DSMyers1 said:I'm on vacation for another 2 weeks, so I won't be able to do anything with them, so don't make it a high priority yet.
have a nice vacation Daniel,
We will talk about the religions some more when you return.
DSMyers1 said:I'm on vacation for another 2 weeks, so I won't be able to do anything with them, so don't make it a high priority yet.
Mosby, it's not winter but ice age!Singleton Mosby said:A little question before you go:
Why are the winters in ATF so long and harsh and widespread?
ladyfabia said:Mosby, it's not winter but ice age!
But we can simulate ice age very well, only the weather.
In ice age, Korea and Japan was united by land.
ladyfabia said:I don't know about Ice Age but in download thread, Daniel said "Ice Age in Europe, beware winters in everywhere." So I assume that winter represent Ice Age.
Singleton Mosby said:
DSMyers1 said:Eh Mosby, I think we already talked about that. I think the Ice Age was after the flood, from the evidence I have seen. I can talk to you about that again when I get back if you like. There is no real evidence for that particular age, (18,000 years) especially if you think a worldwide flood rearranged everything some 5,000 years ago.
Boshko said:Gave the scenario a shot. Great idea and I especially like the Biblical twist, I'm devout atheist but I think the Biblical stuff gives it a good flavour. Hell, I'd like a few good Godly smiting events or whatnot thrown in. A few things that need to be worked on:
Boshko said:-I get error messages about leader tags already being used a lot, the sometimes make the game crash.
Boshko said:-Is there anyway to fix up the province city names? I know almost every place starts as a colony, but is there any way to give cities historical names despite that?
Boshko said:-How do you install the graphics?
Boshko said:-I think I'll see how the game runs with explore with all fleets tech level knocked up a bit, might cut down a bit on early colonization of Africa and Norway and whatnot.
Boshko said:-The relgions need to be a bit less random. I could try to give you some hand in sorting that out, although it might be hard in some cases since in a good number of cases there's no information about some of your countries anywhere except for a mention or two in the Bible. Also are the effects of the religions the same as in vanilla EU II? ie morale bonuses, tech effects, pagans swapping culture when converted etc. etc.
Boshko said:-Want some help fleshing in leader files and events and whatnot? I don't know anything at all about scenario-making but I know a good bit about history and I've got a pretty good historical atlas on hand.
Boshko said:And then there's my only big complaint, the vassal release event and the problems it creates. Basically no nation stays dead, they always keep on popping up as soon as they've been conquered. When I played a hands off game again and again and again a country would pop back into existance about a month after its been conquered (and in one case ALL 10ish provinces of China became Vietnam after which China was recreated out of a Korean colony after which China was conquered after which China poped back up again in China and took just about all of Vietnam with it except for the Vietnamese colony and a Chinese-culture colony or two up in Manchuria). This makes it almost impossible for the AI to cobble together an empire except in the bits of the map where revolter tags are sparse. This is especially bad in the Mid-East where for most of the game just about all of a big old swath that goes from Yemen up to the Caucuses is composed entirely of one-province countries (this is especially bad in Palestine with all the Isrealites/Canaan/Jebus flip-flopping).
Boshko said:What I would do is put in some post-Babel events to make sure that the Big 3 successor states get broken up pretty well (I wouldn't use the BB permanently, since that gimps them pretty much permanently) I'd use event-based revolt risk and the constant event-based appearance of rebels.
Boshko said:But after the Big 3 gets broken up, I'd really make it a lot less likely for states to break up. I felt so sorry for bunches of countries that I watched try and try to expand and then constantly give their land away. I'd definately limit the number of countries that get released at any one time to 1 and make the AI most likely to choose added RR instead of handing their land away. Also if there's ANY way to make this revolt not fire for countries that have already had the "creation of x kingdom" event then that would probably fix things up pretty well right there so you wouldn't have countries get smacked down and released as vassals over and over again.
