1.11 is out. Fixes a really nasty crash, so be sure to get it.
Download RoA 1.11 for Vae Victis 2.32 (95 mb)
Download RoA 1.11 for Vae Victis 2.32 (95 mb)
1.11:
- Independent regions will now gain cores on their provinces upon declaring independence
- Independent regions, barbarian countries and civil war countries will now lose all their cores on annexation
- An independent region that is revolting will now be instantly annexed if it is fully occupied during its war of independence
- Fixed a crash bug in elections event
- Ruler charisma and finesse will now have a bigger effect on diplomacy and intrigue, respectively
- Election results should now make more sense (ie not every single party losing seats at once)
- Slightly decreased cost of most buildings
- Doubled construction time on all buildings
- Non-tribal countries will now have an army specialization: Auxiliaries, Infantry or Cavalry, with each providing a special set of bonuses. You can switch between the three through decisions if the right conditions are in place.
- The AI will now act more aggressive towards a weaker player neighbour
- Increased character income from offices considerably
- It is now possible to convert between the different types of monarchy if the right circumstances are in place
- Higher Duty will now increase tyranny decay rate instead of lowering max friends and rivals
- The Tolerance idea will now reduce the penalties of owning wrong-religion provinces. A different religion group province has its penalties halved, while a same religion group province gets no penalties at all. However, provinces will be much slower to convert to your state religion with Tolerance.
- Added a power status system modelled on the Magna Mundi system. Your country will be defined as a Minor, Small, Medium, Major or Great Power based on number of provinces, population, army size, max manpower and tributaries. Smaller states get a bonus to trade income but a penalty to tribute income, diplomacy and civ spread. Larger states get bonuses to research, tribute income, civ spread, diplomacy and religious prestige.