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Nukes.

Will building more nuclear reactors increase the rate that nuclear weapons are produced?

Are Stats the only way to use them or will ballistic missiles become an option later?
Yes, the more reactors you build the quicker nukes build - I think there's a cut-off point, though.

You need strat bombers and at least 75% air superiority in a region to drop nukes. You can't attach them to rockets, which are a separate thing (and totally useless in vanilla).
 
Well, i have a few more...

1) What's the net effect of improving working conditions (decision)? I know it improves war effort and thus increases some national stats. But would you consider it being worthwile investing this much PP? Is there really just one cap (50%) between the good and the ugly?

2) I found some educated guesses but no exact answer on the forums: At which number of free factory slots is it worthwhile to invest into infrastructure (break even point of construction days invested, not considering resource production in region)?

3) What's the calculation ratio for sending aircraft volunteers? I cannot find a sufficient info in the wiki.

4) Is there any max. research bonus cap?

Thanks in advance!
 
1) What's the net effect of improving working conditions (decision)? I know it improves war effort and thus increases some national stats. But would you consider it being worthwile investing this much PP? Is there really just one cap (50%) between the good and the ugly?

Improved worker conditions has actually the followeing effect:
stability_weekly = 0.005
consumer_goods_factor = 0.05
industrial_capacity_factory = -0.1

So it does improve stability at the expense of industrial capacity. The stability improvement stays, while the loss of IC is only temporary. So in general it might be usefull, considering the bonus of stability. You will get 12,5% stability. Quote from the HoI wiki.

Stability above 50% will give up to the following benefits:

  • +20% Factory and Dockyard output
  • -5% Consumer Goods
  • +10% Political Power gain
Stability below 50% will give up to the following penalties:

  • -50% Factory and Dockyard output
  • -20% Political Power gain
  • may cause a crisis while at war

I just see, that this is not entirely correct, since you will get the full bonus only at 100% stability. So at 75% stability you will get half of the bonus (10% FO, -2.5 consumer, +5% PP). So if you consider you have 50% stability and you improve worker conditions you will get the equal of 5% factory output, -1.25 consumer goods, +2.5% PP.

2) I found some educated guesses but no exact answer on the forums: At which number of free factory slots is it worthwhile to invest into infrastructure (break even point of construction days invested, not considering resource production in region)?

Some people once did the math: https://forum.paradoxplaza.com/foru...nfrastructure-on-industry-in-numbers.1001088/

keep reading through the thread, if I am not mistaken there are some little calculation mistakes in the first post, not 100% sure, tho.


3) What's the calculation ratio for sending aircraft volunteers? I cannot find a sufficient info in the wiki.

20% of you own total aircraft number. You have 1.000 aircraft, you can send 200 ;)


4) Is there any max. research bonus cap?

Well, technically you can get up to 100% at some techs and so have them to research in 1 day. But you cannot stack research bonus from focus trees. So you cannot use two times a 50% bonus on armor.
 
Thanks for your reply. :)
 
3) What's the calculation ratio for sending aircraft volunteers? I cannot find a sufficient info in the wiki.

20% of you own total aircraft number. You have 1.000 aircraft, you can send 200 ;)
Also 20% (10% ?) of airfield capacity of the nation receiving the volunteers (edit: it may be 10%, it's been a while since I've run into this). I sent volunteers to Iraq, Iran and Afghanistan to mess with Ivan's Southern Thrust and that was a big factor, especially when Ivan would take the only airfield in a country (you can't base air volunteers to operate out of a co-belligerent's airfields). The AI also loves to bomb airfield capacity down to nothing if given the chance.
 
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If I want to build a fort to defend a province connected to its neighbor over water by a red dashed line, such as the Danish islands or the line between Sakhalin island and the Russian Far East do I need a land fort or a coastal fort?

The attack would clearly be crossing water, but does not need to launched as an amphibious operation in the battle planner.
 
Hi
I just find this game so difficult lately. Even with easier difficult and Germany. Invading France seems so impossible, maybe would do it in like 2 years.
All allied forces are in north, leaving south open for Italy. What am i doing wrong? I remember that annexing France was a lot more faster and easier. Also cant remember that there were so many enemy forces. France is spamming inf div's like crazy. subs are also as useful as nothing- bang and they are gone.
My game is not historically focused.
Untitled.png

Quite mad at the moment.
 
