances and other laws. How do you manage 20-30 counties + ?
(Also it is nice, that, if you hold regions with other cultures, you get your own cultures castle but without the elven reduction in manpower, which can lead to gigantic amounts of heavy infantry. This feels kind of overpowered.).
- is there a way to get the WitchKing government ? (because that feels to be the only way to rule really huge druchii realms )
- Concerning the empire: Compared with Ulthuan, the Empire seems to be a very powerful region, because it has insane good average holds per duchie. I can print credits if i play within the empire while I really struggle outside. Is the the way it is supposed to be ? Also what is the deal with electors' artifacts ? They way I understand it is, that they are bound to the title, but you only get the artifact, if you hold the title as the primary title (so no viceroy). Is that correct ?
- Is there any point in building castles as Ulthuan and building cities as Druchii ?
- Is there a reason for pointing out in numerous government forms (namely highborn_government, lizardmen_government) that you can raid, when the raid is then forbidden because the ruler can't raid, although he is a perfectly normal example (e.g. race, religion is correct) of the government form ?
Yes, but that's more a problem of lack of content during peacetime, which will hopefully be addressed in the future. The Tomb Kings shouldn't be able to advance fast, slow and steady is their way.The one thing that bothers me about Tomb Kings is the length of the truces considering how slowly the game runs. I can't blame you guys for making the game slow, it's necessary to have the number of provinces you do and that leads to having a lot of characters, etc. But the extremely lengthy truces mean that most of the time you're on speed 5 just waiting it out.
Actually, most of the main mechanics for Chaos are available to open worshippers, not cultists.So I know that Slaneesh gets some nice events and mechanics when being a hidden cultist.
What about the other chaos gods? Do they have something comparable, or are they just bare bones?
Elven fertility is handled by trait. Each time an elf impregnates or gets pregnant, he has a chance of becoming infertile, which means the more babies he has, the more likely he is to become permanently infertile. The chance of becoming infertile changes depending on the race, with the Asur being the most sensitive.I'm kind of curious about a couple things with the mechanics of the mod itself, mostly why elves and dwarves do not have a lowered fertility and why they have 25 health. I'm guessing the 25 health is to make them basically immortal. The fertility is the one I'm most curious about as I'm messing around with that in my current game. From my fiddling about it seems finding a sweet spot where they still reproduce but at a rate of something more like 1 kid per 10 years is very hard to hit. I reduced fertility 50% across the board with dwarves and elves and honestly it doesn't seem to be making a significant difference. Anyway, cheers and happy st patrick's day!