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The heavy cruisers are considered capital ships and require a minimum of four screen ships to be effective.
Screening doesn't affect individual ship stats, firepower, or other details most people will associate with "being effective". Having screens isn't a threshold that lets a cruiser start shooting enemy convoys. It's just the requirement to be completely protected from enemy torpedoes.

Someone could make an argument that the entire fleet composition isn't as "effective" with low screens, since more cruisers will be lost sooner to enemy torpedo destroyers -- but that's a different point about emergent behavior at a higher level.
 
Are fleet detection values additive across a fleet?
Surface detection is averaged across all the ships in the fleet. A detection class will bring that average up a bit, but it's unlikely that it will replace all the radars in most of the fleet. (You'd want the detection class to be the most numerous type -- a screen. Two or four capitals in the middle of the fleet can't do the detection for their dozen cheap destroyers.)
 
What infantry divisions do you need to do under the left branch of the doctrine of a massive assault?

The Massive Assault doctrine lets you include more units in your divisions (both paths do). You want your units to have a combat width of either 20 or 40, so once you unlock the doctrine that gives you bonuses to combat width you want to go through all your templates and add a couple more units to bring it back up to those numbers.

As for what divisions you want to use in general, that depends on a lot of things. A good all purpose division is 2 or 4 artillery units and the rest infantry.
 
Is the 1939 startdate not actually supported? Logically when you play 1939 certain Research and Focuses etc should be completed. But it appears it isn't.

Is there a way I can see exactly how many ships, aircraft, and land equipment I've built in total? I can get a number for ships by adding up the 'equipment in field' and 'equipment lost' numbers in the Navy Overview screen. However, the Army and Air Overview doesn't have an 'equipment lost' screen. I'm trying to build historical numbers of equipment to see how the game plays out.
 
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Is the 1939 startdate not actually supported? Logically when you play 1939 certain Research and Focuses etc should be completed. But it appears it isn't.

Is there a way I can see exactly how many ships, aircraft, and land equipment I've built in total? I can get a number for ships by adding up the 'equipment in field' and 'equipment lost' numbers in the Navy Overview screen. However, the Army and Air Overview doesn't have an 'equipment lost' screen. I'm trying to build historical numbers of equipment to see how the game plays out.

AFAIK, the '39 scenario does not receive all too much love by the devs. Except for major introductions like MtG (naval units and modules) it has not been changed in regards of research and focuses being set. The scenario is meant to be historical. But i agree, it leaves much to be desired. Of course, it also isn't min-maxed in the way a player would perform from '36 onwards...

To find out the equipment amounts, you can choose the ledgers for army, navy and air force on the upper right corner of the screen. When selecting the "pagey" spot on the popped up tab, you can find out more about the units you field. Take the sum of each category and then check the general equipment tab. By calculation you can at least get a rough estimate of what you have built.
 
I have a quickie question myself:

If i have garrison divisions on the map and put them on low equipment priority - will they change equipment by themselves or will they just take the most outdated stuff as soon as they lose equipment due to combat / attrition?
 
I have a quickie question myself:

If i have garrison divisions on the map and put them on low equipment priority - will they change equipment by themselves or will they just take the most outdated stuff as soon as they lose equipment due to combat / attrition?

They get the best equipment available to them, if no other upper division request that. If I am right they will not release back any good equipment that they already receive.
You also can click the green dot to choose priority of upgrade or reinforce.

The only sure way is click the Equipment button in the template and exclude the better equipment from them. You only need to exclude your own version of submachine gun then they will not receive any kind of submachine gun.
 
Thank you.
 
So I'm confused about the Japanese Decision called Ichi Go. It's listed under the Marco Polo Bridge Incident which happened in like 1937. Ichi Go was a Japanese offensive in 1944. Just seems weird to me.

Also, what is the purpose of Paramilitary Training in Manchukuo/Mengkukuo? Do these two puppets actually do something with that extra Army Experience?

Does the physical size of a sea zone matter when it comes to spotting etc? I'm wondering how to figure out how many spotting task forces I need and their size.

Is there a way to tell how much speed your Strike Force needs to catch an enemy fleet?

So I'm playing Japan in 1939 and as soon as the game starts all my small garrisons in China are getting attacked and overrun. This is annoying. Is there anything I can do to stop this? It doesn't seem right or historical.

Are Divisions able to transfer across water even when you don't have any Convoys in your inventory?
 