If I want to build a fort to defend a province connected to its neighbor over water by a red dashed line, such as the Danish islands or the line between Sakhalin island and the Russian Far East do I need a land fort or a coastal fort?

The attack would clearly be crossing water, but does not need to launched as an amphibious operation in the battle planner.
I am somewhere around 95% sure you need a coastal fort. I believe attacks across straits have the amphibious modifier.
 
r
Hi
I just find this game so difficult lately. Even with easier difficult and Germany. Invading France seems so impossible, maybe would do it in like 2 years.
All allied forces are in north, leaving south open for Italy. What am i doing wrong? I remember that annexing France was a lot more faster and easier. Also cant remember that there were so many enemy forces. France is spamming inf div's like crazy. subs are also as useful as nothing- bang and they are gone.
My game is not historically focused.
Untitled.png

Quite mad at the moment.


Some quick things I'm seeing -

A) 762 Political power - use it for improving your cabinet, economy, conscription law, and political settings.
B) Only May '39 and you;re already at 408 Army Exp (unspent) - use some of that on equipment improvement, etc. Ditto on the 500 Air Exp.
C) Try to get more via focuses, your flag tells me you didn't go to oppose Hitler, so you should be able to peacefully grab territory without actually fighting for it while you build up.
D) Manpower is at 0 - How long has it been there? Change the conscription law to a higher setting when you start running out of manpower.
E) Since you started war really early to get that exp, assuming that you didn't use the MEFO bills - they really are the way to go for a better, longer buildup period.
F) You have unused civilian factories - and only 157 overall - keep the civs working constantly building your economy.
G) You have resource shortages - make sure that you keep your factories fed.
H) Can't really tell, but looks as though your armor is on the Yugoslavian border - attack with the armor, follow with the infantry as much as possible. Inf on Inf attacks tend to favor the defender.

Italy will tend to grab a lot of territory if you call them into the war before attacking France. They get a buff and attack like maniacs til they break through.

Probably other things, but that's just from a quick glance.
 
Hi
I just find this game so difficult lately. Even with easier difficult and Germany. Invading France seems so impossible, maybe would do it in like 2 years.
All allied forces are in north, leaving south open for Italy. What am i doing wrong? I remember that annexing France was a lot more faster and easier. Also cant remember that there were so many enemy forces. France is spamming inf div's like crazy. subs are also as useful as nothing- bang and they are gone.
My game is not historically focused.
Untitled.png

Quite mad at the moment.
Also, airforce, you seem to have airwings without missions assigned.
Use fighters to gain air superiority and CAS to help in combat.
If you manage to get that superiority and a good number of CAS there, you should have a much easier time handling France.
 
If I want to build a fort to defend a province connected to its neighbor over water by a red dashed line, such as the Danish islands or the line between Sakhalin island and the Russian Far East do I need a land fort or a coastal fort?

The attack would clearly be crossing water, but does not need to launched as an amphibious operation in the battle planner.
I am somewhere around 95% sure you need a coastal fort. I believe attacks across straits have the amphibious modifier.
This is true everywhere except Denmark. The straits there are handled as land connections, so you need regular forts. They also can't be blocked with fleets. All other straits are sea type, need coastal forts and can be blocked with fleets.
(this is defined in map/adjacencies.csv in case you want to mod it)
 
This is true everywhere except Denmark. The straits there are handled as land connections, so you need regular forts. They also can't be blocked with fleets. All other straits are sea type, need coastal forts and can be blocked with fleets.
(this is defined in map/adjacencies.csv in case you want to mod it)
That's a little weird, thank you for pointing that out!
 
After I research the Infantry combat width reduction doctrine in Mass Assault I am not sure what to do with my templates. Is it better to be slightly over combat width or slightly under?

My fear is that the game will try to use five 19.2 width units into a front of 80 and give a large malus than using four 20.6 width units.
 
Is there any way to disable the EP loss a unit gets when suffering casualties?
I tried to edit the conig data for the field hospital
( D:\Steam\steamapps\common\Hearts of Iron IV\common\units -> field hospital -> experience loss factor)
and set it from -0.1 to -1.0

SO technically a unit should not get any EP losses when being replenished with equipment... but it didnt work.
Is there another way get disable this? maybe disable unit EP loss completely?
 
