Sounds great. I will admit, this is awesome in terms of bang for the buck
- 1
- 1
My hope is to Squadron Jump across the jump point with our battle-fleet just after all Hell has broken loose and most of the enemy missiles are already committed.Sounds great. I will admit, this is awesome in terms of bang for the buck
I've added some of the Prototype avionics to the research queue.
Once we have researched all the components that currently only exist in Prototype form, then we will be able to start building these puppies.
View attachment 1283296
Very nice. So we can start production on the jump breakers in what, 3 weeks or so?
We also have gas-core antimatter power plant being researched, with 138.606 RP remaining out of the 180.000 points required. 77%, roughly. That will bring down the required number of components a little.
In terms of breaking the JP blockade, do we really think a new generation of engineers tech will help that much? It strikes me as the one battle where it really doesn’t help!
Are we using the regular 2-stage missiles here? If so, why not swap in a smaller launcher with just the second stages?
In terms of breaking the JP blockade, do we really think a new generation of engineers tech will help that much? It strikes me as the one battle where it really doesn’t help!
Are we using the regular 2-stage missiles here? If so, why not swap in a smaller launcher with just the second stages?
What's SRAM? Tried looking it up, but just got some semiconductor memory.Five size-6 Box Launchers loaded with SRAMs
Thats the main bottleneck, right?Requires no Gallicite to build. None.
Sounds good.My hope is to Squadron Jump across the jump point with our battle-fleet just after all Hell has broken loose and most of the enemy missiles are already committed.
Maybe cross in waves. First a big wave of these puppies, brought to the JP in Tenders. The a big wave of Fighters on the next 5-second increment, brought to the scene in Carriers. Once the enemy has committed most of his fire, THEN we cross with the fleet, divided into 8-ship elements and squadron jumping.
Would it be worth it tonswitch that lab to something else to notnwaste RP on tech well get dør free?Very nice. So we can start production on the jump breakers in what, 3 weeks or so?
We also have gas-core antimatter power plant being researched, with 138.606 RP remaining out of the 180.000 points required. 77%, roughly. That will bring down the required number of components a little.
What's SRAM? Tried looking it up, but just got some semiconductor memory.
Thats the main bottleneck, right?
I thought most of our fleet ships didn't have a jump drive and hence couldn't squadron jump.
Would it be worth it tonswitch that lab to something else to notnwaste RP on tech well get dør free?
.. or should be. Can't find it though? Odd.It's in the research queue too.
What's SRAM? Tried looking it up, but just got some semiconductor memory.
Thats the main bottleneck, right?
Sounds good.
I thought most of our fleet ships didn't have a jump drive and hence couldn't squadron jump.
Would it be worth it to switch that lab to something else to notnwaste RP on tech well get dør free?
.. or should be. Can't find it though? Odd.
What's SRAM? Tried looking it up, but just got some semiconductor memory.
If it will help hurry things along, loan seven of my labs to Nikolai! maybe even borrow a few from Laura Dawson. his missile jammer is 5 days behind any other attack techI've added some of the Prototype avionics to the research queue.
Once we have researched all the components that currently only exist in Prototype form, then we will be able to start building these puppies.
View attachment 1283296
Are you sure we're going to get 138,000 RP out of the wrecks and captured military ships? The Freighters are too low-tech to count.
If it will help hurry things along, loan seven of my labs to Nikolai! maybe even borrow a few from Laura Dawson. his missile jammer is 5 days behind any other attack tech
oh, right. so that 5 days is trivial. and anyway there's more "attack tech" in the queue for other scientists, so they still might all not be ready till the 20th.And that's just the reactor. The engine theoretical itself is another 300.000 points.
But this works in percentages, so we need 177% / 3.5% -- about 51 reactors + engines.
Build time is going to be a year or more depending on how many we want. It will take a bit, a few days research won't matter a lot.
What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.
What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.
Based on performance so far, we could defeat their fleet as it stands if it sorties. So there question really is “can they develop a surprise before we can?”, and I assume the answers to that are the Modrons need just as long as we do, and are worse at it: I am not sure we really need to worry about them attempting a sortie!And that's just the reactor. The engine theoretical itself is another 300.000 points.
But this works in percentages, so we need 177% / 3.5% -- about 51 reactors + engines.
Build time is going to be a year or more depending on how many we want. It will take a bit, a few days research won't matter a lot.
What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.