Boshko said:Of course its nice to have new states emerge but it should be at least possible for the AI to hold onto at least a few colonies and not constatly give away territory that exists in land covered by a potential revolter.
Boshko said:Also you need to spread out the country tags a bit. There's a HUGE concentration in the Mid-east while a lot of areas are pretty sparse. While the initial break-up in the Mid-east is all well and good there's enough revolter tags in the area (especially overlapping ones and especially in Arabia which seems to get a whole lot more tags then it deserces) to make the area really congested, especially when there's good-sized areas without any tags.
Oh OK. I guess my computer is old enough that a lot of things (including getting IM messages) make EU II crash sometimes.Actually, I never made any leader files, so those are the vanilla EU2 files conflicting with the latest of Johan's Betas. However, I don't know how that could make the game crash
Right, I don't know much about coding, but if there is a way I wouldn't mind giving you a hand with that.There is a way, I think, but I'm not sure how. Not really high priority I just want to balance the game and keep it from crashing for now
Right bit of a trade-off. The problem that you can't get around is that you can't colonize an inland province unless there's a city next to it in the most recent EU II patch (right?). So that coastal regions get colonized WAY WAY before inland regions, making it harder for the AI to explore the sea would just be a bit of a band-aid solution at best.That's a thought. Could also tweak the AI files. But I did want there to be at least a few colonies worldwide by the end...
Ah ok. Good to know.Yes the effects are highly altered, though since I could not differenciate the religions for the most part they are the same. Only Godliness and Taoism are different from the standard, I think.
OK, I could do that. I'm sure I could figure out how to format a leader file.Yes I want help! For most, I think just some randomly generated files for monarchs and leaders would be good, but I need believable names. For Israel, I would have no problem. For Egypt, Chaldea, Akkad, Assyria, and maybe China I think enough records exist to make semi-historical files.
Aaaah, that could definately help.Right. While I was away I changed the A option in the breakup events to "Crush the Rebels" Worked alot better. I will post tomorrow a world map from my hands-off game testing that concept from 1750.
After some though I agree with you here. Having lots of states in the middle east helps there be a population boom in the heartland and fuel the expansion and isn't a problem as long as the breakaway states stay dead when you kill them.Unfortunately, the Middle east is where everybody was! So there are not many more historical nations spread out before 1000 BC. What might be useful would be to decrease the colonists per year somewhat to make the scenario more Mideast focused.
Boshko said:-The relgions need to be a bit less random. I could try to give you some hand in sorting that out, although it might be hard in some cases since in a good number of cases there's no information about some of your countries anywhere except for a mention or two in the Bible. Also are the effects of the religions the same as in vanilla EU II? ie morale bonuses, tech effects, pagans swapping culture when converted etc. etc.
-Want some help fleshing in leader files and events and whatnot? I don't know anything at all about scenario-making but I know a good bit about history and I've got a pretty good historical atlas on hand.
Boshko said:Oh, one more thing. What are the Culture Events exactly? Are you planning on making them apply to every country?
Boshko said:What I think I'll do is some experimental monkeying with the Vassal events (there's numerous copies of them so that they fire more often, right?) and then either make up leader files or mine the Bible for non-Israel event ideas (think its a good idea to make the mod as Biblical as possible, since that gives it a unique flavor) if you don't mind...
Singleton Mosby said:Daniel;
I have some sad newss. For my atf aar I think I have lost the save-game (semi-) permanently when my computer crashed.
By now I have bought a new one so I will be up and running with the atf very soon but getting hold of my savegames (and other files) will be a monumentous task.
Still, I got some 50 years to write on with the atf aar, and posted some 3 or 4 posts in your absesne.
How was Catskill?
DSMyers1 said:Too bad. But actually, it is running on so old a version anyway of this scenario...
I was wondering... How does a country hopping AAR in ATF sound? I dropped in to help out the Celts in the game I will discuss below, and it was a lot of fun bringing the 4 province Celts to #5 in the power ratings.