Is there any way to disable the EP loss a unit gets when suffering casualties?
I tried to edit the conig data for the field hospital
( D:\Steam\steamapps\common\Hearts of Iron IV\common\units -> field hospital -> experience loss factor)
and set it from -0.1 to -1.0

SO technically a unit should not get any EP losses when being replenished with equipment... but it didnt work.
Is there another way get disable this? maybe disable unit EP loss completely?
Your change to hospitals should have worked, maybe the unit was not fully equipped to begin with? To disable experience loss entirely set NMilitary.EXPERIENCE_LOSS_FACTOR to 0 in common\defines\00_defines.lua
 
I read somewhere about army experience:

"You can use exercises to get you troops to Regular, from there they need combat experience. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. Don't push them too hard, make sure you've got enough troops to cycle units in and out of the battle so as to minimize the losses of any particular unit."

Is this true?
 
I read somewhere about army experience:

"You can use exercises to get you troops to Regular, from there they need combat experience. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. Don't push them too hard, make sure you've got enough troops to cycle units in and out of the battle so as to minimize the losses of any particular unit."

Is this true?

Yes.
 
Quick question i not found a good answer to it yet but I'm really pissed by HoI4 atm every time i play the game fuss me with its stupid war - alliance system that i sometimes not really understand why that happens.
Can someone give a good help on that ?

Here are some examples:
1) I played sovjets decleared war on turks early 1937 they had no guarantee or alliance bam after it they joined allies and my game was gone as my focuses not all worked with a keep on war with the allies.
2) I'm as sovjets in war with noone then germans decleared war and i fight the axis all ok i could stand them. Then the USA used there focus for war on Japan as puppet and now my focus for war at Japan got passed even as i not did made it and I'm stuck in war with USA together against Japan. -- come on two front war and i had a non agression pact and no units at east front --- game fussed again as Japan was strong and did own all china as pupet.

Here is a pic of the situation:
 

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r



Some quick things I'm seeing -

A) 762 Political power - use it for improving your cabinet, economy, conscription law, and political settings.
B) Only May '39 and you;re already at 408 Army Exp (unspent) - use some of that on equipment improvement, etc. Ditto on the 500 Air Exp.
C) Try to get more via focuses, your flag tells me you didn't go to oppose Hitler, so you should be able to peacefully grab territory without actually fighting for it while you build up.
D) Manpower is at 0 - How long has it been there? Change the conscription law to a higher setting when you start running out of manpower.
E) Since you started war really early to get that exp, assuming that you didn't use the MEFO bills - they really are the way to go for a better, longer buildup period.
F) You have unused civilian factories - and only 157 overall - keep the civs working constantly building your economy.
G) You have resource shortages - make sure that you keep your factories fed.
H) Can't really tell, but looks as though your armor is on the Yugoslavian border - attack with the armor, follow with the infantry as much as possible. Inf on Inf attacks tend to favor the defender.

Italy will tend to grab a lot of territory if you call them into the war before attacking France. They get a buff and attack like maniacs til they break through.

Probably other things, but that's just from a quick glance.

Also, airforce, you seem to have airwings without missions assigned.
Use fighters to gain air superiority and CAS to help in combat.
If you manage to get that superiority and a good number of CAS there, you should have a much easier time handling France.
I am guessing you guys have a supervisor/manager role in training and developing people and are pretty good at it, these posts are excellent examples of positive instruction for new players, thank you! :)
 
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Quick question i not found a good answer to it yet but I'm really pissed by HoI4 atm every time i play the game fuss me with its stupid war - alliance system that i sometimes not really understand why that happens.
Can someone give a good help on that ?

Here are some examples:
1) I played sovjets decleared war on turks early 1937 they had no guarantee or alliance bam after it they joined allies and my game was gone as my focuses not all worked with a keep on war with the allies.
2) I'm as sovjets in war with noone then germans decleared war and i fight the axis all ok i could stand them. Then the USA used there focus for war on Japan as puppet and now my focus for war at Japan got passed even as i not did made it and I'm stuck in war with USA together against Japan. -- come on two front war and i had a non agression pact and no units at east front --- game fussed again as Japan was strong and did own all china as pupet.

Here is a pic of the situation:
Germany's crusade against bolshevism is an offensive war so I don't know if they can even call in Japan under the Anti-Comintern pact, but that would be my only guess.