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1.11 is out. Fixes a really nasty crash, so be sure to get it.

Download RoA 1.11 for Vae Victis 2.32 (95 mb)

1.11:
- Independent regions will now gain cores on their provinces upon declaring independence
- Independent regions, barbarian countries and civil war countries will now lose all their cores on annexation
- An independent region that is revolting will now be instantly annexed if it is fully occupied during its war of independence
- Fixed a crash bug in elections event
- Ruler charisma and finesse will now have a bigger effect on diplomacy and intrigue, respectively
- Election results should now make more sense (ie not every single party losing seats at once)
- Slightly decreased cost of most buildings
- Doubled construction time on all buildings
- Non-tribal countries will now have an army specialization: Auxiliaries, Infantry or Cavalry, with each providing a special set of bonuses. You can switch between the three through decisions if the right conditions are in place.
- The AI will now act more aggressive towards a weaker player neighbour
- Increased character income from offices considerably
- It is now possible to convert between the different types of monarchy if the right circumstances are in place
- Higher Duty will now increase tyranny decay rate instead of lowering max friends and rivals
- The Tolerance idea will now reduce the penalties of owning wrong-religion provinces. A different religion group province has its penalties halved, while a same religion group province gets no penalties at all. However, provinces will be much slower to convert to your state religion with Tolerance.
- Added a power status system modelled on the Magna Mundi system. Your country will be defined as a Minor, Small, Medium, Major or Great Power based on number of provinces, population, army size, max manpower and tributaries. Smaller states get a bonus to trade income but a penalty to tribute income, diplomacy and civ spread. Larger states get bonuses to research, tribute income, civ spread, diplomacy and religious prestige.
 
F12 dumps a world map to screenshots in the rome folder

Can you send me the save game so I can track down the crash? wiz (at) shardsofdalaya (dot) com

Also, you're using 1.11 right?
 
Download RoA 1.12a for Vae Victis 2.32 (95 mb)

1.12:
- Greatly increased population in Parthian provinces to simulate Parthian lands outside the game boundaries
- Reduced the strength of the Parthian Homelands triggered modifiers
- Renamed some provinces whose names didn't fit their geographical boundaries
- Added conquest missions for gallic regions that should help the AI expand better
- Added hibernic culture for the Hibernic (Irish) tribes
- Fixed a duplicate event ID in cultural events
- A monarchy can now become a republic if its ruler is incompetent or corrupt and has extremely low popularity, and the primary heir is a pretender with selfless traits. A Federal or Despotic Monarchy becomes an Oligarchic Republic, while an Aristocratic Monarchy or Theocracy becomes an Aristocratic Republic.
- Republics can now appoint any male character over age of 25 as general or admiral, in large part to help the AI who didn't understand how to move high martial characters through the right offices
- Rebalanced republic bonuses and the effects of tech and court offices. Republics will get slightly worse bonuses but the parties will be balanced better. Monarchies will get significantly better bonuses from competent courtiers to balance for letting republics freely appoint commanders
- Censors can now have a command simultaneously with being censors
- Bribing and assassinating characters is now cheaper
- Infamy will now lower diplomatic success, intrigue success and character loyalty
- Increased political attraction from built buildings for Civic Faction
- Civic, Trade, Military and Religious Tribes now have decisions to switch to another type among the four
- Added a new law for republics that allows you to appoint women to Civic and Construction tech offices, at the expense of higher stability cost and lowered religious prestige. Requirements are a very charismatic populist ruler with a highly popular wife and max stability.
 
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Yeah, there seems to be a CTD in 1.12

Once I nail it down I'll release 1.13
 
Ouch, that's some bad luck. The invasions are supposed to be huge so they're a threat to civilized empires, but maybe I can try to scale it to the owner so tribes don't get swamped like that.
 
OK, I scaled it to the size of the country they spawned in and made the sea raiders more common but less numerous.

Not sure what I can do about barbarians killing all the civ rating though.
 
Will look into it, but at least the 0 civ shouldn't happen since that many barbarians won't spawn in ireland again.

For current game, I suggest reloading or save game editing.
 
I'll do some testing and figure out a solution. If nothing else I could add some stuff to the maintenance events that bumps up civilization if it drops below 30 or so.
 
1.13 is out! This fixes the niggling crash that's been hanging around since 1.11 or so. I'm also planning to do a proper showcase of RoA's features and write a real manual sometime soon.

