• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
How many Anti-Air Battalions do you need in a Divisions to completely neutralize the enemy's close air support? Is it even possible?

Cannot prevent CAS damage, just reduce it. But AA can reduce Air Superiority -50% defense stats. It will need 4 Medium SPAA with +5 on AA (total AA up to more than 200). And this apply to division of any size. That's why 40w is more easy to defense because you don't have room or cost for 4AA in every 20w division.
 
What's a good division template to use in Nothern Africa?
I want to try out Italy

I would suggest
8 INF, 1 ART, 1 AT as line battalions and
ENG, ART, REC as support battalions.

This makes for a historical Italian INF division from 1940 onwards.

For tanks, i suggest
4 LARM, 6 MOT (line) plus
ENG, ART, , REC, SUP (support)

for a historical ARM-division. Naturally, you will want to exchange the light tanks with medium sooner or later. I'd wait for the research boosters you will get from the alliance with GER.

Remember to not overcrowd your African possessions with troops. Supply is scarce down there and it's not the numbers alone which decide the campaign.
 
I don't have much experience with carriers, but according to the code, if you accumulate more than 100% sortie efficiency, it should indeed compensate for overcrowding. From the screenshot it looks like you have 185% sortie efficiency. To maintain 100% air efficiency, this would allow for a 46% overcrowding penalty, which is 29% overcrowding with Massed Strike.
The system seems to only be used for plane-vs-ship combat though. In air-vs-air combat sortie efficiency does not seem to factor in.

Maybe someone else has a better answer.

Thanks I'll try that.
 
I'm playing as a minor country, Finland. I don't have many aircraft. Definitely not enough for air superiority. Maybe enough to do the Intercept mission effectively. Is there any point in building Radar? My understanding is that it makes enemy aircraft more visible. But that doesn't seem like it would actually be beneficial to me. I feel like it would just cause me to chew through my small number of aircraft more quickly.

Does Radar give any kind of positioning or combat advantage?

Also, what exactly are Coastal Defense Ships and how are you supposed to use them? I'm wondering what kind of navy to build as Finland.
 
I'm playing as a minor country, Finland. I don't have many aircraft. Definitely not enough for air superiority. Maybe enough to do the Intercept mission effectively. Is there any point in building Radar? My understanding is that it makes enemy aircraft more visible. But that doesn't seem like it would actually be beneficial to me. I feel like it would just cause me to chew through my small number of aircraft more quickly.

Does Radar give any kind of positioning or combat advantage?
Detection does not work symmetrically. If you assign 300 interceptors and they become active due to enemy bombers, the enemy will be able to engage them with up to 900 planes times their detection rate. I.e. the quality of your own detection does not affect how much damage the enemy can deal to you, it only affects how much damage (and disruption) you can deal to them.
So even though radar does not give you any direct combat advantage, you should still build some because otherwise your detection rate will only be something like 15% over friendly territory, which is rarely enough to fully leverage your interceptors.
 
Detection does not work symmetrically. If you assign 300 interceptors and they become active due to enemy bombers, the enemy will be able to engage them with up to 900 planes times their detection rate. I.e. the quality of your own detection does not affect how much damage the enemy can deal to you, it only affects how much damage (and disruption) you can deal to them.
So even though radar does not give you any direct combat advantage, you should still build some because otherwise your detection rate will only be something like 15% over friendly territory, which is rarely enough to fully leverage your interceptors.
Thanks, It is interesting. My air force is often used to do air superiortiy to escort my CAS so can I skip the radar?
 
They are old ships class and are supposed to be better than OLD CA in coastal water. Don't build more, use them in safe place do convoy raiding or coastal bombarding.

What are OLD CA?

Does anyone know how valuable the +10 Entrenchment bonus in the Grand Battle Plan doctrine is? The game doesn't even explain what that even means. Is that supposed to be +10%? Or what?
 
What are OLD CA?

Does anyone know how valuable the +10 Entrenchment bonus in the Grand Battle Plan doctrine is? The game doesn't even explain what that even means. Is that supposed to be +10%? Or what?

