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Agree about the general aesthetics, but the devs have already confirmed colourblind accessibility options for three different types of colourblindness.
In general, colorblind accessibility options are insufficient to fix these kind of issues. I speak from experience.
These should imo always be a last resort.

A good, rigid color scheme that inherently uses strong contrasts is better for all users in general anyway, and doesn't require a pray-it-is-enough color filter to try and alleviate the problem of poor color contrasts.
 
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I am a bit disappointed not to see Heligoland as an Island location. I realise it is on the small side, but the gameplay benefits to having such an Island location that a strong naval power could seize just off the German coast and keep as a naval base would surely outweigh the size issue, no?
 
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It is not Czechslovak it is CzechOslovak. The o in the middle is missing

View attachment 1255558
Czechoslovak is the language of Czechoslovakia.
Czech-Slovak is a group of languages including Czech and Slovak

Edit: Also, Silesian was not separate from the rest of Polish, in fact Silesian dialects were the most similar to Lesser Polish dialects (as they were the closest).
 
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What tag is P.S.Z.? It owns Simmern.
Pfalz Simmern Zweibrücken, but it looks like an overlook, and that it should probably be incorporated to the Palatinate.
 
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1. We will talk about the different HRE categories in a Tinto Talks devoted to HRE.
2. Lime green are Free Imperial Cities, duller green are other republics, dark blue are Imperial Prelates (= theocracies), and grey are regular 'Imperial Princes' members, yes.
Ok but why isn't Dithmarschen a pesant republic and why aren't the Italian tags considered republics?
 
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In general, colorblind accessibility options are insufficient to fix these kind of issues. I speak from experience.
These should imo always be a last resort.

A good, rigid color scheme that inherently uses strong contrasts is better for all users in general anyway, and doesn't require a pray-it-is-enough color filter to try and alleviate the problem of poor color contrasts.
even for non colorblind it is still hard to distinguish those colours. I think if you need 2-3 words to describe one colour from another (yellow-green vs light-green) is already a marker of a bad colour palette, HRE map has the same thing with lime, green-blue colours
 
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Screenshot_20250217_160459_Chrome.jpg

I don't know why you changed the name of Romandy to Western Switzerland since it was perfect, also just call the whole area Tyrol since Trentino at the time was considered part of it
 
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Also, Zierikzee should probably be added to better smoothen the location sizes. Idk what it is about Middelburg but the comparatively large size of its location just, bothers me for some reason. You can see it sticking out like a sore thumb in every location sized map mode.
 
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I'm still skeptical about the forest and woodland density for the Low Countries. Anyone who has any sources on why it is to be considered this densely forested in this time period? The Low countries switched to peat as the main fuel source for in the 1200's for a reason.

I'm frustrated that they haven't added peat. They did add beeswax (I saw at least one), which is good, but I just don't know how you do justice to the Netherlands economy without peat. According to the books that I have on the subject, peat was a big deal and gave the Netherlands a significant advantage. It was coal before coal, but easier to produce.

Anyway, I did a post on the subject and one on the importance of heat-energy in general, so not sure what else there is to do.
 
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It's cool to see these two here(even though I don't think existed in 1337) but where are they, Are they BBCs, In that case can we have the map please?
The first is a revolter/releasable, and the second is a formable, both in Switzerland.
 
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Are there any plans to rename Low Franconian to Dutch? I know the reasoning is because it's supposed to represent the historical group of languages, but seeing as the in-game dialect here is literally just called "Dutch" it seems like an unnecessary use of an academic term. It will just reduce readability for the average player, unless they're already into linguistics or love Googling things
 
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Yikes, what happened to the color scheme of the terrain map mode?

Flatland - plateau is totally indistinguishable for me (probably a color blind thing once again?).
Is Plateau green now?

At risk of sounding like a broken record: green-yellow-orange is near-impossible color scheme for the majority of colorblind people.
About 1/12 men has colorblindness. Considering the PDX game demographic, 1/12 players will have issues with these colors.

Regardless of color, flatlands-plateau really needs a better contrast (imo there was nothing wrong with the previous scheme, was the previous color scheme really that poorly received?)

EDIT - color blindness simulation
Normal visionRed weak/blindness simulationGreen weak/blindness simulationBlue weak/blindness simulation
View attachment 1255497red weakView attachment 1255505green weak
View attachment 1255506
blue weak
View attachment 1255508
red blind
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green blind
View attachment 1255500
blue blind
View attachment 1255503

The color for hills definitely didn't feel right in the previous color scheme (in terms of color it wasn't a progression from flatland to mountain, but rather completely its own thing). But yeah they should definitely change the plateau color to make it more color blind friendly then.
 
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I'm frustrated that they haven't added peat. They did add beeswax (I saw at least one), which is good, but I just don't know how you do justice to the Netherlands economy without peat. According to the books that I have on the subject, peat was a big deal and gave the Netherlands a significant advantage. It was coal before coal, but easier to produce.

Anyway, I did a post on the subject and one on the importance of heat-energy in general, so not sure what else there is to do.
It's unfortunate yeah.
I've been able to let it go, in the sense that peat was used for heating in houses and fuel for urban industries like salt production, and breweries, brick making etc.
I think I haven't seen lumber for heating in the game (iirc?), and I don't think peat was used for metallurgy purposes (also iirc, probably @Mef can correct me here). In that sense, I can agree with pdx for not comparing peat to coal, as it was used more like firewood.

I'd love to see peat extraction as a building to boost urban industries within the same area, or something along those lines.
 
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