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Nope no mods and the game before I load it, says ''Ironman'' ON etc. Weird since I got achievements in the beginning but then for some reason I stopped unlocking them. Should I even bother reporting it as a bug?

Must be a bug then :(
 
So troop transsport or got invasion going?
No. Invasions have their own number in the tooltip. And even if there were some used for transportation, I still don't see how that should lead to 977 convoys used for supply/trade if only 576 are the needed amount. Maybe it's a bug? I didn't find anything concerning that in the bug reports yesterday.
 
I just got the game, installed the beta patch because I like to live dangerously, and decided to play Italy just to get into the action.
In the national focuses, after the infrastucture in Ethiopia, I would select industrial effort, but it won't let me because it wants to build two civilian factories in Zara, and two in Trieste. Zara is an enclave and has no building slots, so even though the focus says it would add building slots, it says there are no slots available.
Am I missing something obvious, or is this a bug?
 
I don't understand what "world tension limits" are, what they apply too, and how to use the "world tension limit" information for strategic planning. I am currently playing the Soviet Union.
 
I just got the game, installed the beta patch because I like to live dangerously, and decided to play Italy just to get into the action.
In the national focuses, after the infrastucture in Ethiopia, I would select industrial effort, but it won't let me because it wants to build two civilian factories in Zara, and two in Trieste. Zara is an enclave and has no building slots, so even though the focus says it would add building slots, it says there are no slots available.
Am I missing something obvious, or is this a bug?
Are you trying to build the buildings manually? The national focus should add both slots and the buildings immediately upon completion, without you having to do anything other than select the national focus.
I don't understand what "world tension limits" are, what they apply too, and how to use the "world tension limit" information for strategic planning. I am currently playing the Soviet Union.
World tension is the little percentage number near the globe in the upper right. Many major focuses (US in particular) cannot be done until the world tension is above X number. In addition, most democratic and non-aligned countries cannot declare war on a country that hasn't generated WT, and certain diplomatic options are also restricted until WT reaches X number.

Germany and Japan usually cause most of the WT. Unless you DOW a bunch early on those two are going to control the WT.
 
World tension is the little percentage number near the globe in the upper right. Many major focuses (US in particular) cannot be done until the world tension is above X number. In addition, most democratic and non-aligned countries cannot declare war on a country that hasn't generated WT, and certain diplomatic options are also restricted until WT reaches X number.

Germany and Japan usually cause most of the WT. Unless you DOW a bunch early on those two are going to control the WT.

I understand world tension. Played game as USA first and saw how world tension being low limited my actions. However, I don't understand world tension limit. Now playing as Soviet Union. Looked up the wiki on world tension.

Communism
World Tension limits:

  • Declare War tension limit: +75%
  • Comintern impact on tension limit: +50%
I have no idea what this means. I'll take a wild guess that "Declare War tension limit" means that a Communist nation declaring war on countries can only raise world tension to a maximum of 75%? Or does it mean declaring war can only increase world tension by 75% at the maximum (meaning if tension was at 10%, declaring war could potentially increase it to 85%). The second part about "Comintern impact" is even more confusing because it seems to contradict the previous stat by saying Comintern can only increase world tension to 50% before maxing out. So, if a Communist nation joins Comintern and declares a war it can only raise world tension to 50%? Hope I'm not making the issue even more confusing.
 
I understand world tension. Played game as USA first and saw how world tension being low limited my actions. However, I don't understand world tension limit. Now playing as Soviet Union. Looked up the wiki on world tension.

Communism
World Tension limits:

  • Declare War tension limit: +75%
  • Comintern impact on tension limit: +50%
I have no idea what this means. I'll take a wild guess that "Declare War tension limit" means that a Communist nation declaring war on countries can only raise world tension to a maximum of 75%? Or does it mean declaring war can only increase world tension by 75% at the maximum (meaning if tension was at 10%, declaring war could potentially increase it to 85%). The second part about "Comintern impact" is even more confusing because it seems to contradict the previous stat by saying Comintern can only increase world tension to 50% before maxing out. So, if a Communist nation joins Comintern and declares a war it can only raise world tension to 50%? Hope I'm not making the issue even more confusing.
I have never played a communist country, but I think it means that you can't DOW (maybe just without a justification) until WT is at 75%. I'm fairly certain the 50% is a modifier that makes your actions have a bigger impact. Ie if declaring war normally raises WT by 2, you doing so would raise WT by 3.
 
I think I'll just play the game and try to figure out what it means. For the Soviet Union, there doesn't seem to be a lot of concrete information on what you can do diplomatically and how it relates to generating world tension as well as whether it will piss of the Allies or the Axis. As the Soviet Union, I'm thinking of making war claims on a nonaligned small country but have no idea if it will piss off Allies or Axis to the point where they go to war with me.
 
I think I'll just play the game and try to figure out what it means. For the Soviet Union, there doesn't seem to be a lot of concrete information on what you can do diplomatically and how it relates to generating world tension as well as whether it will piss of the Allies or the Axis. As the Soviet Union, I'm thinking of making war claims on a nonaligned small country but have no idea if it will piss off Allies or Axis to the point where they go to war with me.