Old CA is 1922 heavy cruiser. The Coastal defense ship is belong to 1922 generation too! + 10 entrenchment is +10 to the max entrenchment (don't for get to use a FM with trait defensive Leader too to get +30% entrenchment), each day if the division didn't move then entrechment increase at least +1. Each entrenchment wil give +2% bonuse to both defense and attack stats for defending divisions. (only +1% if use Expert AI mod)

You can check the current entrenchment of each division: mouse over the right blue column:
b262arzprua11.jpg
 
Can someone explain how much "Heavy Attack" I need on a Task Force to get the maximum coastal bombardment bonus which is 25% I think? I want to build a small fleet to support my Baltic Sea operations.

How many Dockyards can work on a single ship at once?
 
Last edited:
Can someone explain how much "Heavy Attack" I need on a Task Force to get the maximum coastal bombardment bonus which is 25% I think? I want to build a small fleet to support my Baltic Sea operations.

How many Dockyards can work on a single ship at once?
Hm I remember that it was in the wiki at some point, but it seems to be gone. Each point of heavy attack provides 0.1% bombardment, each point of light attack 0.05%. So if you only had heavy attack, you'd need 250.

Edit: here it is: https://hoi4.paradoxwikis.com/Naval_missions#Shore_bombardment
 
I find myself really annoyed with the XP system in the game. I'm playing as Finland and am about to get attacked by the USSR so I need to have competent Divisions to stand a chance. But I only have 11 Army XP despite exercising 18 Divisions (0.03 daily) for like 2 years straight and having a Military Theorist character (.05 daily) that gives daily Army XP. All my current Divisions designs are really weak and are going to get destroyed.

Can someone explain the Adaptable trait? Does it take up one of my assignable trait slots? What exactly does 30% Terrain Penalty Reduction do? Does that help when defending in any way?
 
Last edited:
But I only have 11 Army XP despite exercising 18 Divisions (0.03 daily) for like 2 years straight and having a Military Theorist character (.05 daily) that gives daily Army XP.
Three army national focuses give 5 XP each. If you have MtG, you could send a military attaché. To maximize army XP from exercise, you should grow your template towards the one you want whenever you have enough XP because larger divisions produce more XP.
Can someone explain the Adaptable trait? Does it take up one of my assignable trait slots? What exactly does 30% Terrain Penalty Reduction do? Does that help when defending in any way?
If you would normally get a -20% combat penalty from terrain, Adaptable would reduce that to -14%. I think in an unmodded game there are no terrain penalties affecting defenders, so it very likely won't help.
Adaptable is indeed an assignable trait, see https://hoi4.paradoxwikis.com/Commander_trait#General
 
Three army national focuses give 5 XP each. If you have MtG, you could send a military attaché. To maximize army XP from exercise, you should grow your template towards the one you want whenever you have enough XP because larger divisions produce more XP.

If you would normally get a -20% combat penalty from terrain, Adaptable would reduce that to -14%. I think in an unmodded game there are no terrain penalties affecting defenders, so it very likely won't help.
Adaptable is indeed an assignable trait, see https://hoi4.paradoxwikis.com/Commander_trait#General

Can't send a military attache. Only one war going on and Japan won't accept. Which makes no rational sense because accepting it gives them bonuses. There is literally no downside. #ParadoxLogic Yeah I can get a tiny amount of Army XP from completing some Focuses. Seems like I'm pretty much screwed though. I really hate this XP system it's dumb.

Adaptable doesn't help at all on defense? That's lame.
 
Last edited:
What's the specific differences between Light and Heavy Cruisers?
I understand Light Cruisers are the workhorses of the fleet, doing everything from float planes and mine laying to killing destroyers.
Heavy Cruisers seem to be Cruisers that instead have battleship class weapons? Can someone explain?
 
What's the specific differences between Light and Heavy Cruisers?
I understand Light Cruisers are the workhorses of the fleet, doing everything from float planes and mine laying to killing destroyers.
Heavy Cruisers seem to be Cruisers that instead have battleship class weapons? Can someone explain?

Light cruisers are the most powerful screen. They fight on the front line and will only shoot what's in front of them.
Heavy cruisers are capital ships, they fight from behind the screen and depending on the weapon type will either shoot at other capitals/convoys (with heavy guns) or screens (with light guns).

Heavy cruisers make efficient heavy punches for raiding fleets or as powerful protections for scout fleets. They can't stand up to other capitals but if the enemy is not expecting you to have heavy ships along they can overpower any screen only fleets.

That said nobody really builds them. If you're going to bother with caps at all you should go for the best you can get - full on BBs. If you are really, really limited on research or resources then Heavy cruisers allow you to pretend you're a naval powerhouse but they'll die against any serious opposition.