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I have tried downloading this MOD. But, everytime that I attempt to extract the files to the MOD folder every attempt the computer does at moving one of the folders fails, saying that it was denied. Does anyone know if their is a security option I have to change in the Game folder??

Try deleting the mod folder and then extracting it, also make sure there's no write protected files.
 
1.06 uploaded, compatible with patch 2.32

Only tested with one save game but it worked, so should be save game compatible.
 
That's a strange crash. I'll have to investigate when I have some time.

And no, I don't know of a solution for the massive wars :(
 
1.07 has been released!

Download RoA 1.07 for Vae Victis 2.32 (114 mb)

1.07:
- Now compatible with official patch 2.32
- Renamed the Bosporan Kingdom to Cimmeria (not entirely historical but much less cumbersome)
- Removed the increased penalties on assaults as the AI did not take them into account
- Penalized the AI's diplomatic ability to try and cut down on alliance chain megawars
- Diplomatic and intrigue missions are now less likely to succeed
- The AI will now put more resources into maintaining a large army
- Increased the cost of all buildings
- Decreased income from trade
- Increased the income bonus from stable trade routes
- Internal trade routes are now less penalized (but still a good deal less profitable than foreign trade routes)
- Island crossings over the Aegean should now use the correct seazones
- Added a decision to form Greece
- Dismissing characters before their term is up will now increase tyranny
- Governors, Generals and Admirals will now contribute slightly to political attraction for their party
- Increased ship maintenance costs
- Reduced mercenary maintenance costs to 1.5x regular troops from 2x
- Changed some government bonuses to ones that fit better
- Upped base omen chance
- Chance to gain unit loyalty is now based on martial and charisma scores
- Omen power increasing ideas and laws are now better
- Reduced badboy rate of reduction and limit
- Fixed a bug that was preventing land grab events from firing
- Tribal provinces with a population of 8+ can now get events that allow them to migrate into adjacent empty provinces
- Removed party conviction changes from attributes as they were having too great an effect
- Rebalanced some party political attraction factors
- Rebalanced omen power laws and ideas to be slightly better
- Added a base level of corruption (10%) to represent normal political corruption at the time
- Increased the bonus of Tariffs
- Increased the bonus of Pantheon
- Characters will now gain and lose popularity slower than before
- Changed some traits that previously gave popularity increases/decreases to give prominence increases/decreases
- Attacker will now lose more troops when assaulting
- Bread riots can now occur in provinces with 30+ population, down from 50+, but will occur less frequently in less populated provinces
- In addition to granting base bonuses, tech levels will now also grant slight penalties. Land and Naval tech will increase maintenance costs, construction tech will increase building costs, civic tech will increase stability cost and religious tech will increase failed omen penalty.
 
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Do you have the official patch 2.32?

Wait, I think I know what the issue is. Uploading a new version.
 
Hi Wiz:

Great Mod. When I clicked link for download it connects me to MEGAUPLOAD but says the download is 95.31 MB instead of 114 MB that you mentioned in your post. Does the download have all your files in your mod? Thanks in advance for a reply.

I forgot to update the size in the post is all. Fixing.
 
Download RoA 1.08 for Vae Victis 2.32 (95 mb)

1.08 has been released. Been butting my head against the alliance chain issues and finally came up with something that at least mitigates the problem. Can't do more than mitigate at the moment since Rome's version of the clausewitz engine is so barebones.

* Changelog *
1.08:
- Fixed another bug in the land grab event chain, land grabs should finally work right
- Increased the base tribute income from 50% to 100%
- Offices will now have less of an effect on political attraction
- Imprisoned characters will now be able to be pardoned via event every five years (mainly to help the AI clean up its huge prisoner populations)
- Removed the AI diplomatic penalties as they were not having the intended effect
- The AI will now be less likely to honor alliances beyond the first degree of separation
- Tribes will now be less likely to have multiple allies
- Slightly lowered the rate of civilization spreading
 
Been working on a major update to the number of playable countries. I decided to scrap the boring colonization mechanic once and for all, split up some Gaul tribes that had no business controlling more than one province, and added Byzantion as a playable country.

The result is this:
2ntzsdx.png


As of the current 1.09 test version, there are no longer any colonizeable provinces. If you want to conquer the world as the Goths or a proto-irish tribe, you will be able to with 1.09.
 
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Download RoA 1.09 for Vae Victis 2.32 (95 mb)

1.09 is out. This is a big update to the map and a major revamp of how tributaries work.