Download RoA 1.13 for Vae Victis 2.32 (91 mb)

1.13:
- Added a new power status level above Great Power called Hegemony. To achieve Hegemony, you must be extremely large and powerful with no serious challengers.
- Parthia will now be far more aggressive about conquering Seleucid territory if it gains the upper hand against them
- Fixed a crash bug related to civil wars.
- Having cores on your neighbours will now increase stability costs by 20% to encourage the player to take cores instead of using them for a CB
- Improved the effect of Aqueducts from 3% to 5% population growth
- Common Marriage Law is now slightly better
- All provinces now have a basic trade transit capacity of 1, meaning they can have a single trade route with any province in the game provided they have the proper trade accesses.
- Roads now give +2 transit capacity, allowing a landlocked province in a road network to have up to 3 trade routes with non-neighbouring provinces.
- A disloyal governor of a region that already has an independent region now has a chance to be bribed into defecting to that region tag
- The new religious laws for republics are now also available for monarchies
- Toned down the effects of pop converting ideas and laws since they were having too great an effect over the course of the game
- The difference between cores and non-cores in tax income will now be more significant.
- The events for capturing slaves when taking provinces will now always show up for the player, regardless of which general took the province.
- When you conquer the capital of a country annexed by an AI country, you will now be given the option to release that country via event. Doing so reduces infamy and gives you max relations with the released country.
- Upped the MTTHs for tech minister events that were firing too often.
- Removed the hellenistic warfare / roman warfare choice and made their respective inventions based on military specialization.
- You can now only change military specialization once per game to prevent some issues with losing out on inventions.
- Doubled the number of minor titles Republics can hand out (from 20 to 40).
- Baleares (Ebusus and Mallorca) is now a region of its own instead of being part of Carthaginesis.
- Added a very small chance to inherit republic tributaries when they hold elections and relations are at +150 (represents the republic voting to join with their overlord).
- Added an event chain for negotiating a surrender to rebels if a civil war is going badly.
- Added events for rich characters to spend wealth on increasing their family prestige.
- Increased mercenary maintenance cost to 2x base (from 1.5x).
- Naval combat is now less lethal.
 
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Nah, just a typo here on the forum. Fixing.
 
Found the issue, will be fixed next version.
 
I can see about putting up a rapidshare mirror. Megaupload giving you grief?
 
1) Are you sure you have the latest patch installed
2) Are you sure you are extracting it correctly, so that both map caches are extracted
3) If both these are yes, try a fresh install
 
1.14 has been released! Download links in the OP.

1.14:
- Fixed a bug that was causing heavy depopulation in provinces when conquering them
- Theocracy now gives omen power instead of omen chance
- Fixed a bug that was causing units to be able to move instantly between Deciates and Allobroges
- Provinces controlled by a religion sharing their faith now gain a bonus to religious prestige, while provinces controlled by a different faith gain a penalty
- Fixed a bug that was causing 'Border Dispute' to appear for countries that should not be getting it
- Military Republic now has one religious, one military and one economical idea
- Created a new province in Menorca
- Instead of a random chance on capturing a province, you will now always gain a small amount of slaves when capturing provinces. Slaves can be captured from a province max once per decade.
- Regions in Persia have been revamped and should now be closer to historical regions
- Democratic Republic now gives popularity to all characters instead of the ruler
 
Looks like 1.14 has a major bug in landgrabs causing provinces to be randomly ceded. I'll release 1.15 tomorrow to fix this.
 
Finished the fix tonight so here is 1.15. This release fixes a critical bug, be sure to get it if you got 1.14.

RoA 1.15 (Megaupload)
RoA 1.15 (FileFront)

1.15:
- Fixed a bug in landgrabs that was causing provinces to be randomly ceded to other countries
- Gave Tylis more population and a second province to further strengthen their position
- Byzantion is now a tributary of Tylis
- Trapezus is once again a tributary to Pontus to help them survive longer
- There will no longer be a flurry of war declarations at the start of the game. To accomplish this, all AI countries at peace are forced to -3 stability for the first five years and given a modifier that gives them the bonuses of +3 stability. AI countries also have immunity to most events triggered by low stability during this time.
- Brightened up map colors to make province names more readable
- Wealth is now consistent to gold (100:1 ratio) in all events.
- Reworked friendship and rivalry events so that they are no longer full of pointless random lists and no longer make every single character in a republic suspicious.
- Reduced the penalties for failing missions.
- Characters will now gain some family prestige every time they take a province.
- Halved the cost of taking provinces in peace by lowering their civ score for the duration of their occupation. Events, techs and modifiers have been tweaked to ensure they don't fire by mistake while civ is artifically low.
- Lowered badboy cost of landgrabbing to 3.
- When you occupy a province and capture slaves from it, you now gain a very small amount of badboy.