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Sounds great. I will admit, this is awesome in terms of bang for the buck
 
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Sounds great. I will admit, this is awesome in terms of bang for the buck
My hope is to Squadron Jump across the jump point with our battle-fleet just after all Hell has broken loose and most of the enemy missiles are already committed.

Maybe cross in waves. First a big wave of these puppies, brought to the JP in Tenders. The a big wave of Fighters on the next 5-second increment, brought to the scene in Carriers. Once the enemy has committed most of his fire, THEN we cross with the fleet, divided into 8-ship elements and squadron jumping.
 
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If anyone else has suggestions, feel free to put them forward.

Bear in mind that our tech has advanced to the point that a new Theoretical takes five years or so to research, even when fully funded. So we can research Practicals (new components, but only at our current tech level) within a few weeks, but the next level of technology will need to wait for us to reverse-engineer the wrecks.
 
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I've added some of the Prototype avionics to the research queue.

Once we have researched all the components that currently only exist in Prototype form, then we will be able to start building these puppies.

sc-3087.jpg
 
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I've added some of the Prototype avionics to the research queue.

Once we have researched all the components that currently only exist in Prototype form, then we will be able to start building these puppies.

View attachment 1283296

Very nice. So we can start production on the jump breakers in what, 3 weeks or so?

We also have gas-core antimatter power plant being researched, with 138.606 RP remaining out of the 180.000 points required. 77%, roughly. That will bring down the required number of components a little.
 
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In terms of breaking the JP blockade, do we really think a new generation of engineers tech will help that much? It strikes me as the one battle where it really doesn’t help!

Are we using the regular 2-stage missiles here? If so, why not swap in a smaller launcher with just the second stages?
 
So far, the Neutral Zone remains quiet. Having lost two fleets already, the Modrons have remained in their home star system like Achilles sulking in his tent at Troy.

So far.

Our DSTS is on the innermost comet. Our Observation Squadron is an Agent class stealthed AWACS and a Spy class stealthed EM/Thermal sensor ship.

sc-3088.jpg


Very nice. So we can start production on the jump breakers in what, 3 weeks or so?

We also have gas-core antimatter power plant being researched, with 138.606 RP remaining out of the 180.000 points required. 77%, roughly. That will bring down the required number of components a little.

About 20 days, yes.

We can build more than a hundred per year, and I've got 200 more Fighter Factories in the construction queue.

In terms of breaking the JP blockade, do we really think a new generation of engineers tech will help that much? It strikes me as the one battle where it really doesn’t help!

Are we using the regular 2-stage missiles here? If so, why not swap in a smaller launcher with just the second stages?

Not sure which techs you are referring to.

We are using SRAMs.

Short-range anti-ship missiles with a bang of 16.
 
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In terms of breaking the JP blockade, do we really think a new generation of engineers tech will help that much? It strikes me as the one battle where it really doesn’t help!

Engineers tech?
The only thing we're researching for that is components that we need to build them. Practicals.

Are we using the regular 2-stage missiles here? If so, why not swap in a smaller launcher with just the second stages?

We have a short range single stage missile design for this. Two of them, actually.
 
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Five size-6 Box Launchers loaded with SRAMs
What's SRAM? Tried looking it up, but just got some semiconductor memory.

Requires no Gallicite to build. None.
Thats the main bottleneck, right?
My hope is to Squadron Jump across the jump point with our battle-fleet just after all Hell has broken loose and most of the enemy missiles are already committed.

Maybe cross in waves. First a big wave of these puppies, brought to the JP in Tenders. The a big wave of Fighters on the next 5-second increment, brought to the scene in Carriers. Once the enemy has committed most of his fire, THEN we cross with the fleet, divided into 8-ship elements and squadron jumping.
Sounds good.
I thought most of our fleet ships didn't have a jump drive and hence couldn't squadron jump.

Very nice. So we can start production on the jump breakers in what, 3 weeks or so?

We also have gas-core antimatter power plant being researched, with 138.606 RP remaining out of the 180.000 points required. 77%, roughly. That will bring down the required number of components a little.
Would it be worth it tonswitch that lab to something else to notnwaste RP on tech well get dør free?
 
What's SRAM? Tried looking it up, but just got some semiconductor memory.

That's because he just created that abbreviation. Short-Range Anti-ship Missile.

SR-ASM would also be accurate.

Thats the main bottleneck, right?

Correct. Because engines.

I thought most of our fleet ships didn't have a jump drive and hence couldn't squadron jump.

If you read back, one of the two blockade breaker designs has a specially designed jump drive. Just for this.
It's in the research queue too.


