• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
A question about equipment stockpiles. Say I am producing '36 light tanks, to replace the '34 light tanks in my existing units. The result being that the '34 light tanks end up being displaced and moved to my stockpile.

Now, with a few hundred of the '34 light tanks in my stockpile, I decide to train a new light tank division. What happens? Does the new unit draw only from newly produced '36 light tanks, or does it also draw from the '34 light tanks?

The latter is what I would like it to do, and what I would expect it to do - train up and deploy with old kit and then over time have that kit replaced with newer stuff. But if there's anything in-game that makes this clear I've managed to miss it......
You can prioritize, where the new equipment goes first - replacements or new training, in the training screen.
 
How is the current AI? And game in general? Is it worth starting some SP game(vanilla) without feeling dissapointed?
Is it more fun to play with historical or nonhistorical AI?
 
The old tier 1 light chassis can be converted cheaply into tier 2 assault guns which are much more useful in a balanced armoured force.


Most fun is MP with a good mod that fixes broken things and does not suffer from modder whipsaw changes. For Vanilla, I suggest waiting for the patch in March and see how you like it then.

In SP, I am finding fun a slow Kaiserreich mod game fun with some mechanisms like stability that are paralleled in recent patch plans. and a lot of events, decisions, alternate history and background color. Also, volunteers are fun, and the alternative backstory provides a good reason for latitude in them being available for the most part.
 
Last edited:
Hi!

As Japan I have the kamikaze focus, but the option is greyed out, and I am not able to set it. Do you know why?
kamikaze.png
 
Hello everyone. My question concerns the autonomy system TfV has. It seems that whenever I try to increase my autonomy as The British Raj there's a mysterious modifier called "Country" that goes up for no apparent reason and trumps my positive autonomy modifiers. Suppose I got +200 autonomy increase (+100 and +100 from two focuses), the country modifier goes up to 250. When I increase further, it also increases further. What does that "country" modifier represent, exactly? And why does it go up so seemingly randomly?

Thanks in advance.
 
Hello everyone. My question concerns the autonomy system TfV has. It seems that whenever I try to increase my autonomy as The British Raj there's a mysterious modifier called "Country" that goes up for no apparent reason and trumps my positive autonomy modifiers. Suppose I got +200 autonomy increase (+100 and +100 from two focuses), the country modifier goes up to 250. When I increase further, it also increases further. What does that "country" modifier represent, exactly? And why does it go up so seemingly randomly?

Thanks in advance.

India have multiple national spirits giving negative autonomy daily. The 'country' modifier is then simply the total autonomy you have lost because of your national spirits.
If you play as South Africa, your national spirits will boost your autonomy, and the 'country' modifier will be positive.
Also, if you use the continuous focus "Increase autonomy", it will also add to this 'country' modifier.
 
Playing as facist Germany with historical AI focus off, France chose to go to war instead accepting the remilitarization of the Rhineland. After France capitulated, giving me control of most of France, the war automatically peaced out without a peace conference, and all of France became communist and free. What's the reason for this? Will wars against countries fighting a civil war always result in the rebels taking full control of the country, or is this unique for the Rheinland event?
 
Playing as facist Germany with historical AI focus off, France chose to go to war instead accepting the remilitarization of the Rhineland. After France capitulated, giving me control of most of France, the war automatically peaced out without a peace conference, and all of France became communist and free. What's the reason for this? Will wars against countries fighting a civil war always result in the rebels taking full control of the country, or is this unique for the Rheinland event?


If France goes to war over the Rhineland (without the required political points) a civil war starts. From your description it sounds like you managed to help the Communists win the civil war in France.

If Yugoslavia joins the Axis a civil war may start as well, those are the only events of the type you describe I can think of off the top of my head.
 
Thanks @Opanashc I'd seen those panels before but never really thought about them. So to achieve what I described I'd set "Reinforcements" to green (ie right hand button) and "Upgrades" to red (ie left hand button)?

No, put upgrades to green, that will send your newest toys out to the boys in the field and leave the old stuff to the recruits.
 
How do I send Military Attaches? I can't find the option on any diplomacy or military screen.

Is this only available if you buy Waking the Tiger?
 
How do I send Military Attaches? I can't find the option on any diplomacy or military screen.

Is this only available if you buy Waking the Tiger?
The summary list in the Wiki does not mention it, but I think the answer is YES since it appears at game start in the diplomacy window right after Improve Relations. This makes sense since it is not a critical thing - Lend Lease and Volunteers provide some of the benefits as well.
 
The summary list in the Wiki does not mention it, but I think the answer is YES since it appears at game start in the diplomacy window right after Improve Relations. This makes sense since it is not a critical thing - Lend Lease and Volunteers provide some of the benefits as well.
Bah. !t's as if Paradox knows what features I'm willing to pay for. :p

Thank you! :)
 
Is there any point to mixing cavalry and infantry brigades in a division? Sweden starts out with one of these. The only advantage I can think of is the higher suppression.
 
Is there any point to mixing cavalry and infantry brigades in a division?
No. I love my CAV but that makes no sense.