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To avoid creating a new topic, I am digging this one up for a simple question: since Cornflakes, all belligerents in a war have the same score both for occupation and bombing (except when it goes above 1000, because bombing stopped at 1000)
Is it WAD?
 
This feels like such a stupid question, but I'm honestly stumped.

So how do you get those bicycle battalions for China, anyway?
 
you don't, they're only available via the japanese focus tree
That miiiiight be why I can't seem to figure out how to unlock them :p . Could've sworn it was the Chinese who got them.
 
bicycles played an important and unexpected (by the British) role in the quick Japanese drive down through Malaya, where the British thoughtfully built a road net. bikes can carry a passenger and a small load, or if walked can carry a large load. Like parachutes, need to leave the bikes behind when no longer practically useful.
 
To avoid creating a new topic, I am digging this one up for a simple question: since Cornflakes, all belligerents in a war have the same score both for occupation and bombing (except when it goes above 1000, because bombing stopped at 1000)
Is it WAD?
I think it is a bug, and reported it in this thread.
 
In 1.5.1, is there a way to manually force your division to retreat quickly from a battle instead of just witdrawing them slowly?
 
I am testing the latest Beta 1.5.2 (1f89) and I can bomb (cas, tac, strat) like hell but I dont get any warscore out of it.
Therefore I created a regular 1939 game, to be in war asap and cheated 50k strat and tac bombers into the game and tested with 5k bombers each but I still dont get any warscore when I bomb germany.
Is this a bug or am I doing something wrong here ...
 
I didn't want to necro the old thread(s?), because moderators and stuff.

I start with the following questions:

- Someone said a couple of weeks ago that even with the new OOB, its still possible to have a field marshall command unlimited divisions directly. Is that true and if, then how?

- Can I decrease a puppets autonomy so much that I can alter its land division templates? If so, also with my own army experience?

- Is there some way to control a puppets air and naval forces?

- Some field marshal trait demands he controlls "24 armies" or has 24 people in his staff or something. He can only command 5 armies directly, though, right? Do all the armies in the theatre count towards this, also armies without general and only of 1 division of size?
 
1) Create army group, assign Field Marshal, create big ass army. Assign both leaders. This way - you retain all the Field Marshal boni, but you don't get any benefits from the general and his traits.

Warning: General will not earn any experience (and iirc Field Marshal as well), and it was at least the case in 1.5/1.5.1 that wounded/sick traits will give penalty to the units under his commands (equal to half of his stats/traits etc)
oOpIvTq.png


2) You can't influence puppet templates, you can only change colonial division templates (ones you raise from mix of your and puppets manpower)

3) No

4) That traits refers to the fact that he needs to command 24 divisions (Skilled Staffer), not 24 armies. It's tooltip/localization bug. When leading army group (Field Marshals can lead both armies and army group) - he will gain 1/4 of the experience generals earn, so as long as they gain or qualify to gain XP towards skilled staffer, you will also get XP towards that trait on Field Marshal.
 
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1) Create army group, assign Field Marshal, create big ass army. Assign both leaders. This way - you retain all the Field Marshal boni, but you don't get any benefits from the general and his traits.
oOpIvTq.png


2) You can't influence puppet templates, you can only change colonial division templates (ones you raise from mix of your and puppets manpower)

3) No

4) That traits refers to the fact that he needs to command 24 divisions (Skilled Staffer), not 24 armies. It's tooltip/localization bug. When leading army group (Field Marshals can lead both armies and army group) - he will gain 1/4 of the experience generals earn, so as long as they gain or qualify to gain XP towards skilled staffer, you will also get XP towards that trait on Field Marshal.


That was helpful, thanks.
 
I didn't want to necro the old thread(s?), because moderators and stuff.

Thread merged, 5 days ago hardly qualify as necro..
 
Is there a way to decide where armies go when you create an army group frontline? For example if I want my armoured/motorised army to be in the middle of the frontline rather than on the flank? Also is it possible to have multiple frontlines in the same army still?... I used to split my armoured divisions in half, and then assign a single province frontline to each half some distance from each other, and then order spearhead commands to make those units attack and meet in a pincer. This doesn't seem to work with the new army group frontlines...
 
I have soemquestions regarding how Carrier Overcrowding Sortie Efficirency works.
Seems simple allows me to have 6 carrier in a CAG without penalty.
But what is sortie efficiency doing? How it modifies my carrier planes fighting capabilities?

Thanks
 
I have soemquestions regarding how Carrier Overcrowding Sortie Efficirency works.
Seems simple allows me to have 6 carrier in a CAG without penalty.
That is not what it does. You will take a 20% penalty to how many of the total planes brought into battle that can launch for each Carrier above 4 taking part in a battle, regardless of the Overcrowding doctrine ( up to a maximum of -80% ).

The Doctrine lowers the penalty to overcrowding, allowing you to put more planes on each Carrier without lowering their Air Efficiency ( which without doctrine works just like when you put too many planes on normal airbases ). When you have the doctrine you can put about 20-30% extra airplanes more then capacity shows on a Carrier without the penalty being larger then the added benefit ( damage is still increased ).

But what is sortie efficiency doing? How it modifies my carrier planes fighting capabilities?

Sortie efficiency is a modifier to Air efficiency that only applies to Carrier planes in naval battle. This directly lowers ( or increases ) the damage that all CV airplanes do to enemy ships they attack, although it doesn't seem to impact Air - Air fighting capability. By default all nations start with 50% Sortie Efficiency meaning their Carrier planes bomb enemy ships at half efficiency, but this can be increased by for example National Spirits, Naval Doctrines and Ministers to for some nations even above 100% if you grab all bonuses.
 
That is not what it does. You will take a 20% penalty to how many of the total planes brought into battle that can launch for each Carrier above 4 taking part in a battle, regardless of the Overcrowding doctrine ( up to a maximum of -80% ).
1. The Doctrine lowers the penalty to overcrowding, allowing you to put more planes on each Carrier without lowering their Air Efficiency
2. Sortie efficiency
2. So Sortie efficiency is applied to all my carrier planes who attack ships. That is si clear.
1. How can I benefit from the carrier overcrowding penalty reduction? Using 4 aircraft Overcrowded with 20 percent, or Using 1 or 2 more carriers?
I am playing a multiplayer game where I am Japan, and I researched the CV branch of the relevant doctrine, and I want to build up the most effective CAG I can.
 
1. How can I benefit from the carrier overcrowding penalty reduction? Using 4 aircraft Overcrowded with 20 percent, or Using 1 or 2 more carriers?
I am playing a multiplayer game where I am Japan, and I researched the CV branch of the relevant doctrine, and I want to build up the most effective CAG I can.

You want to use 4 CVs with about 20% more planes on each to take advantage of the doctrine that reduce overcrowding penalty.

You can still use 1-2 more Carriers if you want anyway, but for this it doesn't matter if you have the doctrine or not.
 
You can still use 1-2 more Carriers if you want anyway, but for this it doesn't matter if you have the doctrine or not.
According to your experience, what are the advantages/disadvantages of using 1 or 2 more carriers?
I have read in many posts, that for fleet-in-beeing and trade interdiction it is supposed to use 4 carriers / CAG and for Base strike 6 carriers /CAG is suggested.