I hope you're just trolling because if you're serious, that's just dumb.
It's only a romantic dream when people like you accept this as normal, acceptable, and perfectly fine.
Nobody expected CS2 to be perfect, bug-free release. What we didn't expect was what we've gotten for not only the past 6 months, but for the foreseeable future.
I'm glad you're cool with that. I'm not.
No, I'm not trolling.
I have to be cool with that. I had to learn to be cool with that!
A good school is kickstarter.
I'm backing projects there for years.
That changed my mindset.
And I learned a lot.
You know kickstarter? "Read the project-plans of a fresh company, estimate the probability of their success, decide to trust or not, give money, then wait and forget. If you can't afford, don't do it" (the two last steps are important, since your anger will be enourmous, when the problems occur)
I have a personal success-rate of 87%. With many technical projects in the list. That's not bad. My longest wait for a at least very satisfying technical product, worth 2600 $, was 5 years. Not 5 years at all but 5 years delay! I learned to be patient. And I learned to set trust in people.
I trust CO.
They seem to have massive technical problems, unforeseen and expensive. They partially try to hide it (of course)
And they seem to have had financial reasons which forced them to release CL2 in 2023.
So I have to decide: Do I want to have a running, joyful CL2
somewhere in the future?
Or do I want my cash back, risk CO will die, and I will never see a completed CL2?
How much did I pay? 75 Euro.
For a niche game. Not to much, even without any additional content packs.
I just have to accept that things grow more expansive these days, after they had been extremely cheap all the years (see further below).
The content I got so far isn't the big treasure (as it was in Valheim), but it is enough. And I know, there's more to come in the future.
The moment the mod thing runs smoothly the game will "explode".
Would I be dissapointed if I loose those 76 Euro? Yes, at least.
Would I trust and try it anyway? Yes. I decided that the moment I gave the money.
And I was sure (!) that moment, that the game was not ready for at least two years.
Like in kickstarter I decided to support and wait (years).
Why?
Because the business outside kickstarter runs similiar to inside kickstarter nowadays. Paid "early access" with or without real access is a essential step tpday. The financial backbones are planned that way. If you don't you won't survive as a smaller company.
I believe CO will survive and will solve the problems.
I just have to
pay now and
play later.
(Okay, I have to playtest a little bit at the end of the year 2024 to give the needed feedback).
_
My example for software prices: Maybe you know Sid Myers Railroad Tycoon.
It was released 1990 for the price of 120 DM (61 EUR)!
This price would be in 2023, including inflation, roughly 140 Euro.
With a printed book, yes, but that's the price!
Without any content packs or other bling bling. Without marketing on tiktok, youtube, twitch, without servers for instant patch download. Waiting for the next monthly gamestar print to get the patch on CD (additional 5 EUR).
Let that sink in for a moment.
Cities Skylines is a niche game like Railroas Tycoon those days. Successfull but niche.
So you can see, how much money Paradox/Colossal Order would need.
They got much less than that. The cut of Paradox is bigger and the bank gave only credit based on that expectation. The gap needs (much) earlier release and selling of DLC.