Yes, yes, Moscow-Leningrad area is not ready, so only Ukraine and some old fixes from previous orders.A small part is done. The rivers, borders and ProvID remain. The Moscow region has not yet been startedView attachment 1278059
Thanks! )
Yes, yes, Moscow-Leningrad area is not ready, so only Ukraine and some old fixes from previous orders.A small part is done. The rivers, borders and ProvID remain. The Moscow region has not yet been startedView attachment 1278059
Sorry, I didn't understand the question. By provinces - after Ukraine and the North of Russia the number of provinces will exceed 2770, so I will send the modified files Province, province_name, distance, misc. New regions and areas cannot be added, AFAIK.When you add new provinces, do you have to add 1 more before extracting the map?
When you extract the map you have to set in setting the number of provinces+3, that means 2770. If I want to add one, do I have to set it to 2771? Or just later change the csv's and misc?Sorry, I didn't understand the question. By provinces - after Ukraine and the North of Russia the number of provinces will exceed 2770, so I will send the modified files Province, province_name, distance, misc. New regions and areas cannot be added, AFAIK.
No. It is not necessary. It concerns the file distance, it seems. These are the lines in the document. I think, you about this:When you extract the map you have to set in setting the number of provinces+3, that means 2770. If I want to add one, do I have to set it to 2771? Or just later change the csv's and misc?
I agree that this is an above-average town and could be the center of the province... if it would be a away from Tula. Now Tula and Efremov provinces are not so big that they would bite of their territory to create Stalinogorsk.- Maybe to create from Tula province the city of Novomoskovsk (also Bobriki or Stalinogorsk). In 1939, the Pop was 76 000 inhabitants and it has coal lignite mine. So it was a territory of some importance ;
Absolutely right suggestion, this lake separates Novgorod and Staraya Russa. Russian folklore glorifies this important lake, in fact, it was on its shores that the Russian Civilization arose, from this shores, in 882 AD, Knyaz Oleg went to- Maybe to create the Lake Ilmen (South of Novgorod), would be used as defensive obstacle if it is well places with the borders of Staraya Russa & Borovichi provinces. It could be connected with Volkhov river ;
- Maybe to create the Rybinsk sea (reservoir), but it was completed in 1941. It could be used also a defensive obstacle if it is well place between Rybinsk and Cherepovets. It could be connected to the famous Volga River ;
For the border of the provinces in general, I do not comment, because I don't want to be rough up - I am a soft westerner.
Yes, this is the case when, in addition to studying the road map, it also requires careful study of the front line.The logic of the railways requires dividing the province of Gatchina into 2 Pushkin and Shlisselburg or Volkhov, which is adjacent to Lake Ladoga (the front was named after it, but unlike Shlisselburg, it was not occupied, so according to the logic of the game for the blockade of Leningrad, the province should be called Shlisselburg).
![]()
Схема железных дорог СССР, 1941 год
karty.by
I have doubts about better name for the province Nelidovo or Olenino.
Nelidovo is a bit more famous village, because it was at the first line of defense zone Nelidovo - Rzhev. But Olenino looks as a more important strategic crossroads, as it has good roads both north to Ostashkov and south to Safonovo/Smolensk.
Also, on the German map, the Soviet fortifications are plotted exactly on the Olenino line.
Undoubtedly, in any case I will set the coordinate point of this province in Olenino. (because advancing from the west, you must take both of these defense points)
But I'm not sure whether to keep the name Nelidovo or change it to Olenino.
View attachment 1278220
View attachment 1278221
Nelidovo is a bigger town despite being small,, and the train that goes to Moscow stopped there also.
Well, I decided to keep the vanilla name Nelidovo and drew Ilmen Lake.- Maybe to create the Lake Ilmen (South of Novgorod)
Have succesfully done steps 1 and 2 of the mapmaker, but always got stuck on 3 - adjacencies. Any tip?No. It is not necessary. It concerns the file distance, it seems. These are the lines in the document. I think, you about this:
The distances.csv file will only work when its not longer then ****+3 lines.
So when you have a map with 2608 provinces, the distance.csv has to be 2611 lines long. Just open this file - first line: number provinces in game (2770 = 2759+ 11 free) and... I forgeot ahhh. Add: this screenshot show - PROV1 - in line 4. It mean +3.View attachment 1278123
Interesting. What exactly does the program log? What did you change? Have you already started working in Europe?Have succesfully done steps 1 and 2 of the mapmaker, but always got stuck on 3 - adjacencies. Any tip?