Where exactly on the wiki did you see what you copied? I see "Communism is not limited by world tension" which means you are not at all diplomatically limited. The "Impact of war declaration on World Tension: -25%" means your declaration will make people less angry which means the allies are less likely to start using their guarantees against you or prioritizing joining wars you start (as long as the Fascists are doing their normal thing and making everyone angry).

So, quick & stupid question...

Does the game autosave on quit in Ironman mode or I need to quit just after autosave?

Thx.

Autosaves on quit or exit. No need to wait.
 
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Is it possible to upgrade my Cadet version of the game to the Field Marshal edition?

It just seems more worth it than buying just the expansion pack.

I pre ordered Cadet because I had never played HOI but I actually liked it quite a bit.
 
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So I feel like I am missing something with the battle planner.
How do you control the width of your advance?
For example I wanted my armor division to march along the coast from Italian Libya to Tunisia, with my infantry protecting/supporting them by following behind and taking one additional province inland. Instead my infantry is all over the desert.

Basically are there any commands/key shortcuts that allow for precise orders?
 
So I feel like I am missing something with the battle planner.
How do you control the width of your advance?
For example I wanted my armor division to march along the coast from Italian Libya to Tunisia, with my infantry protecting/supporting them by following behind and taking one additional province inland. Instead my infantry is all over the desert.

Basically are there any commands/key shortcuts that allow for precise orders?

It plain works different: the Ai also tries to secure supply lines, so it always spreads out. One option is to madjust the plan always, or you plain make two armies: one to push forward, the other to walk with the frontline.
 
It plain works different: the Ai also tries to secure supply lines, so it always spreads out. One option is to madjust the plan always, or you plain make two armies: one to push forward, the other to walk with the frontline.


I do make two armies; one to advance made up strictly of armor, and the other a supporting infantry group. But my support army hasn't been supporting, but has instead been touring the landscape. I thought I read somewhere that you could adjust the width of the advance.

A related problem I've been encountering is when I try to use two offensive lines for one army. I assign half my forces to one advance and the other to a different line, but it leads to weird situations where the second line will sometimes try to break off from the first and throw my assignments out of whack
 
I just got the game, installed the beta patch because I like to live dangerously, and decided to play Italy just to get into the action.
In the national focuses, after the infrastucture in Ethiopia, I would select industrial effort, but it won't let me because it wants to build two civilian factories in Zara, and two in Trieste. Zara is an enclave and has no building slots, so even though the focus says it would add building slots, it says there are no slots available.
Am I missing something obvious, or is this a bug?
that national focus actually adds two building slots and two civilian factories just ignore the comment saying you cant,its an error, you can still select that focus. If you cant select that national focus you dont meet one of the other criterior.
 
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I do make two armies; one to advance made up strictly of armor, and the other a supporting infantry group. But my support army hasn't been supporting, but has instead been touring the landscape. I thought I read somewhere that you could adjust the width of the advance.

A related problem I've been encountering is when I try to use two offensive lines for one army. I assign half my forces to one advance and the other to a different line, but it leads to weird situations where the second line will sometimes try to break off from the first and throw my assignments out of whack

Actually in your specific case I have two versions on what I do:
  1. Have normal army advance normally (one big forward) and my special units (normaly tanks) I have a manual move set.
  2. A one provice front mark for my special unit and an exact arrow to my target (adjust the arrow with <alt>+lmb). Works best with the "Aggressively execute battle plan" option from beta patch.
Second case sometimes plain doesnt work, but I found sane reasoning in almost any case so far. Basically the AI tries to avoid being encircled.
 
Actually in your specific case I have two versions on what I do:
  1. Have normal army advance normally (one big forward) and my special units (normaly tanks) I have a manual move set.
  2. A one provice front mark for my special unit and an exact arrow to my target (adjust the arrow with <alt>+lmb). Works best with the "Aggressively execute battle plan" option from beta patch.
Second case sometimes plain doesnt work, but I found sane reasoning in almost any case so far. Basically the AI tries to avoid being encircled.
That is pretty much what I've been doing now.

With my armor units I manually draw a line of advance by shift clicking attack orders until they reach the desired point. Along with them I give my larger infantry force an actual plan to advance.
The problem is that unless I micro, my tanks get too far ahead and often times I have an idea of what front I want to create due to geography (keeping my advance on one side of a river, or using mountains for cover for example), but my infantry ignores such things. My invasion of Turkey got severely bogged down due to this.
 
That is pretty much what I've been doing now.

With my armor units I manually draw a line of advance by shift clicking attack orders until they reach the desired point. Along with them I give my larger infantry force an actual plan to advance.
The problem is that unless I micro, my tanks get too far ahead and often times I have an idea of what front I want to create due to geography (keeping my advance on one side of a river, or using mountains for cover for example), but my infantry ignores such things. My invasion of Turkey got severely bogged down due to this.

With the new setting from beta patch it works like a charm tbh. So I had the AI make a real bee line along the path I painted. Yet, beta patch is only fun as Germany since Germany as AI is bugged to hell :(