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A missing } when trying to add a Mega Art Installation over Sky Father. No, I don't understand how that missing } resulted in duplicating the entire planetary system.

It didn't even add the Megastructure in!
 
A missing } when trying to add a Mega Art Installation over Sky Father. No, I don't understand how that missing } resulted in duplicating the entire planetary system.

It didn't even add the Megastructure in!

} are absolutely critical to curbing the wanton expansion of fallen empires. How does anyone not know this by now?! :p
 
I meeeeeaaaaan, my mod is about making the FEs more expansionist, aggressive, and sadistically overpowered. Megastructures and early awakenings, and (apparently) duplicating planets! :D
 
ma892H7.png


So the Atomic Clock appeared on this holy world, and ended up being a nuke. The FE hasn't reacted to this at all and the world is still considered holy despite being turned into a toxic wasteland. I can only assume this was a last act of revenge by the last fools who tried colonizing this place.
 
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That moment when whole galactic community may just retire at once.View attachment 560693

"So is the decision to enact this resolution unanimous?"

"No, I don't like it and my vote is the only one that matters."

"*sigh* Why do we even have these senate sessions..."
 
I meeeeeaaaaan, my mod is about making the FEs more expansionist, aggressive, and sadistically overpowered. Megastructures and early awakenings, and (apparently) duplicating planets! :D
So, uh, when's this mod coming out?
 
Because it's prohibited by game rules ;)
View attachment 556709

UPD: You CANNOT create such empire...while AI randomization don't give a F

The problem seems to be that, while the origin disallows the civic, the civic hasn't been updated to disallow the origin. It still bugs out and blocks the player, but since the AI apparently generates origins first, it doesn't know not to allow those civics afterward.

I'll post a bug report when I get home from work.
 
When I can figure out how to do several things I don't yet know how to do, like overhaul all vanilla FE territories, create new ones, give them Juggernauts, and a few more things that are important for the mod.
What I see since Megacorp is FE and AE have a massive job problems and with that a problem producing even basic resources. Only the xenophile and spiritualist have either jobs or aliens to produce resources. Interestingly if you can force them to build an assembly plant for robots (materialist, xenophile) they should be able to work better as these guys are not precursors. Spiritualist have a problem with conquered planets as they have way to many precursor specific jobs. Xenophobe have nerve-stapled pops which do work, but I have rarely seen Xenophobe awaken so I don't know how well they work.

In starnet they are eligible to build their special buildings and it does work, but I don't know if that is a good solution.
 
Doing an On the Shoulders of Giants start and just discovered this.

2020_03_30_1.png


Underground.

Under. Ground.

That is a gas giant.

There is no "ground"!

How in the Great Blue Sky's name did these guys build an underground structure under the non-existent ground of a gas giant?
 
Doing an On the Shoulders of Giants start and just discovered this.

View attachment 561139

Underground.

Under. Ground.

That is a gas giant.

There is no "ground"!

How in the Great Blue Sky's name did these guys build an underground structure under the non-existent ground of a gas giant?

Yeah, they really need to patch that chain to disallow gas giants. I had to save scum a few times to get around that.
 
when you play as a fanatics spirituel and the game take it to the next lvl
3F85EA99577AEAA6302ABA3F3200DA46E3E8C00A


there are just some empires that you dont fight special those with intergalactic missile
422FC4680AA084BEA2C93CDDD8D87C7B1F6A7EE7


and the last one
there are just some planets you leave alone
72DF5F54CFE83F9A23B6AF8A07954E22B9E3D1C6
 
What the hell? What version are you playing on? I only started playing Stellaris after Megacorp, and am very confused by what I'm seeing.
It looks like the Super Crystal Monster imposed itself onto a pre-2.0 galaxy map.
 
Is this normal in this Version. That's one of 10 systems like that, each Habitat has at least 10 pops some already have 40+. No it wasn't a Void Dweller, i have never seen this before. I think i conquered whole Galaxys with less Habitats then this 1 AI Empire.
 

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Doing an On the Shoulders of Giants start and just discovered this.

View attachment 561139

Underground.

Under. Ground.

That is a gas giant.

There is no "ground"!

How in the Great Blue Sky's name did these guys build an underground structure under the non-existent ground of a gas giant?

Well gas giants have a solid core, and there is a special planet modifier that describes the planet as being a former gas giant that had its gas stripped away, so its possible I guess? Like possible in the sense that the chance is non-zero but is still almost nonexistent.