Would it be worth it tonswitch that lab to something else to notnwaste RP on tech well get dør free?

Because the freighters don't have the right generation of base engine I'm not sure we have enough in the captured ships. If we don't, we'll have to wait for the first salvage to get the last percentage boosts.
This still shaves off some time.
 
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What's SRAM? Tried looking it up, but just got some semiconductor memory.

SRAM is my abbreviation for Short Range Attack Missile.

sc-3070.jpg


Less than 20 million km range (and reduced further by enemy ECM) but travels the whole way at 90,000 kps, and has a bang of 16.

ECCM-5. Active Terminal Guidance +60%. Can seek a new target (within the same enemy squadron) if its assigned target gets destroyed.

Thats the main bottleneck, right?

Correct. Empire-wide.

Sounds good.
I thought most of our fleet ships didn't have a jump drive and hence couldn't squadron jump.

There is a tech line that improves the number of non-jump ships that you can bring with you on a squadron jump. Our most modern ships can bring seven other ships with them, and it still counts as a squadron jump. For older ships, the number is fewer. So one ship in each small group must have a jump drive.

Would it be worth it to switch that lab to something else to notnwaste RP on tech well get dør free?

Are you sure we're going to get 138,000 RP out of the wrecks and captured military ships? The Freighters are too low-tech to count.

.. or should be. Can't find it though? Odd.

It's there now.

sc-3089.jpg
 
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I've added some of the Prototype avionics to the research queue.

Once we have researched all the components that currently only exist in Prototype form, then we will be able to start building these puppies.

View attachment 1283296
If it will help hurry things along, loan seven of my labs to Nikolai! maybe even borrow a few from Laura Dawson. his missile jammer is 5 days behind any other attack tech
 
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Are you sure we're going to get 138,000 RP out of the wrecks and captured military ships? The Freighters are too low-tech to count.

And that's just the reactor. The engine theoretical itself is another 300.000 points.
But this works in percentages, so we need 177% / 3.5% -- about 51 reactors + engines.


If it will help hurry things along, loan seven of my labs to Nikolai! maybe even borrow a few from Laura Dawson. his missile jammer is 5 days behind any other attack tech

Build time is going to be a year or more depending on how many we want. It will take a bit, a few days research won't matter a lot.

What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.
 
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And that's just the reactor. The engine theoretical itself is another 300.000 points.
But this works in percentages, so we need 177% / 3.5% -- about 51 reactors + engines.




Build time is going to be a year or more depending on how many we want. It will take a bit, a few days research won't matter a lot.

What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.
oh, right. so that 5 days is trivial. and anyway there's more "attack tech" in the queue for other scientists, so they still might all not be ready till the 20th.
 
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What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.

Out of that whole time period, the next few days are perhaps the most critical.

Can we get everybody stacked on the Harmony => Neutral Zone jump point, without Modron interference? Gunships, Carriers, PD vessels, and the fleet train?

If so, they can then cover the construction of a new fortress.

We can even drag in combat modules (beam weapon, or Fighter base) that are currently guarding stuff like Gas Giant fuel refineries.
 
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And that's just the reactor. The engine theoretical itself is another 300.000 points.
But this works in percentages, so we need 177% / 3.5% -- about 51 reactors + engines.




Build time is going to be a year or more depending on how many we want. It will take a bit, a few days research won't matter a lot.

What *does* matter is the answer to the question if that blockade is going to stay like that for a year or however long we're busy building.
Based on performance so far, we could defeat their fleet as it stands if it sorties. So there question really is “can they develop a surprise before we can?”, and I assume the answers to that are the Modrons need just as long as we do, and are worse at it: I am not sure we really need to worry about them attempting a sortie!

In terms of breaking their blockade, advanced engine tech probably isn’t that useful, aside from the targeting effects speed offers. However, as the main force is going to be engineless, I don’t think that is relevant.

And I meant engine tech earlier, not engineer.
 
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Another advantage is access to minerals.

The Modrons will have a Home-world supply of minerals... hundreds of thousands of tons of each mineral, at 20% to 100% accessibility. Other than that, they will have almost no mineral income at all. Their off-planet mining will be just beginning, and they've just lost more than 60 auto-mines and about 70 freighters.

We have more minerals than that already mined and sitting in stockpile. And we have the income of a well-developed network of interstellar mining sites.

We can build a far larger fleet than the enemy can, if given the time.
 
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A fourth Modron asteroid mining site is captured, gaining another 10 auto-mines.

The Tanks prepare for a fifth drop.
 
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