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How much of a State do you need to control to gain control of its factories and resources? I need to cut off my enemies resources as much as possible.
You only need to controll the state capital to controll the state, doesn't matter how much else you controll. Should be the provrince tile with the highest value victory point.
You need the majority of victory points in the state. Usually the largest city is enough for that but there are also states with cities of equal value (e.g. La Mancha), no cities (e.g. Sinai) or ones where the combined value of empty provinces exceeds the cities (e.g. Jordan)
 
How do I make a fleet for convoy raiding in shallow seas and sea zones that submarines can't operate in? Do I need to make a separate surface raiding fleet? Or just a separate task force in my raiding fleet?

What kind of surface ships are supposed to be for raiding? I'm playing Italy and it looks like I don't have access to Battlecruisers.

How come only the UK is getting a reduction in War Support from my raiding? I've sunk nearly 1000 convoys but only the UK is getting a penalty.

How do I tell my army to go to a port I captured by sea rather than walk there?

How do you get your Transport aircraft to resupply a pocket of forces that are cut off? I have them assigned to the zone but I don't think they are resupplying my Divisions which are cut off. I think they're resupplying my forces which are not cut off.

Is there a way to turn off battleplans? My screen is so cluttered with plans on everything. I can't see shit.

Is there something wrong with Paradrops? I was able to drop 3 but the 4th won't drop. I have air superiority in every zone. I have 100 Transports. But it's not working.

Is there a way to get Japan to join the war against the USSR? We need their help. Japan has taken over the Pacific and India and Australia and China. Germany and me, Italy are stuck on the Eastern Front.
 
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For @Riekopo, greetings;
To move troops by Sea, PAUSE THE CLOCK :
1] Select a port for departure, and re-base ships FROM THIS PORT, to elsewhere ; [ships based in Seattle BLOCK troops in Seattle from sea movement] ...
2] AFTER the ships that were in Seattle are now based in Oregon, move your troops to Seattle ;
3] Select troops to move by Sea, and tap the port ANCHOR symbol; which designates those to move with an anchor symbol on the right of the division sign ;
4] You now have a PORT-OF-ORIGIN, now tap the port anchor of the TARGET DESTINATION [Hawaii] , and you're good to go ;
5] Restart the clock .

It does take time for troops to get to Seattle; but from Seattle to Hawaii is about 2-3 weeks by sea .
 
How do I make a fleet for convoy raiding in shallow seas and sea zones that submarines can't operate in? Do I need to make a separate surface raiding fleet? Or just a separate task force in my raiding fleet?

What kind of surface ships are supposed to be for raiding? I'm playing Italy and it looks like I don't have access to Battlecruisers.

How come only the UK is getting a reduction in War Support from my raiding? I've sunk nearly 1000 convoys but only the UK is getting a penalty.

How do I tell my army to go to a port I captured by sea rather than walk there?

How do you get your Transport aircraft to resupply a pocket of forces that are cut off? I have them assigned to the zone but I don't think they are resupplying my Divisions which are cut off. I think they're resupplying my forces which are not cut off.

Is there a way to turn off battleplans? My screen is so cluttered with plans on everything. I can't see shit.

Is there something wrong with Paradrops? I was able to drop 3 but the 4th won't drop. I have air superiority in every zone. I have 100 Transports. But it's not working.

Is there a way to get Japan to join the war against the USSR? We need their help. Japan has taken over the Pacific and India and Australia and China. Germany and me, Italy are stuck on the Eastern Front.
To move troops by sea, start troop in a port province and right click on the port symbol of destination province. You need available convoy.

Japan will start war with Soviet when they run out of land targets to attack: Nepal, Afghanistan..
 
How do I make a fleet for convoy raiding in shallow seas and sea zones that submarines can't operate in? Do I need to make a separate surface raiding fleet? Or just a separate task force in my raiding fleet?

What kind of surface ships are supposed to be for raiding? I'm playing Italy and it looks like I don't have access to Battlecruisers.

How come only the UK is getting a reduction in War Support from my raiding? I've sunk nearly 1000 convoys but only the UK is getting a penalty.

How do I tell my army to go to a port I captured by sea rather than walk there?

How do you get your Transport aircraft to resupply a pocket of forces that are cut off? I have them assigned to the zone but I don't think they are resupplying my Divisions which are cut off. I think they're resupplying my forces which are not cut off.

Is there a way to turn off battleplans? My screen is so cluttered with plans on everything. I can't see shit.

Is there something wrong with Paradrops? I was able to drop 3 but the 4th won't drop. I have air superiority in every zone. I have 100 Transports. But it's not working.

Is there a way to get Japan to join the war against the USSR? We need their help. Japan has taken over the Pacific and India and Australia and China. Germany and me, Italy are stuck on the Eastern Front.

@Riekopo

1. You need to make a separate surface fleet, otherwise when you assign that zone every task force will attempt to cover that sea zone (you can't assign sea zones to task forces, only fleets)

2. With surface raiders you need to seek to counter enemy convoy protection; i recommend having CLs and DDs, with a strike force ready to engage enemy strike forces

3. You are probably only sinking British convoys, as this is a mechanic that applies to every nation, not just UK; either that or the War Support reduction from sinking is not enough to make a difference

5. As far as i've noticed, air supply just provides supply in general and does not prioritize Out of Supply divisions. However, it's possible you just don't have enough; you can check the number and symbol over the air supply mission: if it's a negative value and the fuel can ain't green, then you are in trouble either way.

