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How do you blockade a jp?

By shooting everything that tries to jump through.

BTW, I guess this would be a reason to set up colonies where one can, even if there's not much economic reason to.
Like, colonising every possible body and let it grow organically. To have some population to use in cases ikke this.

Yes, definitely.
 
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By shooting everything that tries to jump through.



Yes, definitely.
Is there a downside to setting up lots of colonies?
If not I suggest we place a colony on every single planet and asteroid that's habitable.
 
Opportunity costs, esp. in mineral resources. Attention span costs for Emu?
Does Jr really cost mineralsrjlkgj,as rhe inffssg
Ructue is free, from what I gathered, and isn't even needed for all bodies.

But true, could cost attention span, albeit would only need to be set up once and then it'd frow naturally from civvies.
 
Does Jr really cost mineralsrjlkgj,as rhe inffssg
Ructue is free, from what I gathered, and isn't even needed for all bodies.
Translation needed! :D ‘Does it really cost minerals’ I got (the infrastructure would) but not the rest.

You’ve often asked about adding colonies, iirc, and blue emu always (so far) has said that the minerals are needed elsewhere first. I remember this Q&A pattern because it has occurred so often. :)
 
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Translation needed! :D ‘Does it really cost minerals’ I got (the infrastructure would) but not the rest.

You’ve often asked about adding colonies, iirc, and blue emu always (so far) has said that the minerals are needed elsewhere first. I remember this Q&A pattern because it has occurred so often. :)
Meant that we have a lot of infra from civvies, iirc, and hence its free.
Like, we just need to seed a body and civvies will settle it.

Unless I'm wrong.
 
Meant that we have a lot of infra from civvies, iirc, and hence its free.
Like, we just need to seed a body and civvies will settle it.

Unless I'm wrong.

No, that's basically what happens.
If you have enough civvies, at least. But that's another story.

So it's mostly a one-way colony ship trip that you need to pay attention to - EXCEPT for one minor wrinkle.

The Jerx.

We need to defend every single system because of them, so systems like those need sabre squadrons, STO, and thus a naval base.
 
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We need to defend every single system because of them, so systems like those need sabre squadrons, STO, and thus a naval base.
True, but don't we need to defend systems anyway?
And true on STOs, but could always take a chance on not having STO on some of these colonies that solely exist to stake a claim. If they get raided they get raided. Obviousyl best to have STO, but I think it's better to have them without STO than to not have them at all.
As once an NPR shows up and claims the system it's too late to move pops in. And if there's civvies goign back and forth tot eh planets in those systems then that'd help stake a claim too.
 
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Given the clear performance advantage over the Jerx, do we actually need every system covered by modern Sabres?

Can less valuable systems be primarily defended by STO? That would remove the cost from the shipyards at least. Possibly combined with paying for civilian shipping?
 
Given the clear performance advantage over the Jerx, do we actually need every system covered by modern Sabres?

Can less valuable systems be primarily defended by STO? That would remove the cost from the shipyards at least. Possibly combined with paying for civilian shipping?
Or the Wagonlitz way - if the Jerx kill some civilian transports and take some slaves - what have we lost? There's more where those came from?
 
There are star systems that each contain more than a dozen semi-habitable bodies. We don't need to spread ourselves into every crack and cranny of the galaxy in order to have extra pops available.
 
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We now have a spaceport en-route to Harmony, with the Freighters spread out over a few day's travel so that they can't all be ambushed at once.

Also en route are more Missiles (with more building) and more Fighter squadrons (with more building).

If we can buy enough time to set up an airbase with a thousand (or so) Fighters and a big stockpile of missiles and fuel, that plus the multiple sets of STO guarding the base should prove a pretty hard nut to crack unless the Modrons have some specific anti-Fighter ships. Or completely out-range us.
 
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Or the Wagonlitz way - if the Jerx kill some civilian transports and take some slaves - what have we lost? There's more where those came from?
That was not my way.
It was that it was preferable to not colonising ut because of workload, but protecting it is the best if possible.
There are star systems that each contain more than a dozen semi-habitable bodies. We don't need to spread ourselves into every crack and cranny of the galaxy in order to have extra pops available.
It was more to have claims on systems to avoid another Harmony case. Like, it's too late to move in pops once a claim is laid.
 
That was not my way.
It was that it was preferable to not colonising ut because of workload, but protecting it is the best if possible.
It was more to have claims on systems to avoid another Harmony case. Like, it's too late to move in pops once a claim is laid.
Claims don't depend directly on Pop, though.

If they did, the Modrons would have folded LONG ago... we have over 400,000 pops in Harmony and they have NONE.

Claims depend on EM and Thermal emissions. Which means that a bunch of Pops with no factories or mines are just targets for hostile demands.
 
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Claims don't depend directly on Pop, though.

If they did, the Modrons would have folded LONG ago... we have over 400,000 pops in Harmony and they have NONE.

Claims depend on EM and Thermal emissions. Which means that a bunch of Pops with no factories or mines are just targets for hostile demands.
Unemployed pops don't generate emissions from their civilian life?
 
Unemployed pops don't generate emissions from their civilian life?
Yes, but not nearly as much as industry.

The Modron auto-mines on asteroids are enough to counter-balance our 400,000 pops.
 
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Yes, but not nearly as much as industry.

The Modron auto-mines on asteroids are enough to counter-balance our 400,000 pops.
Ah.
And we need more emissions than them for them to acknowledge a claim?
 
Basically. That's a bit of those rules I missed too, initially.
 
Here: https://aurora2.pentarch.org/index.php?topic=8495.195#msg118362


Population Factor
This is equal to SQRT(Total EM Signature of Player Populations in System / Total EM Signature of NPR Populations in System). However, this factor can never be higher than the fourth root of (Total EM Signature of Player Populations in System / 100). For example, if the player had 1000 EM Signature and the NPR has 200 EM Signature, the factor would be 1.78 (because the fourth root of (1000/100) is lower than SQRT(1000 / 200). This is to limit the advantage when the populations are relatively small or the NPR has no populations. Population Factor is the best ’peaceful option’ as demonstrating a large population is much more likely to achieve a decision in your favour.
 
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