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According to your experience, what are the advantages/disadvantages of using 1 or 2 more carriers?

The advantage is that you have more reserve planes, which is especially useful in the initial battles with enemy Carrier groups since both sides see heavy plane losses normally. By bringing 1-2 extra Carriers you lose a bit of airstrike power, but gain an upper hand in shooting down all enemy Carrier planes.

If taken to the extreme it is quite popular in Multiplayer to put only fighters on the Carriers, and put all your Carriers in a single fleet, for the first battles with the enemy fleet and keep this configuration until the enemy run out of replacement Carrier planes.

I have read in many posts, that for fleet-in-beeing and trade interdiction it is supposed to use 4 carriers / CAG and for Base strike 6 carriers /CAG is suggested.

I believe that most of those posts are based on the misunderstanding that the overcrowding reduction impacts how many Carriers you can bring without penalty ( which is wrong ).
 
The advantage is that you have more reserve planes, which is especially useful in the initial battles with enemy Carrier groups since both sides see heavy plane losses normally. By bringing 1-2 extra Carriers you lose a bit of airstrike power, but gain an upper hand in shooting down all enemy Carrier planes.
Thank you!
I have less fighters but technically equal (1940 model), and less and obsolete (1936) naval bombers. According to your answers, I should use 1 large CAG with mainly fighters to decimate the US fighters, and If I manage to reduce its numbers, I can add more naval bombers, Till that I can research and start producing a better nav model.
 
Playing as Germany, I did not pick the Molotov-Ribbentrop pact focus before going to war in '39 and invaded Poland by myself. In '41, UK capitulated and I made a peace deal, annexing Poland (and many other states).

Now the year is 1943 and I'm considering the unholy alliance focus with the Soviets. But if I pick M-R Pact now, will the transfer of eastern Poland still happen?
 
Is 50% the highest bonus you can get to air detection? It seems that way to me. Playing as the UK, is there even any point in building more RADAR sites in South England given that the bonus there starts at 50%? (Besides giving additional protection against strat bombing)
 
Does infrastructure level affect unit speed? The Russian rainy season really bogged down the Germans but a good road might help. Also, weather affects speed too, right?
 
Does infrastructure level affect unit speed? The Russian rainy season really bogged down the Germans but a good road might help. Also, weather affects speed too, right?

yes, and yes :) you can see the exact numbers in when you look at the tooltip of the .. .. meh.. guess i better use picture and awesum paintskillz :p
speed.png
 
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Playing as Germany, I did not pick the Molotov-Ribbentrop pact focus before going to war in '39 and invaded Poland by myself. In '41, UK capitulated and I made a peace deal, annexing Poland (and many other states).

Now the year is 1943 and I'm considering the unholy alliance focus with the Soviets. But if I pick M-R Pact now, will the transfer of eastern Poland still happen?
Probably, yes. If the USA is at war with the UK and does the Destroyers for Bases focus, it will pick up UK territory in Newfoundland and the Caribbean. What the focus says will happen, will happen.
 
Vanilla 1.5.2 SP, playing as the Soviets, how do I stop Germany taking France in November '39 in every damn game?
Can you send volunteer units to France? Four or five 40 width Armoured or Motorized divisions and some fighter squadrons might not be enough to stop the Germans, but it couldn't hurt. Lend Leasing equipment would halp a lot, and buying all your rubber from France would help a little.

One player posted about sending volunteer Armoured divisions to Ethiopia and kicking the Italians out of East Africa, which badly stunts Italian national Focus options. Another posted about Dow'ing Turkey, which is guaranteed by Romania, thus gobbling up both nations and denying Germany some needed oil imports.
 
Thanks chaps, I was really looking for a way to make the historical game, well, historical....

Well in that case, the current state of vanilla doesn't seem to allow that, so use a mod perhaps ?

Volunteering some infantry to help the AI defend the Alps maybe ? (Germany shouldn't attack the Maginot) As well as some lend-lease and/or air volunteers if that's not enough
 
I have a question regarding Romania. Italy and Germany will eventually boost fascism, if I let it go to a civil war will Legionary Romania use the generic focus tree? I'd like to stay non-aligned, but the extra manpower is just too tempting.
 
Thanks chaps, I was really looking for a way to make the historical game, well, historical....

So your issue isn't that France falls (you stated Nov '39), it's when France falls.

You are playing a historical game. A swing of 6 months or so doesn't make the game non-historical.

So the obvious answer is to Lend Lease to France or even send volunteers (if you can).
 
Ooh good I've been looking for this thread. :)

On the prospecting decisions it looks like I give up some civilian factories to gain some resources, if I recall correctly 5 factories for 12 resources (which can grow up to 36 I suppose with infrastructure and excavation tech). Is this permanent? Because if so it doesn't seem like a very good deal even versus scraping up those countries with 6 or 7 resources to sell when the market is tight..
 
Quick question, I'm considering buying this game, and I'm wondering. If I would buy the Hoi4 Mobilization pack, would I get Waking the tiger as well? And what about the version, I mean 1.5.0-1.5.4, will I get the 1.5.4 instantly? And lastly, will the Man The Guns expansion cost even more, or is it an update?
Thanks to anyone who answers :)