View attachment 1276544
Current "alpha" for Romania.
I need opinions:
The new "load" would made use of a lot of new provinces...
BUT when needed u could merge the following:
Torda with Cluj.
Targu Mures with Miercurea Ciuc.
The yellow marks are the "hungarian-romanian boarder" after the 2nd vienna dictate. That is the reason why i didnt changed the base boarder lines.
would have loved that your map showed a bigger part of romanian borders in Moldova to set a couple more of coordinate lanes
the main problem of your map is that you didnt correct Olt and Mures rivers, that leads to missplacements, some errors and more difficult design of provinces that would be easy to draw.
As you can see I redraw the rivers, old incorrect courses are in green.
In total I will propose 4 new provinces and the recover of Bistrita, 2 of them are in the Black Sea Coast that you didnt rework the other 2 only ideas to share that I don't really see mandatory, and deleting 1 or 2 provinces of the ones you did.
River Somes, that was not included in vanilla, could be used for some border, Satu Mare lies in the northern bank while Oradea is in both sides of Crisul Repede. Adjusting Oradea to the river shapes and keeping the plain seems legit for me. Somes should make the border also from Nyíregyháza to Satu Mare, so use a little "license" there changing its route to fit the frontier.
About your division there into Satu Mare, Baia Mare and Cluj, I'd use only Baia Mare as mountain terrain, forgetig about Cluj by the moment. I know you loose a bit of the Satu Mare plain, but following the Somes it gives you a nice province. Or If you prefer to keep more fidelity to terrain, reshape in some way it having the 2, Satu and Baia Mare, but Satu Mare way to Cluj have to be through Baia Mare or "Zalau"
Also here, following the Somes lane, we recover Bistrita from south part of your Baia Mare province and maybe taking a very little part of Cluj to give a bit more spot to the mountains. Thats nice also cause that way we block the pass from Baia Mare to Piatra Neamt as you did, but the one from Bistrita would be open.
I marked Bistrita river in the map but is very incovenient for province shaping, and is not that big except in Piatra Neamt and Bicaz.
Piatra Neamt, Suceava and Bacau seems fine.
I recommend a little modification in the Botosani - Iasi border, to allow Botosani direct way to Bacau.
Arriving into de Black Coast you will see two provinces in yellow, thats Tulcea and Cetatea Alba with the Danube river arm correction in Sulina-Tulcea border. Tulcea would be the way from Constanta to Galati and Braila.
Cetate Alba would be connected to Cahul and Chisinau, but rather than Cetatea Alba, that would be province name, I'd use the coordinates from Tatar-Bunar.
Moving back inland, I'd make Ploiesti and Focsani directly border, that would represent Buzau crossroads for them, a direct way instead having to make a detour by Braila or Brasov.
Ialomita river in Braila - Calarasi border is a bit missplaced, nothing really important. But here a question opens. Do we want to follow its curse until the Carphatians? Devs only used it in Braila - Calarasi border, to be honest Ialomita is not a big thing, but if we eant to use it, then Targoviste has to be separated from Ploiesti. Even I marked it in yellow in the map, I'm not in favour of this option, so my opinion here is to just correct a bit the river between Braila and Calarasi.
I marked the pixel connection between Dobrich, that should be renamed as Bazargic, and Giurgiu. I don't remeber if cross-border is allowed there in game, but I think they shouldnt border.
Following with Wallachia, Ramnicu Valcea and Pitesti additions seems perfect.
Set river Jiu in the map, but implementing it would lead to 2 new provinces that I didnt even mark, Calafat from Craiova and Targu Jiu from Turnu Severin. I dont seee any advantage on doing this, so I prefer just to ignore the existance of river Jiu. But I'd like that you think about changing the terrain from Turnu Severin to hills.
Returning to Transylvania, as I moved from Bistrita to Piatra Neamt and then followed the circle, I say again that the main problem here is the mess devs did with Mures and Olt rivers. As you can see, they were completely bad done being carried even to the Hungarian border from Vienna Award. Let's continue with Crisul Repede and Oradea. This river comes from Cluj area and separates the Apuseni mountains. I don't see it important enough, but its the division into Northern and Southern Apusenis. If we decide to set the river, the Zalau province has to be separated from Cluj. Terrain here should be mountains according to me, but I've not really anything against not expanding the river and keeping it as part from Cluj as hills, as the only key way there would be Satu Mare to Cluj -also Oradea in some schematic sense-.
There in the Apuseni, as I corrected Mures river, you have now the well designed cut from Brad and Alba Iulia. Here you could merge Brad and Alba Iulia if you want, but I like the addition of Brad.
Deva, Sibiu and Medias are fine. Just need to reshape a bit according to the correction of the rivers. Same goes for Turda, but in this case the error is minimal so can be ignored.
With Olt river corrected, Vălenii de Munte is completely innecesary. It joins Brasov with its corrected borders, as all the provinces that border Brasov have direct road to there. We ignore here the last part of Arges river that enters the mountain area, and do the same with Ialomita if we used it before instead not expanding it.
And to finish, the Székelyföld. You can see in the green lane from the old map with the incorrect position of the rivers. Compare to the cyan lane. Is Targu Mures the province that should have the Mures and Olt confluence, so a reshape of Targu Mures and Miercurea according to the rivers.
I know the map will be hard to see with all the colors etc, but It's easy to understand if you're eyes are not bleeding XD