1.10
- Disabled the Gaul unification event chain as no additional challenge to conquer Gaul is needed with the 2.32 alliance chains
- Provinces can now convert to the state religion of Shamanist, Druidist and Animist countries, though it will take longer than for other religions
- Reduced the tyranny gained from dismissing characters before their office term is up
- Rulers with dictatorial traits may no longer end a dictatorship by decision
- Republics may now get a dictatorship by event if tyranny is above 10 and the ruler is not humble, submissive, content, righteous or generous
- Slightly reduced the tax penalties for wrong religion provinces
- Bread riots can now always occur unless you have passed the Free Grain Law, but will be less likely to happen in provinces with access to grain
- Significantly increased the chances of characters dying or being wounded in combat
- Added new laws to Republics, mainly focused on religion
- An election event will now fire on a peaceful ruler election in a Republic. This event will slightly change the composition of the Senate based on buildings built, laws passed, national ideas and other factors. For example, having a lot of temples will strengthen the religious party, while populist laws will strengthen the populists, and so on
- Changed the party requirements for Privateer Sponsorship, Popular Augur and Anti-Piracy Laws to make more sense
- Forming Greece will no longer move your capital
- You will now receive notification when you inherit a tributary
- You will now gain cores on all core provinces of a tributary you inherit
- Reduced some factors that were causing too many characters to become militarists
- Civil war factions will now be stronger, especially if rebelling against the player
- Disabled tradegood switching events as they were causing the trademap to show the wrong resource after reloading