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So I'm confused about the Japanese Decision called Ichi Go. It's listed under the Marco Polo Bridge Incident which happened in like 1937. Ichi Go was a Japanese offensive in 1944. Just seems weird to me.

- Ichi Go will give your units in China buffs.

Also, what is the purpose of Paramilitary Training in Manchukuo/Mengkukuo? Do these two puppets actually do something with that extra Army Experience?

- The AI uses Army Experience the same way you do, so it lets them make better templates and boost their doctrine research. You can also recruit from your puppets manpower using their own templates if you have the Together For Victory DLC.

Does the physical size of a sea zone matter when it comes to spotting etc? I'm wondering how to figure out how many spotting task forces I need and their size.

- It does.

Is there a way to tell how much speed your Strike Force needs to catch an enemy fleet?

- It depends on the slowest ship in the enemy task force.

So I'm playing Japan in 1939 and as soon as the game starts all my small garrisons in China are getting attacked and overrun. This is annoying. Is there anything I can do to stop this? It doesn't seem right or historical.

- I recommend playing 1936.

Are Divisions able to transfer across water even when you don't have any Convoys in your inventory?

- No you need convoys.
 
So the size of the sea zone matters, but does the game explain that anywhere? Where can you find out how many ships you need to effectively cover the zone?

How many times should I do the Decision to train my puppets' military forces? I'm kind of annoyed with the lack of options to coordinate with my allies and puppets. I don't want to take direct control of their army. I wish there were actually coordination options. Right now they just do whatever they want and don't seem to be helping me much where I need it.

Something odd I just noticed with the Japanese Focuses. The Strategy_Plan text file says the Strike South Doctrine comes right after Torpedo Cruisers. However, when I tried to choose it, it told me I needed to do Sign Tripartite Pact first. So the AI Strategy Plan is wrong I guess? Also, the timing of the Tripartite Pact is wrong. I'm playing the 1939 bookmark. It's only October 1939. In real life the Tripartite Pact wasn't signed until September 1940.

Can someone tell me how many factories I should have on the basic things like Infantry Equipment? I really struggle figuring this out. Playing Japan.

Possibly a bug or oversight I noticed. One of my Divisions got cut off and surrounded on the coast of China because of how the 1939 bookmark starts. Annoyingly by the way. I couldn't save them no matter what I did. Their name was 38 'Numa' Hohei Shidan. I wanted to create the Division again but it seems like the name is not in any of the namelists. It should be in the Infantry Division namelist but it's not.
 
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The size of the sea zone matters because they are divided into smaller sea tiles, same as on land. To effectively spot ships you want fast ships with high surface detection. And more is better.

There's no way to coordinate with the AI sadly. It will try to man frontlines with enemies it has tension or war with and it will try to garrison victory points, so you can try and leave the defense to it and focus on smaller scale combat. In general though your puppets as Japan are quite weak and you can't really rely on them to do anything of strategic importance.

You want enough factories in infantry equipment to cover your losses by fighting and then some more for any additional units you want to recruit. You have to try it out yourself. You can see in the logistics screen how much you are producing and how much you are spending
 
Okay so something is really starting to annoy me with my war in China. Apparently the Soviets are sending Tank Armies to help the Chinese. Which is just ridiculous and completely historically wrong. This should not be happening, especially not on historical mode. The Soviets sent money, pilots, technicians, that kind of stuff to China for a few years. These Soviet Tank Divisions are killing me.
 
I haven't played much yet since I'm waiting for Expert AI to be patched, but I was curious if this was true:

Is it true you can't lower resistance without operatives? Because that would mean that if you don't buy the DLC then you can't lower resistance at all.
 
I haven't played much yet since I'm waiting for Expert AI to be patched, but I was curious if this was true:

Is it true you can't lower resistance without operatives? Because that would mean that if you don't buy the DLC then you can't lower resistance at all.
Now in the "Occupied Territories" Ledger you can change your occupation method, afaik. Operators seem to be mostly FOR resistance, not to fight it; unless "setting up collaboration government acually does something
 
Question.

Construction increases construction speed by 10%. Dispersed industry increases factory output by 10%. Is the factory bonus applied to both MIC and CIC? Are the effects of construction vs dispersed industry relatively similar on building of new civilian factories?
 
Question.

Construction increases construction speed by 10%. Dispersed industry increases factory output by 10%. Is the factory bonus applied to both MIC and CIC? Are the effects of construction vs dispersed industry relatively similar on building of new civilian factories?

Factory output increases MIC output. It doesn't affect CIC output.