My thought about cross connections. As far as I understand, there are no cross connections in the original game. France and Benelux have 4 provinces each, the corners of which are connected in one place. And there are no cross connections. Purely visually, this is convenient. In the USSR, how does this solution work from a game perspective?
This is convenient when either all the cross provinces are subject to a strict law - they always have a double block (as in vanilla DH), or they always have a double connection (which is not present in any game).
If there is such a strict law, then you do not need to look out the window of the province each time to understand if there is a block or a connection there.
Yes, it's convenient. But in 80% of cases vanilla DH cross blocks does not correspond to reality.
In general, double cross blocks can correspond to reality quite rarely - more often they can be correct in large, inaccessible desert, mountainous and northern regions.
But if you see a double cross-block in Europe - from Lisbon to Moscow, then in 90% of cases this double does not correspond to reality, because Europe has small provinces and a well-developed road network, and almost always in reality there is at least one diagonal road connecting these provinces.
Therefore, the question is simple - either a "convenient" map with only double cross blocks, that does not correspond to reality, or honest true map with eithar cross-connections (about 80% of all cases of cross-points) and double cross-blocks (about 20% of all cases of cross-points) that corresponds to reality.
I personally deleted all the wrong cross-blocks on the map 8 years ago and cross-connections don't bother me in any way.
Can anyone imagine a WW2 general who would ignore good diagonal road suitable for his plans, just because it is the "wrong" road and he feels 'uncomfortable' looking at it on the map? Ahaha
----
The example you gave perfectly demonstrates that 95% of all double cross-blocks in Europe are completely erroneous and 50% of these cross-points should not exist on the game map at all.
As we can see Auxerre - Troyes have good direct connection and they should have visual connection on the Map, and, accordingly, there should be visual lack of connection Orleans - Chaumont, not cross-point !
View attachment 1278636
I appreciat your arguments, it was a really powerful and smart blow to my concept of cross-blocks, respect!
Or this moment: the impossibility of normal encirclement and troops calmly advance through enemy linesNick3210,
The problem with these cross-connection is that opposing armies will be able to fly over an ennemy army in order to choose another army to attack. It is massively unrealistic.
Look at the result :
View attachment 1278642
Here Green army #1 would attack in diagonal red army # 2 , but it would fly over the red army # 1 attacking another green army # 2. It is not possible at all in reality.
The frontline were continuous in WWII, there were no big gap behind an attacking army.
In reality, Green army # 1 would attack (it would collide into) the flank of the red army # 1 attacking the green army # 2. Thus creating a counter offensive from Green 1 into Red 1. With your concept, counteroffensive cease to exists.
Your mod and new map are really good, do not waste it with such an unrealistic concept ! I said this respecfully.
That was my argument in the past.Nick3210,
The problem with these cross-connection is that opposing armies will be able to fly over an ennemy army in order to choose another army to attack. It is massively unrealistic.
Look at the result :
View attachment 1278642
Here Green army #1 would attack in diagonal red army # 2 , but it would fly over the red army # 1 attacking another green army # 2. It is not possible at all in reality.
The frontline were continuous in WWII, there were no big gap behind an attacking army.
In reality, Green army # 1 would attack (it would collide into) the flank of the red army # 1 attacking the green army # 2. Thus creating a counter offensive from Green 1 into Red 1. With your concept, counteroffensive cease to exists.
Your mod and new map are really good, do not waste it with such an unrealistic concept ! I said this respecfully.
Okay, guys, I agree.
Even if such a diagonal counterattack is rare in the game, because in most cases it is completely unprofitable for the defending side... but it can be, and it really leads to a contradiction between the two sorts of 'realism'.
Realism of variations of attack from two directions to any square, realism of the peaceful shortest movement of divisions across their territory against this rare and unprofitable case of a counter-crossed attacks.
As a perfectionist, it is difficult for me to choose which of the realisms to sacrifice.
The only way not to sacrifice any of the realism is to add small provinces-intersections at the points of the cross-connections.
But if this is not possible, then I have to sacrifice one of the cross-connections.
OK, no one will say that Nick violates Realism even an inch!
I will rework the cross-connections to eliminate them.
Rodolphe123
gets the rarest medal - the Winner in a dispute about Realism/Historicity against Nick!
Applause!
Vilochka
Would you, please, be so kind as to remade the cross-connections that you have already made?
I'm sorry that this turns out to be a double job for you, but it just happened agains my will.
That was my argument in the past.
Thx for "translation" @Rodolphe123