Some new questions arose lately:
1) The wiki page on puppets has been updated. Since then i cannot find the modifiers of a nondescript puppet if one turns off TfV, DoD and WtT expansions. After checking the defines.lua and the autonomous_states of the game files, there is only one entity called 'puppet'. Am i correct in assuming that the status 'puppet' for democratic powers (TfV) is identical to the one not using the respective expansion? If not - what are the exact modifiers / effects of the base game puppets?
2) If i have set airwings and / or task forces on training and run out of fuel - what are the effects? Do the training units suffer higher accident rates and do they still accumulate any experience?
3) I have always been wondering why CAS / TACs don't seem to have any effect if there is no land combat in the specific airzone. In HoI 2 (maybe HoI 3, too - i cannot remember exactly) they did still cause org damage when set on ground attack while no ground combat took place. Not so in HoI 4 it seems. What are the ingame effects in such a situation now:
- do CAS / TACs still use the full amount of fuel?
- do they still produce air superiority slowing down enemy's movement?
- what about FTR set on air superiority - do they consume full fuel and produce air superiority?
- what about gaining air experience in these situations?