6. You can turn off teammates' battleplans, that's probably your problem
 
Japan hasn't attacked Afghanistan or Nepal and its been a long time. What kind of weapons are good against Convoys? I'm not only sinking British. I've sunk like 2000 Convoys from all nations. I know I can turn off the AI's battleplans. That's not what I asked.
 
Does the fleet anti air attack, like the 51.8 in this screenshot

Already the (sum off all anti-air in the fleet)^0.2. So I only need to divide by 5, and I know how much anti air attack each ships get, when I calculate the damage reduction from naval strikes?
 
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Ae you really only able to choose 3 traits for a General/Field Marshal? That's really limited and lame in my opinion. Am I understanding correctly that a bunch of combat tactics are locked behind the Trickster trait?

I really don't like how all these combat actions like Siege Artillery and Glider Planes are locked behind magic combat mana "command power". Siege artillery and glider planes are not magic they are physical things you build.

Earning the Commando trait seems really difficult. I mean how many Paradrops and Amphibious Invasions can you really do with one General?

Camouflage Expert seems like a terrible trait. 50% reduction on your own Air Superiority? Why would you ever choose that?

What is the purpose of the Skirmisher trait? Why would you ever want to do a Probing Attack?

Does your General get the bonuses from Field Marshal traits when they are acting as a General? For example if you had Offensive Doctrine unlocked would you get the Seize Bridge tactic even though the guy is acting as a General? Would you get the 10% bonus to max planning from Thorough Planner if you were a General?

Are the Earned Traits always active when you are a General or Field Marshal?

I don't understand why my Panzer Army is able to use the Blitz tactic. The Wiki says the Blitz tactic requires Division Hardness of at least 50%. None of my Divisions have 50% hardness. Yet the tactic is unlocked in the battle. Explain anyone?

Is there a way to coordinate two Strike Forces? I would keep my battle fleet in one task force except that it doesn't make sense to because I've got lots of battleships AND carriers. My one Admiral has traits for battleships and my other Admiral has traits for Carriers. So in order to benefit from those I need two fleets.

Is there no way to see an estimate of the enemy's losses in a Theater? Like you can see your own manpower losses.

Are there certain Land Doctrines that I should choose to get the best combat tactics? I heard Breakthrough is a really good tactic.

Are you supposed to build your Divisions based on your Land Doctrines to maximize their power?

Can someone explain how best to grind for all the Earned Traits on Generals/Admirals? Some of them seem very difficult to earn.
 
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Can someone tell me what the German Panzerschiff is? Is that the Battlecruiser Class? It doesn't say. Also, what exactly is the purpose of a Battlecruiser? What are you supposed to use them for?
 
Can someone tell me what the German Panzerschiff is? Is that the Battlecruiser Class? It doesn't say. Also, what exactly is the purpose of a Battlecruiser? What are you supposed to use them for?
Panzerschiff is CA with great range for raiding. BC is cheap fast capital for raiding too. Use them with Commercial raiding doctrine, as convoy raiding or patrol. (don't forget to include CL) The high speed low visibility will help very much when outnumbered.
 
Panzerschiff is CA with great range for raiding. BC is cheap fast capital for raiding too. Use them with Commercial raiding doctrine, as convoy raiding or patrol. (don't forget to include CL) The high speed low visibility will help very much when outnumbered.

Aren't Panzerschiff and Battlecruiser the same?
 
Ae you really only able to choose 3 traits for a General/Field Marshal? That's really limited.
Can someone explain how best to grind for all the Earned Traits on Generals/Admirals? Some of them seem very difficult to earn.

You get more traits when you FM get higher rank or just promote general to FM to get 1 more, and FM can be use as general.

For admiral, the less ship you use in battle, the more xp you get for the admiral.

For generals, the more divisions the better but not too small. You can queue small divisions to get more xp. Like attack using 24 Cavalry division. I forget the minimum division size to get xp. Probably 4 battalions. Don't try to get all traits, because the next trait is harder to get then the previous trait.
 
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So Panzerschiff are a Germany only ship Class? So Panzerschiff are supposed to be long range surface raiders? But they don't benefit from the Trade Interdiction doctrine bonuses? That doesn't make sense to me.

"(don't forget to include CL) The high speed low visibility will help very much when outnumbered."

I don't know what that means.
 
https://en.wikipedia.org/wiki/Deutschland-class_cruiser

Due to the unrivaled armament for a ship of their size, some sources (like Jane's) claim them to be BBs, which is obviously wrong. BBs and BCs had about twice the tonnage at the time and were much larger in all dimensions.
 
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"(don't forget to include CL) The high speed low visibility will help very much when outnumbered."

I don't know what that means.

It's two separate sentences. BCs are better than BBs since they have higher speed and lower visibility (both of which are used in targeting calculations making BCs harder to hit than BBs). BBs are better at surviving damage & dealing damage, BCs are the most powerful survivors.

A BC by itself is not invulnerable to torpedoes so you need to include some screens. CLs being high speed as well work very well with BCs and can create potent raiding fleets.

Panzershiffs are such long range you can deploy them in the Caribbean whilst based in France. They are less potent but their design is to operate in places the allies aren't protecting yet and to force the allies to spread their forces even more. They are not as survivable as BCs but that isn't their purpose - they are a cheap investment to force the allies to spend more on countering them.