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Maybe a "Province too far?"
this kills the paratrooper.jpg The jump was performed from the airbase next to Stockholm. They just went *plob*, yep, we all died.
 
That island is located in a seazone right? Perhaps ships with AA were present if that is the case...
It would've been impossible for a large force to be present there, but if a couple of undetected destroyers/cruisers suffice to do that much damage, that might've been the case. My game was even bugged sometime after this(and a couple of airborne assaults in other places) and I couldn't perform any airborne assaults until I reloaded the game. It took me forever to figure that out as I was sure I must be overlooking something, so that definitely didn't assure me that paratroopers function in a sound way overall...
I would write a bug report, but I have no clue what caused this.
 
Does bombing airfields now actually work as a viable strategy for beating the RAF as Germany now? If you bomb the UK's airfields to smithereens, does this impact how many aircraft they can send up to actually fight you? Are aircraft lost on the ground as a result of airfields being bombed?

Sorry that's multiple questions I know :)
Yes. That's a very viable strategy, and in some cases is considered overpowered. If you throw together enough strat bombers (or LOTS of tac) you can drop their airfield levels down to the point that they can't send up fighters to intercept and it's something of a snowball situation. Then you can just keep adding targets- hit military factories, civ factories, whatever and they're almost completely helpless (save for land-based AAA)
Aircraft are not lost on the ground due to bombing.
 
Yes. That's a very viable strategy, and in some cases is considered overpowered. If you throw together enough strat bombers (or LOTS of tac) you can drop their airfield levels down to the point that they can't send up fighters to intercept and it's something of a snowball situation. Then you can just keep adding targets- hit military factories, civ factories, whatever and they're almost completely helpless (save for land-based AAA)
Aircraft are not lost on the ground due to bombing.

Good! It always bugged me that the air war was reduced to a numbers game, without any real strategy. The only way you could beat the RAF was to have more fighters. And the AI I have noticed seems to have around 1300 bi-plane fighters, which in reality going up against some 2500 ME-109 aircraft it would be a no contest and they would be falling out the sky. At least targeting the airfields now, as the Germans did historically is viable! I just won't make the same mistake and start going after London at the last minute ;)
 
I just won't make the same mistake and start going after London at the last minute ;)
Oh, by all means- bomb London, just make sure you've finished off the RAF before retasking the Luftwaffe ;)
After all, what's the point in knocking out their ability to combat bombing runs if you're not going to press the advantage?
 
Oh, by all means- bomb London, just make sure you've finished off the RAF before retasking the Luftwaffe ;)
After all, what's the point in knocking out their ability to combat bombing runs if you're not going to press the advantage?

I shall press the advantage by landing my troops on the British coastline ;) I don't want to destroy Britain's industry which will be valuble in the rest of the war when re-tasked for German war production. The rest of the Empire, which is largely empty space can be turned in to protectorates. With a few key colonies maintained under direct German control, such as Suez, Gibraltar, Hong Kong etc.
 
Has anyone witnessed AI Germany launching Seelowe in vanilla? If so how much did you buff up the Axis for that to happen?
 
Did Paradox ever give a reason for introducing a cap on Special Forces battalions, such as mountaineers/paratroops etc. Was it to limit them being exploited by a player in large numbers??
 
I guess so. I mean: this leads to some very strange situations: Why should the Swiss army, for instance have a cap on mountaineers?! They are living in the friggin' mountains so it is their chosen way of defense. The limit should be removed. If I want mountaineers, then by all means, I should get mountaineers. Increase training time and support equipment to make them more expansive than inf but give them same stats UNLESS we go into high places - there the mountaineers will shine and the infantry fail. Maybe introduce an 'incompatability' trait giving them debuffs when fighting in wrong terrain or having tanks and motorized stuff in the same division. You should have an incentive for trining special forces like 'I want to conquer Norway' or 'That border is in the mountains - they are better garrisons'. But by all means: I - the player - should be in charge of what to rise in my army.
 
Hi guys,

Can't find anything in the search ; Are the devs informed about the carrier planes bug, which leads to ~80% of the carrier air forces to be suddenly vanished for absolutely no reason ? You can see it very clearly when you have 4 identical carriers in a fleet, all being identically provided in planes, and 1 hour later in a battle against a few torpedoe bombers only, each carrier suddenly losses the exact same amount of planes per kind, again for no understandable reason. (Note that in my case it was about 160 planes instantly erased from the game, and the lasting few planes can fight for hours without any new losses then.. :eek:)

It happened several times to me in my games since last patch, I believe it didn't before.

Any thoughts/help please ?
 
Yeah, they're aware of it. They're going to work on it for the Man the Guns DLC.
 
Is there REALLY any point to having Italy in the Axis?? Aside from helping you split France's army during the French campaign, I really can't see any other advantage to having them as Allies. They always get humped in the Med by the Royal Navy, and get spanked out of Africa! Which then leaves your southern flank very vulnerable!!

Thoughts?
 
Italy can help the faction by getting others into it by influencing them (espacially the Balkans) toward fascism - they have NF for that so Germany can care about other things focus-wise. Also, I believe, that it is possible to gain air superiority in the Mediterraneans. Strategic bombing Malta and controlling the airspace with naval bombers could lead to a lot of british ships destroyed. Take the Royal Navy piecemeal. threaten their convoy lanes so they must split up their forces and use a rather strong Regia Marina to sink them piecemeal. Retreat to port often and remember: your harbors are in your cores - their naval bases must be supplied. If Germany and Vichy France help to contribute convoy raiding they might have a hard time. I would not be too shy to have claims on Yugoslavia to secure Dalmatia and Croatia as cores but let hungary/germany do the work and request control of terrain later. Holding Libya is crucial in my book and trying to shut down suez even more. Take part in the SCW and try to get Nationalist Spain influenced to the point that they might join after recovery - then Gibraltar will fall. It also might be a good idea to puppet Ethiopia instead of conquering it. Strangely, they have better divisions (9 INF instead of italian 6 INF) available and will spam them to defend their borders very well. Just give them enough equipment via lend-lease so you can concentrate your forces in Africa. Take Greece when you have the resources for it. You can wait - or make them friendly - another ally would not hurt and your faction gains a minor's armies ASAP. Ask for control of units, maybe. Just do not try to be Germany...you are lacking resources and industrial capacity for that. Your task is shutting down Gibraltar and Suez and pose a constant threat in Africa. UK cannot afford to lose Rhodesia because of large Chromium deposits. If Japan takes British Malaysia they have a rough time resourcewise.

This is by playing Italy actually. AI mostly is too stupid to succeed in all this. Therefore, in single-player they are a dangerous ally because of their weakness. Same with Japan drawing the US of A into war too early.
 
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