What infantry divisions do you need to do under the left branch of the doctrine of a massive assault?
Screening doesn't affect individual ship stats, firepower, or other details most people will associate with "being effective". Having screens isn't a threshold that lets a cruiser start shooting enemy convoys. It's just the requirement to be completely protected from enemy torpedoes.The heavy cruisers are considered capital ships and require a minimum of four screen ships to be effective.
Surface detection is averaged across all the ships in the fleet. A detection class will bring that average up a bit, but it's unlikely that it will replace all the radars in most of the fleet. (You'd want the detection class to be the most numerous type -- a screen. Two or four capitals in the middle of the fleet can't do the detection for their dozen cheap destroyers.)Are fleet detection values additive across a fleet?
What infantry divisions do you need to do under the left branch of the doctrine of a massive assault?
Is the 1939 startdate not actually supported? Logically when you play 1939 certain Research and Focuses etc should be completed. But it appears it isn't.
Is there a way I can see exactly how many ships, aircraft, and land equipment I've built in total? I can get a number for ships by adding up the 'equipment in field' and 'equipment lost' numbers in the Navy Overview screen. However, the Army and Air Overview doesn't have an 'equipment lost' screen. I'm trying to build historical numbers of equipment to see how the game plays out.
I have a quickie question myself:
If i have garrison divisions on the map and put them on low equipment priority - will they change equipment by themselves or will they just take the most outdated stuff as soon as they lose equipment due to combat / attrition?
So I'm confused about the Japanese Decision called Ichi Go. It's listed under the Marco Polo Bridge Incident which happened in like 1937. Ichi Go was a Japanese offensive in 1944. Just seems weird to me.
Also, what is the purpose of Paramilitary Training in Manchukuo/Mengkukuo? Do these two puppets actually do something with that extra Army Experience?
Does the physical size of a sea zone matter when it comes to spotting etc? I'm wondering how to figure out how many spotting task forces I need and their size.
Is there a way to tell how much speed your Strike Force needs to catch an enemy fleet?
So I'm playing Japan in 1939 and as soon as the game starts all my small garrisons in China are getting attacked and overrun. This is annoying. Is there anything I can do to stop this? It doesn't seem right or historical.
Are Divisions able to transfer across water even when you don't have any Convoys in your inventory?
Now in the "Occupied Territories" Ledger you can change your occupation method, afaik. Operators seem to be mostly FOR resistance, not to fight it; unless "setting up collaboration government acually does somethingI haven't played much yet since I'm waiting for Expert AI to be patched, but I was curious if this was true:
Is it true you can't lower resistance without operatives? Because that would mean that if you don't buy the DLC then you can't lower resistance at all.
Question.
Construction increases construction speed by 10%. Dispersed industry increases factory output by 10%. Is the factory bonus applied to both MIC and CIC? Are the effects of construction vs dispersed industry relatively similar on building of new civilian factories?