1.09
- Tweaked starting relations. 100 is now the max relations you should start at with a country that is not your ally at game start (note that it takes a few days of gameplay before relations are adjusted by the startup event).
- Minor offices in monarchies will now increase prominence rather than reducing it
- A character's wealth will now increase their prominence by 1 per 100 wealth
- All factors changing prominence on a monthly basis have been removed. As such, prominence is now a static number determined by traits, titles, wealth etc and should allow you to quickly sort characters according to importance
- Tribes will now be able to pass a gender equality law that allows women to hold any position. This law requires a high finesse and open-minded ruler and a highly popular consort.
- Characters must now be at least 20 years old, be the ruler OR be the primary heir to hold offices at court or in the military
- Characters will now start recieving trait-adding events at the age of 4 and stop recieving them at the age of 25
- Removed the trait random events as their effects were too minor and inconsequental to be worth the computer cycles
- Roads are now available at construction tech 10 instead of 15
- Academy is now available at construction tech 15 instead of 10
- Forestry is now available at construction tech 5 instead of 10
- You can now grant minor titles to characters with offices in a monarchy
- You will now be able to assign active generals and admirals an office if their loyalty is above 50. Doing so will remove them from command without suffering the usual penalties.
- Reduced the frequency of barbarian hordes forming in tribal provinces
- All provinces in the game now belong to a country at game start in order to do away with the silly colonization game once and for all. To this effect, some fairly ahistorical territorial assignments and tags are now available. I will look into making this more historical in the future, but for now gameplay is the main concern
- Provinces that become empty as a consequense of barbarian invasion will now be able to be claimed by any country with a sufficiently populated province bordering it
- Nabatea is now a playable country at the game start
- Added Germanic, Irish, Sarmatian and Gallic tribes in formerly empty provinces
- Added some numidian tribes in North Africa
- Numidia now starts the game owning Mauretania
- The coasts of northern europe can now be the target of barbarian sea invasions
- Nomadic horde invasions are now rarer but far more dangerous
- Trapezus no longer starts as a tributary of Pontus
- Syracusae can now declare independence if Epirus owns Syracusae and Messina and Magna Graecia no longer exists
- Increased the populations of Massilia and Emporion to give them a fighting chance
- Split off the province Byzantion from Thracia and added Byzantion as a new playable country
- Added new Gallic tribes in provinces that were previously owned by tribes that had no business owning them
- Increased the population of Thracia to strengthen Tylis at the game start
- Judaic provinces are now highly unlikely to convert to your state religion
- Tribal states who have annexed other tribes can now break apart on ruler death if the new ruler does not have sufficiently high attributes. Tribal Kingdoms and Tribal Federations are not affected by this.
- Non-republic tributaries now have a chance to be inherited by their overlord on ruler death if relations are at least +150 and the overlord has more cities and a larger army than the tributary. Player countries will never be inherited this way
- Countries with tributaries will now suffer relation hits with their tributaries during periods of weakness (low stability, small army, civil war, high war exhaustion or high badboy)
- Tributaries with low relations or a position of strength towards their overlord can now break off the tribute payments and declare indepedence
 
Agree some excellent new features among the 1.09 list.

Barbarian sea invasions sounds great but how would they work wthout any barbarians?

Instead of appearing from empty provinces, barbarians appear by event. They can appear from tribal migrations in tribal countries, tribal uprisings in non-tribal countries owning tribal lands, nomadic invasions from africa, arabia and russia, or from the aforementioned sea invasions. Barbarians are still very much in the game.
 
Try again in a bit, megaupload has been slow lately.
 
The MTTH on that event seems stupidly low. Will fix.
 
11 martial 0 charisma must be the ideal general for a kingdom.

Also, would you guys mind posting some world maps from your games? I'd like to see how the great powers develop with the last versions and tribal alliance changes.

As for the Bosporan Kingdom -> Cimmeria thing, I never liked countries that include a government type in the name. What if the country changes government? Republic of Bosporan Kingdom?
 
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Rome is being pretty lethargic, same thing I've seen in my games. Hrm.

Have they tried to go after the tribes in the north at all?
 
I have though, they have all sorts of missions to go after the tribes.
 
It's a new version! Make sure to grab it since the militarist problem was becoming rampant later in the game, I had a country with 80% militarists among the characters.

Download RoA 1.10 for Vae Victis 2.32 (95 mb)

1.10
- Disabled the Gaul unification event chain as no additional challenge to conquer Gaul is needed with the 2.32 alliance chains
- Provinces can now convert to the state religion of Shamanist, Druidist and Animist countries, though it will take longer than for other religions
- Reduced the tyranny gained from dismissing characters before their office term is up
- Rulers with dictatorial traits may no longer end a dictatorship by decision
- Republics may now get a dictatorship by event if tyranny is above 10 and the ruler is not humble, submissive, content, righteous or generous
- Slightly reduced the tax penalties for wrong religion provinces
- Bread riots can now always occur unless you have passed the Free Grain Law, but will be less likely to happen in provinces with access to grain
- Significantly increased the chances of characters dying or being wounded in combat
- Added new laws to Republics, mainly focused on religion
- An election event will now fire on a peaceful ruler election in a Republic. This event will slightly change the composition of the Senate based on buildings built, laws passed, national ideas and other factors. For example, having a lot of temples will strengthen the religious party, while populist laws will strengthen the populists, and so on
- Changed the party requirements for Privateer Sponsorship, Popular Augur and Anti-Piracy Laws to make more sense
- Forming Greece will no longer move your capital
- You will now receive notification when you inherit a tributary
- You will now gain cores on all core provinces of a tributary you inherit
- Reduced some factors that were causing too many characters to become militarists
- Civil war factions will now be stronger, especially if rebelling against the player
- Disabled tradegood switching events as they were causing the trademap to show the wrong resource after reloading